3 years ago
Arenanet has always been amazing at world building. Sweeping movements of the world, varied cultures and landscapes is what they do better than any other company.
When it comes to details though, the problems begin.
I don’t know whether you played GW1, but it was no different. People romanticise the past, but the story the players experienced was brought across pretty badly and not engaging at all.
When you ask a lore veteran they could tell you what happened in those campaigns and you’d be amazed at how intricate it seems, but actually playing it was a chore.
I ask you though: How much much great story can actually exist for the players to play in an MMO? They are pretty bad from a game design perspective compared to single player games.
I will stick around for whatever AN wants to do with Tyria because that world has won me over for good, but sometimes I wish they would just make singleplayer or co-op games.
What do you mean you got scammed? The storyline is fairly good. Maybe not SUPER kittenING AWESOME. But It’s good.
People just play through, never pay attention, then kitten about stuff which is factually false.
So.. maybe if you were clear what you felt never made it into the game?
The lore is there, but the difference between GW2 and other MMOs is that it isn’t shoved in your face. It’s there, and its used to create the world, but it’s never said things like “jotun are very prideful” – rather, it shows that they’re prideful by how they act and speak. You have to read between the lines here.
GW1 was a bit more blatant, but the main plot was still fairly so, however it suffered when you take in the voice acting (ArenaNet has never been good at getting superb voice overs).
The richness of the lore is there. Though the Living World has been well below sub-par thus far to many’s view (mine included). Still, you get far more lore than you’d get from any other MMO.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Thank you for reading and answers.
The lore is there, but the difference between GW2 and other MMOs is that it isn’t shoved in your face.
Ye, you’re right. I can actually go for example Mithric Cliffs and roleplay in my head, talk to npcs, feel the world etc, but no impact of story on gameplay confuses me. It feels wasted.
Arenanet has always been amazing at world building. Sweeping movements of the world, varied cultures and landscapes is what they do better than any other company.
When it comes to details though, the problems begin.
I don’t know whether you played GW1, but it was no different. People romanticise the past, but the story the players experienced was brought across pretty badly and not engaging at all.
When you ask a lore veteran they could tell you what happened in those campaigns and you’d be amazed at how intricate it seems, but actually playing it was a chore.
Ah, that explains pretty much everything. ^^
I’m not trying to whine and tell how it’s all bad. I love the lore, the world and the art design, it’s unforgettable experience, it’s still all there. B-b-b-but.. so wasted!
They have years worth of story planned. they said so in one of their interviews. If they just chucked all of their big, interesting story moves at us one right after another, they would quickly run out of story to give us.
as in 1 week an elder dragon destroys this town, and already in the next week another elder dragon destroys half the world, and then the next week the old gods return and save us all, do you see how fast theyd burn out of story to give us?
(edited by Envy.1679)
I much prefer how lore is presented in GW2 (i.e. not “shoved in your face”) versus how it’s presented in something like Kingdoms of Amalur. Interesting as the lore in the latter may be, when nearly every NPC and each of their relations brain-dumps extensive historical exposition in paragraph form at you, it can get a little overwhelming and tiring, and it just about killed the immersion for me.
I much prefer how lore is presented in GW2 (i.e. not “shoved in your face”) versus how it’s presented in something like Kingdoms of Amalur. Interesting as the lore in the latter may be, when nearly every NPC and each of their relations brain-dumps extensive historical exposition in paragraph form at you, it can get a little overwhelming and tiring, and it just about killed the immersion for me.
Especially if your character is meant to be native to the world as well…
Asking for clarification about things is one thing (Example, asking Rhie about Grenth or the underworld), but it’s another thing if EVERYBODY treats you as some uneducated stranger who needs to be told the full biography and history of the town.
Because frankly, I doubt many people would know all that history facts :P.