[sPvP] missing traitline stats

[sPvP] missing traitline stats

in Guild Wars 2: Heart of Thorns

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

So once specializations hit these take a dive. So we were told something about gear getting extra boosts, but silence since then.

So what is being done about this gaping hole that’s one week away if i understand correctly?.

Simple stat boosting won’t do, because traitline stats allowed boosting up to 4 stats that amulet did not necessairly had to provide. I could be a carrion amulet user, with 300 healing & tougness from shadow arts and 30% boon duration from acrobatics – stats which are not in the amulet.

If you have me mix and match armor – then well..what about the amulet? Because right now in spvp that’s your only stat giving “armor”. There’s a lot of question an issues, but little answers…

[sPvP] missing traitline stats

in Guild Wars 2: Heart of Thorns

Posted by: DirtyHarry.9158

DirtyHarry.9158

This does scare me. on the other end, i also dont feel our 100-300 points in healing (just a reference to the example) is NOT going to make or break most specs and considering we are getting a base stat increase we r going to have base stats apart of the build we never did originally u might only lose 100-150 healing . U could say they are adding a small portion of what Cele Amu Gives us, but then u get to add berserk on top of that with an even More strong stat layout because of the buff to amulets aswell.
I will Choose to have faith that anet Thought of these tidbits along the way.

[sPvP] missing traitline stats

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

This might just make more polarizing builds. Don’t forget too though; just because the baseline stat increases are being removed from the traitlines doesn’t mean that damage modifiers and stat increases from traits themselves won’t be there. The Elementalist gets big stat increases depending on their attunement and traits, almost adding up to the same levels as before at times. That’s just one example.

There are also the runes that add stats, so you may start seeing people running different rune sets to balance out the stats.

[sPvP] missing traitline stats

in Guild Wars 2: Heart of Thorns

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

What i’m questioning is how we’ll get those missing points and do we actually get a say in what we get? I don’t like them forcing their “view” on how i build my character.

Polarizing builds mean that one guy will get easily wrecked by another because his build, forced by specialization’s limited choice and now these stats gone is by default prone to condies/burst/slow/whatever. Loss by build, and not by skill. I thought that was to be avoided.

[sPvP] missing traitline stats

in Guild Wars 2: Heart of Thorns

Posted by: Sigmoid.7082

Sigmoid.7082

Amulets get 30% more stats and base tatd raised to 1k.

[sPvP] missing traitline stats

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

What i’m questioning is how we’ll get those missing points and do we actually get a say in what we get? I don’t like them forcing their “view” on how i build my character.

Polarizing builds mean that one guy will get easily wrecked by another because his build, forced by specialization’s limited choice and now these stats gone is by default prone to condies/burst/slow/whatever. Loss by build, and not by skill. I thought that was to be avoided.

If you want to have a build that has literally no defensive options, you can make that choice. Similarly you can make a build that takes hits like a tank but deals no damage. These already exist, and they aren’t going away either. People also tended to take traitlines for their traits, not the stat boosts. The stat boosts were perks but, like I said, are often re-implemented into the traitline in some way.

[sPvP] missing traitline stats

in Guild Wars 2: Heart of Thorns

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

I mean i want option to make more balanced middle ground builds. Ones that have tanky stats from amulet, with bit precision and ferocity + boon duration from traitlines from example.

How are they gonna make me get my 300 stat i choose on top of amulet ones, especially if i’m aiming for one that the amulet does not provide, that is what i wonder.

[sPvP] missing traitline stats

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

I mean i want option to make more balanced middle ground builds. Ones that have tanky stats from amulet, with bit precision and ferocity + boon duration from traitlines from example.

How are they gonna make me get my 300 stat i choose on top of amulet ones, especially if i’m aiming for one that the amulet does not provide, that is what i wonder.

Nobody gets the 300 stats on top of the amulet any more. With all baseline stats being bumped up to 1000, this takes care of about 25% of those stats. The amulet choices might change depending on what you want to do. They have more than just the Berserker, Soldier, or Sentinel amulets. You can take a tanky amulet and take runes that give you precision and power, and traitlines that boost your ferocity and boon duration through the minor traits or traited slots. They might even update the PvP amulets to reflect these changes too, since there is little gear customization within PvP aside from the amulet and runes.

You will still be able to build middle-ground builds in the new system, I have absolutely no doubt.