A Magic theory-craft

A Magic theory-craft

in Lore

Posted by: Songarg.3657

Songarg.3657

Now, I’m sure you all know the lore of the Bloodstones. Preventing everyone from using all magic and splitting it into the schools of Destruction, Preservation, Aggression, and Denial. However, I have been thinking, and looking over GW2 wiki allot. And an idea just came to me: What if the magic we as the “Heroic Professions” can use is not just tied to the schools?

So what am I saying? Of course not all the magic is tied to the four schools. Ritualist, Paragon, Dervish, and Ranger are more divine/worship magic, while Signet Magic is something any average joe can use. It’s just the four core professions of Elementals, Necromancer, Monk (Guardian), and Mesmer. Really though? Is everything based off the classes bound to the schools? I don’t think so. I think only some of the magic the four core professions use is bound to the school.

Necromancer

We traditionally tie it and all its skills to the Aggression school of magic, yet on the wiki it’s stated that Death Magic and Blood Magic is powered by blood and not magical essence. This makes sense in my mind, as if we remove Life Stealing and Summoning the Dead from the school. What we have is Curses, Soul Stealing, and Spite as just pure shadow power. With the three others remaining, they fit nicely into Aggression as a magic. You hate someone to the whole point you wish absolute horror be sent upon them! Curses to bubble their flesh, shadow magic born from pure spite to rip their soul, and then the final cherry, that same soul denied a peaceful rest. Basically, Aggression is hatred itself given power and form thanks to magic. The signature powers of a Necromancer just come from the rituals introduced by Grenth/a primitive form of RItualist magic/another school introduced by the Seers/Mursaat.

Elementalist

The iconic magic user, master of Destruction magic. A magic that forces the very elements themselves to rain down fury! ….So where does Energy Storage/Arcana come from? How does something that is only for buffing ones insight or elemental power fit into Destruction? I think it doesn’t. I think the powers from Arcana are just pure unbound magic. Or the very same magic that the Elder Dragons feed upon. It’s magic that has yet to be formed into a power, and thus bound by a school. The catch is though this magic is very general in its application. It can’t mix minds as Denial, it can’t steal souls as Aggression, it can’t heal as preservation, and it can’t (until the elementalist will so) unleash Elemental fury as Destruction. The point behind this magic is just a general source of magic to understand. So the elementalist knows the first form and the last form of the magic they control. And can better unleakittens application.

Mesmer

Most of the mesmers skills fall under Denial, or the mixing of minds to your will. Except a few things do seem a tad off. Like the GW2 skill of blink, what? Why would a mixer of minds need a short range teleport? And how does that fit into the mind? Well, much like my theory about the elementalist, it’s just pure magic yet to form into a school. In fact, you could apply this to any of the mesmer skills that don’t seem to mix and twist the mind. It’s just a buffer skill to help the mesmer understand where the magic comes from, and how it starts out and ends as a spell.

Monk (Guardian)

And now preservation, the monk, the guardian, the healzplz! ( :P ). With this one, why does the magic have damaging attacks? If it’s here to preserve and keep alive, why does it also harm? Well, this one might be a little tricky. Back when this magic was the Monk from GW1, it was considered prayers. I think the only real prayers was for damaging magic from the god Balthazar. SO effectively, the Monk was half Divine and half Magic User. It used the school of preservation mostly, but when things got tough called on the god of war to destroy foes. Now flash forward 250 years, the gods are gone, what is giving preservation magic its hurting power? I think it is much like the Mesmer and Elementals: Pure magic. Or to be more exact, magic that is half way pure and half way into the school. So while it holds the look and aspects of Preservation Magic, it can still deal damage and harm like pure magic. Basically, since it’s half and half, it can bounce between healing and hurting.

A Magic theory-craft

in Lore

Posted by: Songarg.3657

Songarg.3657

part 2

Why type up all that? So perhaps the four core professions aren’t 100% guided by the schools. What is the point? Well, the point is it opens up more flexibility in lore.

The Bloodstones imho are both a blessing and a curse. A blessing in that magic has to follow rules, and can’t just be talked off as the “Wild Card” like it is in other fantasy. A curse in that the same rules can curb creativity if you want to RP with it. Yet, with this idea, some flexibility is open up.

Still, this is all just a theory-craft, nothing here is proven. It’s just the ideas of a (slightly) rabid Guild Wars lore fan. But what do you think? Does this sound like a valid idea? Or not? I would like to hear from other lore fans of the game, negative and positive critics are in fact welcome. However, I would ask if you want to put down pure negative criticism to everything I have to say, you follow up with a constructive idea for reconstructing my theory.

Thank you for hearing me out.