the dailies doesn't feel meaningful
Depends… different people attach meaning to different things. Some people consider the 2g meaningful. Others the 10 AP. Or the Spirit shards. Or the reward chests from the specific tasks. Or you may not consider any of that meaningful… I don’t think that’s the point of dailies… it’s a way to incentivize players to regularly do stuff in the game.
Btw, the crafting mats you complain about usually come from the gathering tasks. Other tasks have different rewards… e.g. PvP and WvW give their respective tokens and reward track potions, Mystic forging gives Mystic coins, etc.
https://wiki.guildwars2.com/wiki/Daily
(edited by onevstheworld.2419)
If you only play one hour once a week you probably want to ignore dailies and do what you enjoy doing most.
There are crafting station in larger towns where you can learn crafting profession, these are required to be maxed out to create ascended rarity items. However, it takes lots of time and gold to max and if getting best possible gear is not your ultimate goal you can ignore crafting.
the dailies doesn't feel meaningful
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
With one hour/week, you might want to try:
- Fractal dailies — experienced teams can clear in aobut an hour.
- Exploration or building shinies — those can be done at your own pace.
- Pick a different meta or two to do each week (or pick the same one).
- Achievement hunting: armed with your API key + GW2 Efficiency, pick something new to work on.
The thing you absolutely shouldn’t do? Dailies. Those are the “paperwork” of the game — they ought to get done because the value for time spent is good, but it’s also a surefire way to burn yourself out if that’s all you do.
Dailies take me less than ten minutes on most days, sometimes much less. Not sure how meaningful you want them to feel.
If u play 1 hour a week it is better to completely drop MMO’s as a genre and play some single-player games (action, adventure) where gameplay is more intense and satisfying for the little time spent.
MMO’s require progression to achieve goals so playing so little will ultimately never amount to anything.