why did you remove hearts
from what i understand the purpose of hearts was to direct people to content, they have gotten much better at that without the need to use hearts.
plus hearts are not repeatable content which lessens their value in comparison to other types of content they could add
The hearts serve other purposes as well. You can only do them once per character but most people have multiple characters.
I’d still rather have content I will actually do that I can do only once, than have repeatable content I don’t want to do at all.
People don’t all like the same stuff, that’s about it really.
It always bugs me when people get the semantics wrong on game development… It always goes like this:
- Step 1: Developer makes a game mechanic X.
- Step 2: Developer makes an entirely different game or expansion without X.
- Step 3: player exclaims, “You REMOVED X from the game! How dare you!”
Son… They didn’t remove X. They made something new that happened to include other things. X wasn’t removed because it was never there in the first place. X was from before… This is now. Do you understand the concept of linear time?
from what i understand the purpose of hearts was to direct people to content, they have gotten much better at that without the need to use hearts.
plus hearts are not repeatable content which lessens their value in comparison to other types of content they could add
The hearts serve other purposes as well. You can only do them once per character but most people have multiple characters.
I’d still rather have content I will actually do that I can do only once, than have repeatable content I don’t want to do at all.
People don’t all like the same stuff, that’s about it really.
I’d agree with you if hearts offered content that was different from dynamic events, but they don’t.
You can kill a few things, you can collect a few things, you can kill a few weeds, all of which is what you can do in a dynamic event.
The big difference between a heart and a DE is you have to do hearts for zone completions, which dynamic events are optional content.
I mean I do a heart, I go kill some stuff, I get the heart. Sometimes an event spawns and I kill the stuff in the event and get the heart anyway.
What’s really the difference?
What’s really the difference?
The difference is that hearts are part of a goal with concrete, finite steps – map completion. Some people like that kind of structure. Events are part of concrete, finite goals only insofar as they include one-time things like Mastery Points, collection items, etc.
What’s really the difference?
The difference is that hearts are part of a goal with concrete, finite steps – map completion. Some people like that kind of structure. Events are part of concrete, finite goals only insofar as they include one-time things like Mastery Points, collection items, etc.
Map completion exists with or without hearts though. It doesn’t change the nature of what you’re actually doing. If map complete never had hearts, people would still have structure.
What’s really the difference?
The difference is that hearts are part of a goal with concrete, finite steps – map completion. Some people like that kind of structure. Events are part of concrete, finite goals only insofar as they include one-time things like Mastery Points, collection items, etc.
Map completion exists with or without hearts though. It doesn’t change the nature of what you’re actually doing. If map complete never had hearts, people would still have structure.
You asked what the difference was. Besides the one time nature of hearts, that is the difference. Other than some HC’s and a few vistas, the rest of map completion is just running to places. Dungeons are like events, too, but I don’t see you saying there are no differences there just because there are only so many different types of tasks that can be completed in an MMO.
What’s really the difference?
The difference is that hearts are part of a goal with concrete, finite steps – map completion. Some people like that kind of structure. Events are part of concrete, finite goals only insofar as they include one-time things like Mastery Points, collection items, etc.
Map completion is already a goal with concrete, finite steps. Adding hearts to new zones would increase the number of steps, while costing valuable dev time that could otherwise be spent on repeatable tasks.
I don’t mean that hearts and events are mutually exclusive. I do mean that there are only so many dev hours and ANet needs to make a choice. Given the popularity of repeatable content over one-time content, given most people’s limited enthusiasm for map completion… it seems to me that ANet’s making a reasonable decision to pass on hearts and experiment with other sorts of repeatable content that isn’t a component of map completion.
hearts are the reason i only have 1 character with map completion, they are so dull and boring to do over and over again… doing them all once on a character was mind numbing enough… I actually wish they would remove them from all areas above lvl 25 (or from the game in general)
What’s really the difference?
The difference is that hearts are part of a goal with concrete, finite steps – map completion. Some people like that kind of structure. Events are part of concrete, finite goals only insofar as they include one-time things like Mastery Points, collection items, etc.
Map completion is already a goal with concrete, finite steps. Adding hearts to new zones would increase the number of steps, while costing valuable dev time that could otherwise be spent on repeatable tasks.
I don’t mean that hearts and events are mutually exclusive. I do mean that there are only so many dev hours and ANet needs to make a choice. Given the popularity of repeatable content over one-time content, given most people’s limited enthusiasm for map completion… it seems to me that ANet’s making a reasonable decision to pass on hearts and experiment with other sorts of repeatable content that isn’t a component of map completion.
