(spoiler) Most unsatisfying end ever...
I personally enjoyed it. There’s no reason why all of this can’t be addressed through the additional content they are adding to the game later on. In fact, I believe they stated that the raid story takes place after the HoT story.
Also, Mordy IS the world. His body is the roots and trees of the Jungle, but that thing you fought was actually inside of Trahearne’s mind. Mordremoth doesn’t really have a physical “dragon” manifestation like Zhaitan or Glint.
I personally enjoyed it. There’s no reason why all of this can’t be addressed through the additional content they are adding to the game later on. In fact, I believe they stated that the raid story takes place after the HoT story.
Also, Mordy IS the world. His body is the roots and trees of the Jungle, but that thing you fought was actually inside of Trahearne’s mind. Mordremoth doesn’t really have a physical “dragon” manifestation like Zhaitan or Glint.
Amazing how another player has to explain that to me, and the game fails to do so…
I personally enjoyed it. There’s no reason why all of this can’t be addressed through the additional content they are adding to the game later on. In fact, I believe they stated that the raid story takes place after the HoT story.
Also, Mordy IS the world. His body is the roots and trees of the Jungle, but that thing you fought was actually inside of Trahearne’s mind. Mordremoth doesn’t really have a physical “dragon” manifestation like Zhaitan or Glint.
Amazing how another player has to explain that to me, and the game fails to do so…
They mentioned it in the story, but I haven’t asked many people if it was difficult to understand. The whole fight you weren’t fighting physical things; you were fighting mental constructs. When Rytlock and Marjory hop into the fray, they aren’t really there even when they join your side. During the final phase they disappear because they were a figment of your imagination that Mordy planted in your head and you broke with the reality rift (making their illusions who they actually are instead of Mordy wanted you to think they were).
I know people joked about Anet’s use of “high concept” when it came to the elite specs, but this fight is very much high concept. You are literally combating the illusion, the false reality presented to you by the living, breathing world set out to consume everything. At the end all it takes is a simple swing of the sword and you destroy that mind, alas the struggle was anything but simple.
Even with all that explained, the end was very disappointing. If it was a figure of my imagination I’d still imagine Mordemoth like a proper Elder dragon, not some bloated hamster on two legs.
I was thoroughly engaged and wow’d by the story right up until the end. Anet really lost me there, I see what OP is saying, there was a really crap cutscene at the end that only created more questions than answers, and then when it’s done you just sit there next to the spinning spire… WTF? really? We just saved the God kitten world and we get a spinning spire as a celebration. Concidering Anet pride themselves on their living story, and that was the end of the main story quest at HoT release, it was VERY lackluster.
It really feels as if someone forgot to add the epic cinematic video to the expansion pack or the animation team just went on holiday and didn’t tell Colin about it.
No sorry, the end really did not do the rest of the story justice. Disappointing.
(spoiler) Most unsatisfying end ever...
in Guild Wars 2: Heart of Thorns
Posted by: Sparrowlicious.3890
In all honesty, the only good thing for me about the end was the glimpse we get of Glint’s egg. That’s all.
The fight was kind of … um, yeah. I don’t know. The character model of the enemy seemed so goofy to me to be honest?
Also, a certain character’s death was completely unnecessary to me. I’m not over that and for my own good I’ll be in denial that it happened. To me, that character is alive and well somewhere. Suck it, bros.
I liked the mechanics of the fight, but I, too was thinking “you know, if I was an ancient elder dragon and I could choose my own image to fight in a mindscape, I would have made myself way bigger and scarier.”
Like, at least the level of the shadow of the dragon.
I get that they had specific mechanics in mind that required a smaller target that could move around the place, but it would have been better if, say, “Big mordremoth” was flying around the arena and delivering the AoEs, responsible for destroying the platform section, responsible for tossing stuff at you during the flying bits, and “Mind of mordremoth” was the guy on the platform as the thing you phsycially attack, and he did his little claw swipes and teleport things.
Fight would have been mostly the same, but it would have felt like a much larger entity.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