Currently Fire Aura is quite useless for most classes. I propose here some changes to make it more interesting, making leaping over a fire field an option instead of always blasting it for might.
Other auras have also a more strategic defensive play while the ICD on the fire aura burn and the meaningless might bonus are meaningless to attackers.
Change fire aura to:
apply 1sec burn to attackers (100% chance, no ICD), and remove a condition (1 sec ICD) when you are hit.
The ICD on the cleanse effect makes it not OP and easier to balance, while the no ICD on the burn effect makes it more viable against flurry attacks, making the attacker having to decide if its better to burst or kite/sustain until the aura is gone (usually 3 secs).
This would make fire aura a viable way to deal with condi pressure, without being a complete counter to it. It would make it a viable option to deal with condi classes without completely negating them.
It would still be less reliable than a controlled cleanse, as you need to perform combos to get it and it depends on attackers hitting you, therefore an option but not a full substitute.
It also promote more strategy to the gameplay as you will have to decide if you want more might (blast the fire field) or reduce condi pressure, and attackers will have to decided if their hits will do more dmg to you or just help you remove dmg conditions.
This would mostly change:
Warriors: using leaps over the LB firefield could be a strategy to help mitigate condition pressure and create other options to deal with condition than the cleansing ire f1 spam (not as effective, but an option to open other builds).
Eles: would make fire aura useful and a way to deal with condi pressure that doesnt demand spec in water line. Would also increase the viability of aurashare for fire auras and make traits that increase aura duration more interesting (see below).
Runes: Runes that grant fire aura or increase aura duration would have a better use as they can help you deal with conditions and apply extra burn or hold attackers for 1-2secs longer (if they decide its not worth to hit the fire aura)
Change Elementalist trait “One with Fire” to:
Fire Auras you apply grant 1 stack of might every 2 seconds (on activation and every 2 secs after that). Increase the duration of fire auras by 33%.
This will make fire aura useful for both brawler builds, giving them a way to clear conditions while being focus, and for ranged/support builds that take the trait, by giving them a way to build up might without having to be taking dmg.
It will also promote a more strategic use of fire aura to achieve its full might stack capacity (needs to be constantly applied instead of simply spamming as it is on its current proposed form) and/or resist to condition application.
This would suit the fire line better (slow might generation and sustained dmg) and the overall idea of elementalist auras (used for defense or offense based on trait choices and need).
.
Hope the devs can consider this.