I was answering Vayne’s question. Hearts are not the same as events. I was not advocating ANet work on hearts.
But fwiw, while I’m not fond of hearts, I’d rather hearts than adventures.
I know everyone is going to disagree with me on this but I have to say my peace
removing hearts from HOTs was the biggest mistake by far on so many levels. I really miss them as they were good solo play while waiting for events
I don’t want to play HOT cos they aren’t in it
The devs created a crap ton of events in hot zones… I don’t know what to say If you can’t keep yourself busy or don’t appreciate all the events that went into this xpac.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
What’s really the difference?
The difference is that hearts are part of a goal with concrete, finite steps – map completion. Some people like that kind of structure. Events are part of concrete, finite goals only insofar as they include one-time things like Mastery Points, collection items, etc.
Map completion is already a goal with concrete, finite steps. Adding hearts to new zones would increase the number of steps, while costing valuable dev time that could otherwise be spent on repeatable tasks.
I don’t mean that hearts and events are mutually exclusive. I do mean that there are only so many dev hours and ANet needs to make a choice. Given the popularity of repeatable content over one-time content, given most people’s limited enthusiasm for map completion… it seems to me that ANet’s making a reasonable decision to pass on hearts and experiment with other sorts of repeatable content that isn’t a component of map completion.
I was answering Vayne’s question. Hearts are not the same as events. I was not advocating ANet work on hearts.
But fwiw, while I’m not fond of hearts, I’d rather hearts than adventures.
Hearts are the same as events. What they count for is not what they are. It’s like saying a vista isn’t the same as a jumping puzzle because it doesn’t have a chest. But some jumping puzzles don’t have a chest and some vistas are at the end of jumping puzzles.
Saying they’re different because they count for completion isn’t really an answer. It’s a best a point of view, but I don’t agree with it. For one thing, a good percentage of hearts can be completed by doing an event in the area of the heart.
They’re, for the most part, the same stuff. One of them gives a different type of credit but it doesn’t make the substance different. Killing, escort, protect, gather, those are events and those are what you do to fill in hearts.
It appears Hearts will return in the new zone Ember’s Bay.
Source
I think most folks will be happy to hear that the Heart quests from GW2 make a return in Ember Bay. In fact, they’re actually repeatable daily and have plenty of rewards tied to doing them that Nellie and Elisabeth weren’t quite to share.
~Sincerely, Scissors
Hearts are the same as events.
- Hearts are done once per character/Events repeat
- Hearts involve generic MMO PvE tasks like escort, collect and kill/events do also
- Most hearts offer multiple types of tasks/Most events do not
- Hearts are part of zone completion/Events are not
By your criteria, Hearts are also the same as dungeons, raids, and WvW PvD. If the criteria applied is that the content involves generic PvE tasks, then most PvE is the same.
Hearts are the same as events.
- Hearts are done once per character/Events repeat
- Hearts involve generic MMO PvE tasks like escort, collect and kill/events do also
- Most hearts offer multiple types of tasks/Most events do not
- Hearts are part of zone completion/Events are not
By your criteria, Hearts are also the same as dungeons, raids, and WvW PvD. If the criteria applied is that the content involves generic PvE tasks, then most PvE is the same.
I’m pretty sure you’re taking one sentence out of context there just to prove Vayne wrong. :p Or maybe he should have said essentially the same, I guess.
I think what he meant to say that the type of content within heart and events is essentially the same.
It’s funny to see some people say ArenaNet passed on Hearts because little people like them, they cost dev time and it’s a waste etc etc and Arenanet just goes back and says “Hey Let’s add heart in again and make them repeatable.”
Ingame Name: Guardian Erik
(edited by FrizzFreston.5290)
What’s really the difference?
The difference is that hearts are part of a goal with concrete, finite steps – map completion. Some people like that kind of structure. Events are part of concrete, finite goals only insofar as they include one-time things like Mastery Points, collection items, etc.
Map completion is already a goal with concrete, finite steps. Adding hearts to new zones would increase the number of steps, while costing valuable dev time that could otherwise be spent on repeatable tasks.
I don’t mean that hearts and events are mutually exclusive. I do mean that there are only so many dev hours and ANet needs to make a choice. Given the popularity of repeatable content over one-time content, given most people’s limited enthusiasm for map completion… it seems to me that ANet’s making a reasonable decision to pass on hearts and experiment with other sorts of repeatable content that isn’t a component of map completion.
