somebdy clearly explain specialization plz
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Can somebody clearly explain how they work?
I am confused right now and trying to find some good answers and info.
I’d wait for Wooden Potatoes to post a video, he’s usually quite good at explaining things like this.
He actually has a video up now in relation; https://www.youtube.com/watch?v=1AlJsq-5IrY
Can somebody clearly explain how they work?
I am confused right now and trying to find some good answers and info.
I’m not sure how far back towards the basics we need to go, but basically they’ve renamed the existing trait lines “specializations”.
Now when you’re 80th level instead of having 14 points to distribute among the 5 lines you will choose 3 of the five and they all are automatically maxed out (as if you had spent 6 points in that line under the current system).
Instead of having 6 adept traits, 6 master traits, and 3 grand master traits there will be 3 at each tier. You also will no longer be able to put lower tier traits in a higher tier slot — you will always have 1 adept, 1 master, and 1 grandmaster trait for your specialization.
A lot of the missing traits have been folded into other traits to make stronger/more desirable options. Some effects have been moved to other lines. Some have been moved down in tier. The goal being to preserve styles while reducing the number of bad/ineffective combinations.
What we’ve being thinking of as sub-classes/specializations up to this point is now called “Elite Specializations”. Each class will have 1 at launch and its another specialization that can only be put in the third slot, unlocks a new weapon, a new heal, a new elite, and 4 new utility skills. The Revenant elite specialization unlocks only 3 utilities because of the way legends are structured.
Hope this helps.
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Can somebody clearly explain how they work?
I am confused right now and trying to find some good answers and info.
I’m not sure how far back towards the basics we need to go, but basically they’ve renamed the existing trait lines “specializations”.
Now when you’re 80th level instead of having 14 points to distribute among the 5 lines you will choose 3 of the five and they all are automatically maxed out (as if you had spent 6 points in that line under the current system).
Instead of having 6 adept traits, 6 master traits, and 3 grand master traits there will be 3 at each tier. You also will no longer be able to put lower tier traits in a higher tier slot — you will always have 1 adept, 1 master, and 1 grandmaster trait for your specialization.
A lot of the missing traits have been folded into other traits to make stronger/more desirable options. Some effects have been moved to other lines. Some have been moved down in tier. The goal being to preserve styles while reducing the number of bad/ineffective combinations.
What we’ve being thinking of as sub-classes/specializations up to this point is now called “Elite Specializations”. Each class will have 1 at launch and its another specialization that can only be put in the third slot, unlocks a new weapon, a new heal, a new elite, and 4 new utility skills. The Revenant elite specialization unlocks only 3 utilities because of the way legends are structured.
Hope this helps.
Sounds like we get less options now..
also does Revenant get a new legend with their elite specialization?
Also what about all that talk about mechanics of classes changing with the specialization? Was that scrapped?
in Guild Wars 2: Heart of Thorns
Posted by: Windsagio.1340
Can somebody clearly explain how they work?
I am confused right now and trying to find some good answers and info.
I’m not sure how far back towards the basics we need to go, but basically they’ve renamed the existing trait lines “specializations”.
Now when you’re 80th level instead of having 14 points to distribute among the 5 lines you will choose 3 of the five and they all are automatically maxed out (as if you had spent 6 points in that line under the current system).
Instead of having 6 adept traits, 6 master traits, and 3 grand master traits there will be 3 at each tier. You also will no longer be able to put lower tier traits in a higher tier slot — you will always have 1 adept, 1 master, and 1 grandmaster trait for your specialization.
A lot of the missing traits have been folded into other traits to make stronger/more desirable options. Some effects have been moved to other lines. Some have been moved down in tier. The goal being to preserve styles while reducing the number of bad/ineffective combinations.
What we’ve being thinking of as sub-classes/specializations up to this point is now called “Elite Specializations”. Each class will have 1 at launch and its another specialization that can only be put in the third slot, unlocks a new weapon, a new heal, a new elite, and 4 new utility skills. The Revenant elite specialization unlocks only 3 utilities because of the way legends are structured.
Hope this helps.
Sounds like we get less options now..
also does Revenant get a new legend with their elite specialization?
Also what about all that talk about mechanics of classes changing with the specialization? Was that scrapped?
We have technically fewer options, but there’s still a metric crapton of builds, and some of the new traits are really really crazy
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Can somebody clearly explain how they work?
I am confused right now and trying to find some good answers and info.
I’m not sure how far back towards the basics we need to go, but basically they’ve renamed the existing trait lines “specializations”.
Now when you’re 80th level instead of having 14 points to distribute among the 5 lines you will choose 3 of the five and they all are automatically maxed out (as if you had spent 6 points in that line under the current system).
Instead of having 6 adept traits, 6 master traits, and 3 grand master traits there will be 3 at each tier. You also will no longer be able to put lower tier traits in a higher tier slot — you will always have 1 adept, 1 master, and 1 grandmaster trait for your specialization.
A lot of the missing traits have been folded into other traits to make stronger/more desirable options. Some effects have been moved to other lines. Some have been moved down in tier. The goal being to preserve styles while reducing the number of bad/ineffective combinations.
What we’ve being thinking of as sub-classes/specializations up to this point is now called “Elite Specializations”. Each class will have 1 at launch and its another specialization that can only be put in the third slot, unlocks a new weapon, a new heal, a new elite, and 4 new utility skills. The Revenant elite specialization unlocks only 3 utilities because of the way legends are structured.
