Adventurous story telling

Adventurous story telling

in Lore

Posted by: Maximillian Greil.1965

Maximillian Greil.1965

I’m wondering if i’m the only one who feels that Arenanet has played it very safe with their stories. There isn’t much betrayal, or really to many character that you love to hate. It seems like they’re just trying to make it so their stories don’t seem like they’re trying to hard, but in turn it seems like their lore is a little dry. Maybe I’ve just been on a Star Wars kick lately (reading books and playing games and such) and all other stories seem a little dry by comparison, but… well i thought I’d post and see if anyone else felt this way.

Adventurous story telling

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Posted by: Tarreth.8914

Tarreth.8914

Nah. Caldecus, few guys from Charr storyline (which are obviously a traitors)… And even someone from your own side! (ex: Order of Whispers representative in human storyline. Fabulous, girly and cold kitten)
It is a bit calm tho, yes… But I think if we in our world would face danger like that…

“We fight to live and we live to fight”

Adventurous story telling

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Posted by: Stooperdale.3560

Stooperdale.3560

The personal story is too segmented to have many characters developed. The story arcs are too short to feature trust and betrayal.

The living story is probably still building up characters and we may get to see them develop as time goes on. There is nothing to stop Rox getting turned into a branded charr next week.

Adventurous story telling

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

My view is a bit of the both and then some.

The chapters are too short with too hit-and-miss chance of returning characters. No room for real development with NPCs and PCs cannot be truly retentive with their development due to how each parallel chapter must hold the same development or cannot easily exist later on without a lot of VO.

Then you get the fact that the best the latter storyline has to offer is the… Vaska was it? The Fear storyline for “harming comrades” where you’re tricked into killing a unit of Vigil soldiers and have to find out the mesmer behind it. The rest of the stories are just “push forward against endless undead! Oh noes, ally A, B, and F are dead! We must push forward for to ensure their deaths are not in vain! Oh noes, ally C, D, and G are dead! We must push forward to ensure their deaths are not in vain!”

Of all the end personal storyline chapters, I can only say I enjoyed the Fear path you met Sayeh (just because she tells Trahearne off somewhat during the Temple of the Forgotten God mission), and the Whispers invasion of Cursed Shore (cuz the final mission there is AWESOME and full of cinematics and large climatic battles if done right… and yet the Vigil path is a buggy “press 2 to win” lololol Military order my kitten ). And those paths probably end up better if you’re a sylvari who went to the arena during the lvl 26 or w/e story path.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.