I was answering Vayne’s question. Hearts are not the same as events. I was not advocating ANet work on hearts.
But fwiw, while I’m not fond of hearts, I’d rather hearts than adventures.
The replacement of Hearts aren’t adventures – they’re the region-wide metas. Hearts give a way to learn about what’s happening in an area on a larger, more passive scale than events do.
The replacement of Hearts aren’t adventures – they’re the region-wide metas. Hearts give a way to learn about what’s happening in an area on a larger, more passive scale than events do.
I always opted for repeatable hearts, because of this reason. They show the daily life of the map, the “permanent” state of it. Like farmer’s daily life, constant attack by nearby monsters/bandits and such things. It has always been odd to me that you cant help further after you completed a heart. (Even just for RP-like reasons)
Ingame Name: Guardian Erik
Hearts are the same as events.
- Hearts are done once per character/Events repeat
- Hearts involve generic MMO PvE tasks like escort, collect and kill/events do also
- Most hearts offer multiple types of tasks/Most events do not
- Hearts are part of zone completion/Events are not
By your criteria, Hearts are also the same as dungeons, raids, and WvW PvD. If the criteria applied is that the content involves generic PvE tasks, then most PvE is the same.
Well no. Let’s say you have a gathering heart. You can do a gathering event. But you don’t have to do the event. That’s the real difference. If it’s a heart, you have no choice but to do it, if you want world completion. You must do it. But what you’re doing is the same.
Dungeons, raids and WvW are not the same, because they include elements that require more than a heart. Dungeons require more people. They’re harder. You can solo most events. Raids require even more. No one can solo a raid. WvW gives the chance to be attacked by enemy players. Neither hearts nor events do.
If I’m doing a collection event, no player can kill me, I don’t need 50 people helping, it’s pretty much the same thing as a collection heart, except that it’s optional. I can skip it. I don’t have to do it. And if I like it, I can do it over and over again.
So with a heart you do it once, and you can’t do it again, unless you make another character. But the activities you do, they’re the same….except for group events I get.
Of course, with the announcement of the next part of LW3 in the Ring of Fire, we know that hearts are coming back.
I dislike the thought of Hearts coming back just from reading about it, but we’ll see how it works out.
Of course, with the announcement of the next part of LW3 in the Ring of Fire, we know that hearts are coming back.
As these hearts don’t count toward world completion, I’m not too stressed about them. I still think, however, the resources could have been spent on repeatable content instead of one time content.
Of course, with the announcement of the next part of LW3 in the Ring of Fire, we know that hearts are coming back.
As these hearts don’t count toward world completion, I’m not too stressed about them. I still think, however, the resources could have been spent on repeatable content instead of one time content.
Perhaps I am mistaken, but didnt the article decribe the upcoming new hearts as repeatable?
Of course, with the announcement of the next part of LW3 in the Ring of Fire, we know that hearts are coming back.
As these hearts don’t count toward world completion, I’m not too stressed about them. I still think, however, the resources could have been spent on repeatable content instead of one time content.
Perhaps I am mistaken, but didnt the article decribe the upcoming new hearts as repeatable?
No idea, since I haven’t read the article, but if they are repeatable, that would be better. Particularly if there’s a reason to repeat them.
Of course, with the announcement of the next part of LW3 in the Ring of Fire, we know that hearts are coming back.
As these hearts don’t count toward world completion, I’m not too stressed about them. I still think, however, the resources could have been spent on repeatable content instead of one time content.
Perhaps I am mistaken, but didnt the article decribe the upcoming new hearts as repeatable?
No idea, since I haven’t read the article, but if they are repeatable, that would be better. Particularly if there’s a reason to repeat them.
They are repeatable.
~Sincerely, Scissors
Of course, with the announcement of the next part of LW3 in the Ring of Fire, we know that hearts are coming back.
As these hearts don’t count toward world completion, I’m not too stressed about them. I still think, however, the resources could have been spent on repeatable content instead of one time content.
Perhaps I am mistaken, but didnt the article decribe the upcoming new hearts as repeatable?
No idea, since I haven’t read the article, but if they are repeatable, that would be better. Particularly if there’s a reason to repeat them.
Windu quoted the relevant part in his post where he linked the article…
But, in short, they will be repeatable on daily basis, and there will be some not yet revealed rewards (“plenty” of them) associated with them.
Remember, remember, 15th of November