will anet loose or win players
Impossible to tell next question please
To lose, wouldn’t they have to have less players logging in daily because of the expansion? How likely is that? Expansions traditionally bring in lots of people, including those who used to play but stopped.
It’s a bit early to suggest it will be a failure when it hasn’t even had a beta feedback from players to support a negative argument and all you have is your opinion.
ANet may give it to you.
my bet is people that didnt like gw2 for various reasons will still not be satified by the expansion, but why should somebody quit BECAUSE of the expansion. thanks to addon hype a lot of new people will come, some of them will stay. some old players will come back, most of them will quit again after a while.
Good question.
Almost as good as the question as to what the best Revenant leveling traits are.
Just need someone to ask what the best build for level 80 Revenants and the circle will be complete.
First of all, no new dungeons only means something if most of the playerbase logs in to do dungeons. I don’t believe that’s the case and I don’t believe it has ever been the case. SO no new dungeons means nothing in and of itself.
There will be new challenging content, dungeon or no dungeon and just because something isn’t instanced doesn’t mean it would be popular. Take a look at the marionette fight as an example. It was popular, it was challenging, but it wasn’t a dungeon.
Anyway until we here the rest of the info, no one can make a judgement, at least a fair judgement about how good it is or how many people will buy it and play more.
Just like my opinion man but…
New prof. am I looking forward to it – no
New areas am I looking forward to them – no
Will I buy the xpac after the LS/SAB/NPE/Trait content we’ve gotten the past 2 years – no, same dev’s so same rubbish content only this time paid for.
All the additions to GW2 since release to me have been tripe so I’m defo not buying more of the same. I was on the fence a bit but it seems like Anet are still incapable of creating difficulty without taking control completely away from our toons.
Shame, I remember when I got Nightfall from PC World just after Christmas a few year ago and bought Factions after a few hours of play. These aren’t rose tinted glasses btw, they are simple cold hard truth tinted.
(edited by Paul.4081)
What I’m extremely certain is going to happen is that GW2 will see a big boost in players in the expansion drops. If returning players stay… if new players stay… well we just don’t know.
no new dunguons
We haven’t received official word on this yet. Seems unlikely but you might be jumping the gun here.
More grind with collections
It’s a MMO, all MMOs have grind. Well actually we can probably enter the entire pedantic argument of grind vs farm if you like?
3 zones to explore
We don’t know this either.
Both, as some will like and some won’t like it. No futher discussion needed.
Ingame Name: Guardian Erik
Just like my opinion man but…
New prof. am I looking forward to it – no
New areas am I looking forward to them – no
Will I buy the xpac after the LS/SAB/NPE/Trait content we’ve gotten the past 2 years – no, same dev’s so same rubbish content only this time paid for.All the additions to GW2 since release to me have been tripe so I’m defo not buying more of the same. I was on the fence a bit but it seems like Anet are still incapable of creating difficulty without taking control completely away from our toons.
Shame, I remember when I got Nightfall from PC World just after Christmas a few year ago and bought Factions after a few hours of play. These aren’t rose tinted glasses btw, they are simple cold hard truth tinted.
“I say the game is rubbish!” = cold hard truth. Uh… what?
OP, we don’t know too much about HoT yet, but I doubt that players will leave en masse because of HoT. Some might simply not buy it, but leave because of something they don’t have… meaning it has zero impact on the game they do have? That doesn’t make sense…
Kaerleikur @ Elonaspitze
I don’t know. I’m a new player (DLing as I type) and I’m pretty “loose”, so…
Anytime devs make major sweeping changes to their game there is always a chance of losing players because not everyone is going to like the changes.
If they for example continue to fix PVE combat by eliminating the dominance of the Zerker meta I’m sure there will be some people who will hate on that and will probably leave eventually.
Right now however and you can see this with their earnings, they already lost too many of us a long time ago by going in the direction they went with the Island event precursor fiasco economically nerfing farming locations making this game tpcentric and the problems that the current rewards systems create in the game when they use things like DR, they already lost too much which is why most likely they started the expansion project because unlike other things expansion funding can be an engine to change a game in a positive direction.
So far I’m seeing really good things when it comes to what they’ve revealed about the changes, I think however they need to go a step further and complete the picture of the fixes they are implementing. Like Taunt shouldn’t be the end all be all of the expansions changes coming I think they need to complete those changes to make the game actually have more choices for players particularly in PVE. Support has always been extremely weak in PVE due to scaling issues, condition stacking in the open world is a problem has been for years now, condition crits are completely useless in PVE and need to be boosted and if they fix these things they’ll have finally reached the stage that fits their statement “play the way you want to play” when it comes to PVE combat.
TLDR with every change you’ll lose some you’ll gain some, the difference is they’ve already lost too many of us with the way the game is now with the decisions they’ve already made this expansion might just get many of us back if they do it right.