Hope this helps.
Sounds like we get less options now..
also does Revenant get a new legend with their elite specialization?
Also what about all that talk about mechanics of classes changing with the specialization? Was that scrapped?
We have technically fewer options, but there’s still a metric crapton of builds, and some of the new traits are really really crazy
You have example of these new crazy traits?
Also what about mechanics? How do they change if at all?
in Guild Wars 2: Heart of Thorns
Posted by: Windsagio.1340
Can somebody clearly explain how they work?
I am confused right now and trying to find some good answers and info.
I’m not sure how far back towards the basics we need to go, but basically they’ve renamed the existing trait lines “specializations”.
Now when you’re 80th level instead of having 14 points to distribute among the 5 lines you will choose 3 of the five and they all are automatically maxed out (as if you had spent 6 points in that line under the current system).
Instead of having 6 adept traits, 6 master traits, and 3 grand master traits there will be 3 at each tier. You also will no longer be able to put lower tier traits in a higher tier slot — you will always have 1 adept, 1 master, and 1 grandmaster trait for your specialization.
A lot of the missing traits have been folded into other traits to make stronger/more desirable options. Some effects have been moved to other lines. Some have been moved down in tier. The goal being to preserve styles while reducing the number of bad/ineffective combinations.
What we’ve being thinking of as sub-classes/specializations up to this point is now called “Elite Specializations”. Each class will have 1 at launch and its another specialization that can only be put in the third slot, unlocks a new weapon, a new heal, a new elite, and 4 new utility skills. The Revenant elite specialization unlocks only 3 utilities because of the way legends are structured.
Hope this helps.
Sounds like we get less options now..
also does Revenant get a new legend with their elite specialization?
Also what about all that talk about mechanics of classes changing with the specialization? Was that scrapped?
We have technically fewer options, but there’s still a metric crapton of builds, and some of the new traits are really really crazy
You have example of these new crazy traits?
Also what about mechanics? How do they change if at all?
We don’t have full knowledge of mechanics, but several traits have had their abilities mainlined into the game (eg blasting staff).
some example very powerful traits:
“You, as a guardian, do 20% more damage to enemies in your symbols”
“As a mesmer, every time you summon a phantasm get the activation effect of ’signet of inspiration”
Can somebody clearly explain how they work?
I am confused right now and trying to find some good answers and info.
I’m not sure how far back towards the basics we need to go, but basically they’ve renamed the existing trait lines “specializations”.
Now when you’re 80th level instead of having 14 points to distribute among the 5 lines you will choose 3 of the five and they all are automatically maxed out (as if you had spent 6 points in that line under the current system).
Instead of having 6 adept traits, 6 master traits, and 3 grand master traits there will be 3 at each tier. You also will no longer be able to put lower tier traits in a higher tier slot — you will always have 1 adept, 1 master, and 1 grandmaster trait for your specialization.
A lot of the missing traits have been folded into other traits to make stronger/more desirable options. Some effects have been moved to other lines. Some have been moved down in tier. The goal being to preserve styles while reducing the number of bad/ineffective combinations.
What we’ve being thinking of as sub-classes/specializations up to this point is now called “Elite Specializations”. Each class will have 1 at launch and its another specialization that can only be put in the third slot, unlocks a new weapon, a new heal, a new elite, and 4 new utility skills. The Revenant elite specialization unlocks only 3 utilities because of the way legends are structured.
Hope this helps.
Sounds like we get less options now..
also does Revenant get a new legend with their elite specialization?
Also what about all that talk about mechanics of classes changing with the specialization? Was that scrapped?
I don’t know if it’s less options. We certainly get to use more traits at the same time with the new system. Including an extra grandmaster trait.
I’d say we’d have to play it to see if there are less options.
in Guild Wars 2: Heart of Thorns
Posted by: runeblade.7514
Can somebody clearly explain how they work?
I am confused right now and trying to find some good answers and info.
I’m not sure how far back towards the basics we need to go, but basically they’ve renamed the existing trait lines “specializations”.
Now when you’re 80th level instead of having 14 points to distribute among the 5 lines you will choose 3 of the five and they all are automatically maxed out (as if you had spent 6 points in that line under the current system).
Instead of having 6 adept traits, 6 master traits, and 3 grand master traits there will be 3 at each tier. You also will no longer be able to put lower tier traits in a higher tier slot — you will always have 1 adept, 1 master, and 1 grandmaster trait for your specialization.
A lot of the missing traits have been folded into other traits to make stronger/more desirable options. Some effects have been moved to other lines. Some have been moved down in tier. The goal being to preserve styles while reducing the number of bad/ineffective combinations.
What we’ve being thinking of as sub-classes/specializations up to this point is now called “Elite Specializations”. Each class will have 1 at launch and its another specialization that can only be put in the third slot, unlocks a new weapon, a new heal, a new elite, and 4 new utility skills. The Revenant elite specialization unlocks only 3 utilities because of the way legends are structured.
Hope this helps.
Sounds like we get less options now..
also does Revenant get a new legend with their elite specialization?
Also what about all that talk about mechanics of classes changing with the specialization? Was that scrapped?
We have technically fewer options, but there’s still a metric crapton of builds, and some of the new traits are really really crazy
You have example of these new crazy traits?
Also what about mechanics? How do they change if at all?
http://www.reddit.com/r/Guildwars2/comments/33qrg0/specialization_ama_livestream_notes/
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