Beyond Tyria, Cantha, and Elona?
what aaron said. the map is actually gibberish for the most part. the dev compared it to “looking at a page of code from over a programmer’s shoulder”.
We really haven’t the foggiest. From an out-of-game perspective, the devs want to keep the rest of Tyria a perfectly blank slate so as to not restrict future devs. From an in-game perspective, we can only know about places the current races have been, and besides humanity not many have gone beyond continental Tyria.
What we do know is this:
- There’s a northern ocean, and the inland sea on our map connects to it. The kodan lived there, but were driven away by icebrood, which would likely leave it as part of Jormag’s current territory.
- There are more charr lands east of the northern part of our map.
- The asura used to have great cities in the Depths, and theoretically the ruins are still there. The entirety of the Depths is usually presumed to be part of Primordus’ territory.
yeah, there isn’t much lore beyond what we can see in the two games. we know there are a myriad of races that live (or used to live) deep beneath the ocean, like quaggans, krait, and the largos, and we know that the kodan are from far north, but koda “called” them south or something, and that + jormag screwing them over is how they ended up on tyria.
(edited by BrunoBRS.5178)
Well, we have learned that that map may be inaccurate- a recent dev Q&A revealed that the globe it’s based off of only portrays the parts of the world that the Order of Whispers has knowledge of, and furthermore fills in the blanks with closeups of various areas they’re particularly interested in. I don’t know enough about how that texture was rendered into that square map to say what that means for it.
Correction:
The in-game globe is incorrect. This texture and the in-game globe actually do not line up at all. The texture is wrapped around the globe a couple times over.
We really haven’t the foggiest. From an out-of-game perspective, the devs want to keep the rest of Tyria a perfectly blank slate so as to not restrict future devs. From an in-game perspective, we can only know about places the current races have been, and besides humanity not many have gone beyond continental Tyria.
What we do know is this:
- There’s a northern ocean, and the inland sea on our map connects to it. The kodan lived there, but were driven away by icebrood, which would likely leave it as part of Jormag’s current territory.
- There are more charr lands east of the northern part of our map.
- The asura used to have great cities in the Depths, and theoretically the ruins are still there. The entirety of the Depths is usually presumed to be part of Primordus’ territory.
Also:
- Jeff Grubb hints that humans came south of Cantha or Elona.
- Luxon legends says there’s a homeland across the oceans.
- There’s the disappearing island Prince Mehtu mentioned.
- There’s then the island mentioned by Tien the Lamplighter which may refer to the Battle Isles but unknown.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Well, we have learned that that map may be inaccurate- a recent dev Q&A revealed that the globe it’s based off of only portrays the parts of the world that the Order of Whispers has knowledge of, and furthermore fills in the blanks with closeups of various areas they’re particularly interested in. I don’t know enough about how that texture was rendered into that square map to say what that means for it.
Correction:
The in-game globe is incorrect. This texture and the in-game globe actually do not line up at all. The texture is wrapped around the globe a couple times over.
That’s… what I said. I freely admitted that I didn’t know if the inaccuracy carried over.
“that map” kind of implied the texture since it was the texture that you were responding to. And my eyes looked over that final sentence it seems.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.