too much zerg due to few maps?

too much zerg due to few maps?

in Guild Wars 2: Heart of Thorns

Posted by: TurtleofPower.5641

TurtleofPower.5641

One thing that worries me… after seeing Dry Top yesterday… HoT launch is going to be awkward. Everyone is going to be on the same map. There’s nothing like the starting cities provided to spread things out more. You’re going to have a LOT of people on top of the same content.

That could really be annoying. Obviously the best player solution is try to get on the opposite side of the map of the commander tag… hopefully that will be enough to keep people who don’t want that constant zerg chaos on top of them out of it.

too much zerg due to few maps?

in Guild Wars 2: Heart of Thorns

Posted by: Juba.8406

Juba.8406

nope. coz Megaserver.

too much zerg due to few maps?

in Guild Wars 2: Heart of Thorns

Posted by: Zania.8461

Zania.8461

Megaservers should prevent overzerging. Only thing that worries me if the map is designed with zerging in mind (like Tower of Nightmares was), or an anti-zerg map (like Dry Top is). That might get annoying either after the initial huge wave subsides (or if you get a half empty megaserver), or when everyone tries to do the events horribly upscaling it (like Dry Top).

too much zerg due to few maps?

in Guild Wars 2: Heart of Thorns

Posted by: met.9653

met.9653

If there will be event chain on new mapa zerg train is obvious.

too much zerg due to few maps?

in Guild Wars 2: Heart of Thorns

Posted by: GrandHaven.1052

GrandHaven.1052

If there will be event chain on new mapa zerg train is obvious.

But they will not work in the same way. So not so obvious?

too much zerg due to few maps?

in Guild Wars 2: Heart of Thorns

Posted by: TurtleofPower.5641

TurtleofPower.5641

If there will be event chain on new mapa zerg train is obvious.

But they will not work in the same way. So not so obvious?

I assume you mean like Silverwastes where there’s bases spread out? But that still doesn’t really stop the effect of a 10+ blob of people on top of the content dropping all their AOE at once. The spamfest effect.

It’d be cool if they dabbled with gated areas… i.e. no more than 5-8 person can go in, and have a few gates per event. Actually similar to the lanes boss fights, except it would literally control how many people can enter so players couldn’t screw up the flow of the game so badly everywhere.

too much zerg due to few maps?

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The day the game came out, there were 5 newbie zones and they were all in overflow on all worlds. As the game aged, the L15-25 zones peaked next, and then the L25-40 zones, and so on. Prior to Maguuma Wastes, people massed in Orr and following world bosses.

This is inevitable for any new game or expansion: people will start at the beginning and work their way through the content, ending up at wherever they feel has the best loot-per-hour and/or fun-for-the-effort.

If you want to avoid the masses, just wait a few weeks.

John Smith: “you should kill monsters, because killing monsters is awesome.”