stability breakbar for players?

stability breakbar for players?

in Guild Wars 2: Heart of Thorns

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Ok, we had our recent stability boon change from stacking in duration to stacking in intensity, which was a really good step forward.

Now the question that lingers in the back of my head is – will HoT keep it as is, or turn those stability stacks into break bar for player, meaning different cc skills will have diffrent results in bringing our stability bar down?

Cause i’m sure looking forward to that one change.

stability breakbar for players?

in Guild Wars 2: Heart of Thorns

Posted by: Bran.7425

Bran.7425

It could be an interesting option for some of the NPC aspects of the profession (ranger pets, the flesh golem, perhaps the utility skill phantasms) as those option lack the dodge mechanic which is important for the basic design of the game.

Pets have been hidden due to rising Player complaints.

stability breakbar for players?

in Guild Wars 2: Heart of Thorns

Posted by: Diovid.9506

Diovid.9506

Stability and defiance might seem similar but they are actually different things thus talking about a ‘stability break bar’ confuses things. That said, Anet has said that there will be ways for players to get a break bar, though they didn’t give any details.