Are there negative affects from professions?

Are there negative affects from professions?

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Posted by: Daniel Handler.4816

Daniel Handler.4816

Are there any affects on the body from being a profession for a long time. Can people easily change without harmful affects from mixing magics? Do necromancers have residual death on them? Do engineers lose there sense of smell from the fumes?

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

Are there negative affects from professions?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

If there is such it’d be an individual basis as there’s no reason presented for such being a common side-effect. An engineer who works a lot with powerful smelling liquids and doesn’t wash the smell off well frequently would no doubt smell to others, but this wouldn’t be the case for all engineers. This would just be a manner of lifestyle rather than one’s heroic profession and the magic they use.

There’s no indication of ‘harmful effects of mixing magic’ in the case of going from one profession to another – just that it’s a long and difficult study to begin learning how to use magic in another manner (being good with two magical professions was compared to having two doctorates degrees).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Are there negative affects from professions?

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Posted by: Argon.1563

Argon.1563

In the Smokestead bar, the bartender talks about how Engineers always smell “rank” after their shifts, indicating that they probably sweat if they’re working with heavy/hot circumstances.

As for changing magical profession, theres no lore surrounding the changing of profession, however, it is said that its extremely dangerous to use magic from more then 1 school of magic at the same time. I don’t have a source, but I recall reading somewhere it can cause an explosion and harm the user if more then 1 type of magic is used. Theres a number of theories towards why this happens, however, the most popular one is that each type of magic comes from a different Shard of The Bloodstone, and pulling magic from more then 1 at a time is dangerous.

Im assuming its possible to learn a wide variety of magic from different professions, however, they would likely need to wait a long period of time before switching to a different profession’s magic, to avoid the complications described above, which could be why nobody wants to go to the hassle of learning more then 1 type of magic.

Are there negative affects from professions?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

You’re wrong on the changing professions, actually. And the Schools of Magic have been made irrelevant in modern Tyria by Angel McCoy (explanation as I understand it being that so much magic has bled into the world that it’s no longer limited to just the Bloodstones’ magic – and they’re using the dual professions in GW1 as part of this lore, as in GW1 it was possible to use 2 schools at a time (it was never said to be dangerous to the self, either, btw, just impossible thanks to the Bloodstones’ separation)).

In this interview, Angel had discussed the topic. And on dual professioning/using a new kind of magic there was this:

Esprits d’Orr : For gameplay considerations, each class can cast only a specific type of magic. However, in terms of roleplay, would it be possible for wizards to have a wider magical knowledge or potential, and therefore be able to cast spells from a variety of branches (such as an elementalist fireball coupled with a mesmer illusion) ?

Angel McCoy : I love that idea, as do many people living in Tyria. The reality, however, is that only the most powerful have the time and energy to do this. It’s like getting two doctorate degrees, one in medicine and one in engineering. Few have the time to do this, and usually, an individual doesn’t want to turn her back on everything she’s already learned to start a new magical discipline. She’d much rather continue advancing her knowledge in the discipline she’s invested decades in. Some, however, may dabble and experiment with specific spells. If a master elementalist can find a mesmer to teach her to produce an illusion, then she may explore ways to combine them. Most professions keep their secrets close to their chests though. And, the danger of a conflict between magical energies and thus, an explosion, is very real.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Are there negative affects from professions?

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Posted by: Wanderer.3248

Wanderer.3248

Are there any affects on the body from being a profession for a long time. Can people easily change without harmful affects from mixing magics? Do necromancers have residual death on them? Do engineers lose there sense of smell from the fumes?

Definitely. Necromancers are all a bunch or morbid death obsessed goths.

http://en.wikipedia.org/wiki/Negative_affectivity

(That’s a joke. You mean effects, not affects).

Are there negative affects from professions?

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Posted by: Dustfinger.9510

Dustfinger.9510

As Konig said, it would be on an individual basis. The classes on GW2 lore are a lot looser than in other games. There is so much diversity among races and even individuals that the hard class lore is few and far between.