Arah and Orr, Places that drive me crazy
Yeah, the lack of lore on Orr is a bit disappointing, but there’s also still quite a lot if you pay attention… just not to much on the PoIs and the like.
There have been past threads asking about the pre-Cataclysm look of Orr. We have only a handful of concept art, including the Explorable Mode loading screen for Arah (which is also featured in the story mode cinematic).
For the current zones? Unlikely. It could be done, but then new players would have a really messed up personal story where they go into instances and you got risen everywhere but once outside, no risen and no corruption? Doesn’t really work out. However, there’s room for three new zones (one between Arah and Malchor’s Leap/Straits of Devastation – thin and long like Lornar’s Pass is; one on the south end of Orr; and one on the east end of Orr) which could be made to show this.
Peninsula* not island (though it’s called an island, it is only in the means that you have very shallow water surrounding a very thin strand of land). As to if the new areas will be made explorable – depends on why it would be. Without a plot relevant, no. But with one, yes. Best bet is for going to Elona.
No, you’d still have years and years of construction to fix all those wrecked structures. I guess the gods could possibly snap their fingers a few times and its done, but I don’t think any are a “god of construction” (as their power seems to focus only in their domain, and not being all powerful in all regards). Besides, first you’d have to get the gods to return, and it doesn’t seem like they will, imo.
More than likely.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
what exactly happend
I think I can answer this one specifically.
From my knowledge, the Charr army went for an invasion of Orr, and in the fear of them conquering it, the Grand Vizier Khilbron sunk the entire thing into the sea, killing both the Charr army and all the people on it. Then, later, Zhaitan awoke and lifted it above again, and that’s why you have all the corals and sea life around the land.
If you want the full details on The Cataclysm, there’s a WHOLE lot more than that on just the years prior to and of The Cataclysm, which you can garner from the History of Tyria (from the Prophecies manual), and the Orrian History Scrolls (from Shelter Docks, GW2).
Basically, during the Third Guild War, King Reza sent out most/all of the Orrian military to quell the conflicts – but this only escalated the death toll during the war. When the charr invaded and all three nations pulled back, Orrians felt they were going to be fine because they had enough time to prepare. However, for still unknown reasons, the charr were easily able to break through the Orrian defenses (I suspect that it was a combination of the soldiers not making it back in time and the Orrians over-estimating the threat – after all, their navy seems to have been never mobilized for the threat).
The charr came with at least three Searing Cauldrons, intending to set off the Searing in Orr (presumably from Arah as that was their destination by all appearances). Their direction of invasion was the same as the Pact’s – they invaded via the same islands, through Malchor’s Leap, and into Cursed Shore. When they reached Cursed Shore is when the Cataclysm occurred, no charr making it within Arah.
During the invasion, Khilbron announced he had a plan to push the charr back and stole the Lost Scrolls from Arah’s catacombs before returning to his tower (which is where the Searing Cauldrons can be found scattered around). How he got back to his tower is not explicitly stated, but given how he teleports in GW1, that probably has to do with it. And he set off the Cataclysm from said tower in the now Straits of Devastation.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Wait, I can find remains of the Searing Cauldrons from a war that happend over 200 years ago? I have to investigate!
Yeah, there are three in Straits of Devastation around the island The Vizier’s Tower is on and around the Broken Spit. There’s one right next to the Broken Spit Waypoint.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I actually would like to see Orr restored at some point, maybe get some more sense of what that civilization used to be like – not sure it’ll happen though.
Once the undead are gone it’ll be great for the archaeologists, I can say that much.
Stormbluff Isle ( http://www.stormbluffisle.com )
There’s also a searing cauldron in Fireheart Rise, I believe, and some Flame Legion shamans try to set off another cataclysm, but there’s only enough magic left in it to take down a small town nearby.
Iron Marches – it’s the one used to cause the actual Searing; well, one of them.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Dang it, I knew I was forgetting the zone name. Close enough :P