Are there too many Abaddon statues?
If I got my timelines correctly, the Cataclysm in Orr happened long before the fall of Abbadon. When Charr invaded Orr, the gods were still six and all were still openly worshipped, and most importantly, there was still a Crystal Sea. Only a lot of time later was the reign of Doric and the whole Bloodstone thing. And only then was Abbadon banned to Torment and fallen from grace. Given that, and also that Abbadon was also keeper of secrets for the other gods, it should be pretty much expected that his presence be very strong in all of the reliquaries.
If I got my timelines correctly, the Cataclysm in Orr happened long before the fall of Abbadon. When Charr invaded Orr, the gods were still six and all were still openly worshiped, and most importantly, there was still a Crystal Sea. Only a lot of time later was the reign of Doric and the whole Bloodstone thing. And only then was Abbadon banned to Torment and fallen from grace. Given that, and also that Abbadon was also keeper of secrets for the other gods, it should be pretty much expected that his presence be very strong in all of the reliquaries.
Thank you for the response, but Orr fell over 1000 years after the Exodus of the gods, which was the same year Abaddon warred with the gods and was cast down. (0 AE. It was a busy year.) The Cataclysm occurred in 1071 AE. 1071 years afterwards.
It’s easy to get dates mixed up, especially when events span two games. I think even the devs and story writers have trouble keeping up. So I understand the mix up and hope I don’t seem condescending or anything. But here’s a timeline for significant events in Tyria. (I’m using the GW1 timeline page as it goes into slightly more detail about the relevant events in history)
(edited by Squee.7829)
There is an NPC you can talk to in the map and he states that the gods could not entirely wipe out Abaddons presence there because of the grid of ley energy. If they destroyed Abaddons reliquary, they would effectively destroy their own. The conversation follows along those lines.
There is an NPC you can talk to in the map and he states that the gods could not entirely wipe out Abaddons presence there because of the grid of ley energy. If they destroyed Abaddons reliquary, they would effectively destroy their own. The conversation follows along those lines.
Awesome. Pretty obvious place to find the information I was asking for, really. I feel kinda dumb xD
Anyways, thanks for the information!
Yeah, I feel there’s a bit too many statues in a bit too obvious a location for this. I think they could have done with just maybe one or two broken Abaddon statues at his reliquary (and a bunch within) instead.
There is the explanation that they couldn’t destroy the reliquary, and the shrines, but why not the statues alone?
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
But here we are in what appears to be a religious hub, probably visited constantly up until the cataclysm,
I’m not so sure about that. Unlike the rest of Orr, which was heavily urban, I don’t think I saw any residential structures on this map, and it’d stand to reason that the gods, and later kings, would tightly restrict who had access to the reliquaries. It’s possible that the statues weren’t any harm because no one would be allowed to come close enough to see them.
EDIT: Went back to look around, and there is a town on the beach, but that seems to be it. I’d forgotten about the little Abaddon statues, however, and one’s pretty close by.
It’s possible that the inhabitants were among the privileged few allowed to know about Abaddon. We knew there were such people, even in Nightfall- most of what we were told about him and the Margonites in-game came from the priesthood of Lyssa in Vabbi.
(edited by Aaron Ansari.1604)
But here we are in what appears to be a religious hub, probably visited constantly up until the cataclysm,
I’m not so sure about that. Unlike the rest of Orr, which was heavily urban, I don’t think I saw any residential structures on this map, and it’d stand to reason that the gods, and later kings, would tightly restrict who had access to the reliquaries. It’s possible that the statues weren’t any harm because no one would be allowed to come close enough to see them.
EDIT: Went back to look around, and there is a town on the beach, but that seems to be it. I’d forgotten about the little Abaddon statues, however, and one’s pretty close by.It’s possible that the inhabitants were among the privileged few allowed to know about Abaddon. We knew there were such people, even in Nightfall- most of what we were told about him and the Margonites in-game came from the priesthood of Lyssa in Vabbi.
Ok, so I found out, by gathering those books, why it the Abaddon statues are there. You weren’t too far off. Apparently Abaddon had linked the statues in a way where they were not removable, as was pointed out earlier, so the gods just wholesale veiled the place. It wasn’t necessarily just a “privileged few can be here” kind of thing so much as it was a “this place doesn’t exist, don’t look over here” kinda thing.