main Druid ~~Adalyn Del Rayna~~ [SIGH]
[Ehmry Bay]
Chrono has got me all pumped, I avoided hype up till now, so we know chrono for mesmer, druid for ranger, and its pretty safe to say tempest for ele. Let’s do some guessing on what’s coming for the rest of them! Or talk about what we’d like to see!
Just to get it started !!!! Have thief be a mimic, with the ability to steal skills from other classes for a period of time, or one time use . Something along those lines
Engineer gets a weapon swap.
Done.
Boom.
/everything
Engineer gets a weapon swap.
Done.
Boom.
/everything
I can’t even argue with that lol
Warriors getting second burst skill.
Well what we know
Ranger’s spec is called Druid
Ele’s spec is called Tempest (was confirmed on the AMA)
Mes’s spec is called Chronomancer
Necro’s get a greatsword
Druid’s get a staff
Engi’s get a hammer
Chronomancer get shields and wells
One spec gets shouts
One spec gets traps
What we assume from dataminers/freeze framers
Tempest get’s sword (really hope they get pistols instead)
Guards are getting a bow
Thieves are getting a riffle???
Personally I’d love if there were “magical traps.” I really thought the chronomancer was going to get some kind of “time trap”, but we learned that they get wells instead. So I’d like the Tempest to get traps, but I assume it’ll go to engi’s.
For shouts, I think the necro spec will get them. There aren’t really other options that make sense (ele, engi, thief, rev). Though I do love the silly idea of a Thief getting a “I’m flanking you” shout, that makes them revealed and taunts someone.
I assume Tempests are gonna get an F5, maybe a focus on CC/control.
As for the warrior getting an F2, I know they didn’t mention anything about it, but I hope if it does get added, it goes for the base class (like how engi’s are getting an elite tool belt skill).
As for traits, I think we can assume 3-4 of the 9 traits for each spec. One will give the new weapon reduced cd and maybe another bonus. Another will do the same for the new line of utilities. A 3rd trait will most likely affect the new/shifted profession mechanic (maybe longer time for the chronomancer to time shift, or if they are at more hp when they have to revert they keep 50% of the difference). The last trait really depends how complicated Anet wants to get with the sepcs. If each profession gets a specific status effect (they didn’t call alacrity a boon), there will be at least 1 trait involving it.
For guessing the new line of utilities it comes down to will they pull from the existing types or add new ones.
I could see Druid’s getting either Glyphs or Symbol skills.
Necro’s getting Shouts (maybe necrotic Traps).
Engi’s getting Traps (obvious) or maybe something new, that involves those moveable turrets we saw in the vid.
Tempest’s getting elemental Traps (maybe Shouts).
And without names it’s really too hard to speculate further for me.
Engineer Drones are Minions type,
You think?
Engineer Drones are Minions type,
You think?
Could be. I initially thought it was just going to be a trait for allow for mobile turrets. But I wonder what they are going to be now, minions could be a valid sub-type. I was thinking something between the guard’s Spirit Weapons and ele’s Conjurations.
They could be more defensive in nature compared to the offensive turrets, but that doesn’t sound like something a lot of people would like to have. I heard another suggestion of them being mobile mines/bombs, but I wouldn’t be too happy with that myself.
I want the new Engineer “drones” to be the result of “a complete rework to Turrets and how they function”, not something locked into HoT. I don’t see the point in making a “mobile turrets” trait when their immobility is the root cause of just about everything wrong with them.
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