too much zerg due to few maps?
nope. coz Megaserver.
Megaservers should prevent overzerging. Only thing that worries me if the map is designed with zerging in mind (like Tower of Nightmares was), or an anti-zerg map (like Dry Top is). That might get annoying either after the initial huge wave subsides (or if you get a half empty megaserver), or when everyone tries to do the events horribly upscaling it (like Dry Top).
If there will be event chain on new mapa zerg train is obvious.
If there will be event chain on new mapa zerg train is obvious.
But they will not work in the same way. So not so obvious?
If there will be event chain on new mapa zerg train is obvious.
But they will not work in the same way. So not so obvious?
I assume you mean like Silverwastes where there’s bases spread out? But that still doesn’t really stop the effect of a 10+ blob of people on top of the content dropping all their AOE at once. The spamfest effect.
It’d be cool if they dabbled with gated areas… i.e. no more than 5-8 person can go in, and have a few gates per event. Actually similar to the lanes boss fights, except it would literally control how many people can enter so players couldn’t screw up the flow of the game so badly everywhere.
The day the game came out, there were 5 newbie zones and they were all in overflow on all worlds. As the game aged, the L15-25 zones peaked next, and then the L25-40 zones, and so on. Prior to Maguuma Wastes, people massed in Orr and following world bosses.
This is inevitable for any new game or expansion: people will start at the beginning and work their way through the content, ending up at wherever they feel has the best loot-per-hour and/or fun-for-the-effort.
If you want to avoid the masses, just wait a few weeks.