3 years ago

3 years ago

in Lore

Posted by: ferr.6403

ferr.6403

http://wiki.guildwars2.com/wiki/The_Legions_of_the_Charr
This was in arenanet blog long before the launch of the game. Now it’s

Page not found
File
C:\ArenaNet\lLiveWeb.327\Web\JsArenaNet\Public\blog\the-legions-of-the-charr
JsSrv12/301.4032601 Instance/3.417746362

They shut it down, huh. 3 years ago the blog was full of articles like this. I was so excited to play this game, I’ve never read such amazing and atmospheric lore before. I even bought the preorder.

So.. You already know what I’m talking about.
I got nothing. I feel so dissapointed still, even scammed. Am I an idiot that couldn’t handle his imagination? Yes. But it still hurts me every time I think about it.
Sometimes I login into the game and ask myself: “Where did all this amazing stories and lore go? Why we got so bad storyline in the game that CAN have it amazing kitten.”
It hurts me, this game do have amazing story and doesn’t at the same time.
All that’s left is echo of itself, feels cropped, deleted, or completely fast rewritten. I loved that design and atmosphere. Maybe I’m too childish, I feel so depressed. Maybe I’m too emotional for simple disappointment. But just read that article. kitten. Please help me to forget.
Long post about nothing, I know I know :/
Female charr (top left) old concept art as bonus.

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3 years ago

in Lore

Posted by: NinjaChris.9340

NinjaChris.9340

Arenanet has always been amazing at world building. Sweeping movements of the world, varied cultures and landscapes is what they do better than any other company.

When it comes to details though, the problems begin.
I don’t know whether you played GW1, but it was no different. People romanticise the past, but the story the players experienced was brought across pretty badly and not engaging at all.
When you ask a lore veteran they could tell you what happened in those campaigns and you’d be amazed at how intricate it seems, but actually playing it was a chore.

I ask you though: How much much great story can actually exist for the players to play in an MMO? They are pretty bad from a game design perspective compared to single player games.

I will stick around for whatever AN wants to do with Tyria because that world has won me over for good, but sometimes I wish they would just make singleplayer or co-op games.

3 years ago

in Lore

Posted by: Kalavier.1097

Kalavier.1097

What do you mean you got scammed? The storyline is fairly good. Maybe not SUPER kittenING AWESOME. But It’s good.

People just play through, never pay attention, then kitten about stuff which is factually false.

So.. maybe if you were clear what you felt never made it into the game?

3 years ago

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The lore is there, but the difference between GW2 and other MMOs is that it isn’t shoved in your face. It’s there, and its used to create the world, but it’s never said things like “jotun are very prideful” – rather, it shows that they’re prideful by how they act and speak. You have to read between the lines here.

GW1 was a bit more blatant, but the main plot was still fairly so, however it suffered when you take in the voice acting (ArenaNet has never been good at getting superb voice overs).

The richness of the lore is there. Though the Living World has been well below sub-par thus far to many’s view (mine included). Still, you get far more lore than you’d get from any other MMO.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

3 years ago

in Lore

Posted by: ferr.6403

ferr.6403

Thank you for reading and answers.

The lore is there, but the difference between GW2 and other MMOs is that it isn’t shoved in your face.

Ye, you’re right. I can actually go for example Mithric Cliffs and roleplay in my head, talk to npcs, feel the world etc, but no impact of story on gameplay confuses me. It feels wasted.

Arenanet has always been amazing at world building. Sweeping movements of the world, varied cultures and landscapes is what they do better than any other company.

When it comes to details though, the problems begin.
I don’t know whether you played GW1, but it was no different. People romanticise the past, but the story the players experienced was brought across pretty badly and not engaging at all.
When you ask a lore veteran they could tell you what happened in those campaigns and you’d be amazed at how intricate it seems, but actually playing it was a chore.

Ah, that explains pretty much everything. ^^
I’m not trying to whine and tell how it’s all bad. I love the lore, the world and the art design, it’s unforgettable experience, it’s still all there. B-b-b-but.. so wasted!

3 years ago

in Lore

Posted by: Envy.1679

Envy.1679

They have years worth of story planned. they said so in one of their interviews. If they just chucked all of their big, interesting story moves at us one right after another, they would quickly run out of story to give us.

as in 1 week an elder dragon destroys this town, and already in the next week another elder dragon destroys half the world, and then the next week the old gods return and save us all, do you see how fast theyd burn out of story to give us?

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

(edited by Envy.1679)

3 years ago

in Lore

Posted by: achensherd.2735

achensherd.2735

I much prefer how lore is presented in GW2 (i.e. not “shoved in your face”) versus how it’s presented in something like Kingdoms of Amalur. Interesting as the lore in the latter may be, when nearly every NPC and each of their relations brain-dumps extensive historical exposition in paragraph form at you, it can get a little overwhelming and tiring, and it just about killed the immersion for me.

3 years ago

in Lore

Posted by: Kalavier.1097

Kalavier.1097

I much prefer how lore is presented in GW2 (i.e. not “shoved in your face”) versus how it’s presented in something like Kingdoms of Amalur. Interesting as the lore in the latter may be, when nearly every NPC and each of their relations brain-dumps extensive historical exposition in paragraph form at you, it can get a little overwhelming and tiring, and it just about killed the immersion for me.

Especially if your character is meant to be native to the world as well…

Asking for clarification about things is one thing (Example, asking Rhie about Grenth or the underworld), but it’s another thing if EVERYBODY treats you as some uneducated stranger who needs to be told the full biography and history of the town.

Because frankly, I doubt many people would know all that history facts :P.