Breachmaker
I seem to recall getting something like that a few weeks ago.
first thing i did once it broke down was swim down there, and yes, it was like that.
It was always like that however there’s supposed to be a piece that belongs to the new back item down there.
The only thing changed is the addition of the interactive object (for the backpack scavenger hunt). The swirls and lightning effects were there before.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I hope they do something with the ley line hole there in any way.
I hope some kind of observatory, since the ley lines are soooo uncommon aside from the one we found in S2 cough
There is still a huge untouched area below LA which had never any story importance. There are still some questions that drive me around like how the … did those ships get into the deep sewer of LA. The entrance isn’t huge enough and another isn’t visible.
The ships were probably there before the sewers were built over/around them.
I hope they do something with the ley line hole there in any way.
I hope some kind of observatory, since the ley lines are soooo uncommon aside from the one we found in S2 cough
The ley lines are relatively common. It’s the ley line hubs that are a rarity.
Ley line hubs is just where there’s an intersection of ley lines. If ley lines are common, then unless they all run parallel (they don’t), then hubs should be as common as ley lines intersecting.
Which should make them rather common. Given that waypoints run off of ley line magic.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Which really begs the question why no one ever found them… I mean we have Asura technology which is able to scan for everything imaginable (we can scan for candy corn if i am not mistaken)
How was it possible to miss something so supposedly “powerful” that is apearently everywhere.
Did no one try to figure out why waypoints only work at certain locations?
With them they had the means to narrow them down and then conduct experiments from that location.
To be honest, from a scientific angle this whole concept is breaking down really fast.
Though I think this is where the “suspension of disbelief” comes in i guess
Probably the same reason the Asuras never questioned why there was a giant dragon statue in the depths that radiated enough magic to power all their gates.
If they already got what they needed, what’s the point of asking the “whys” and the “hows”? It’s because they only really care about results in the end.
(edited by Erukk.1408)
They also care aboiut cost effiency, like the latest episode hints at.
They stated that are aproaching new waypoints with an hit and miss atitude, which subsequently costs money in terms of exploration and testing.
Wouldn`t finding a reliable way of finding working spots in their favor?
Right now it is like digging for oil or a heat pocket for thermic energy.
A combination of knowledge, testing and a big amount of luck.
In the name of cost efficacy, what will cost more?
A) Simply hiring a krewe to move a dead waypoint a couple of miles in either direction to see if it finds a leyline and starts to work again.
or
B) Getting together and funding a krewe too do some R&D. Once they have developed a prototype, they have to move all the equipment from area to area, said areas might contain hostiles which could damage the equipment, to do deep ground penetrating scans to test it.
Which really begs the question why no one ever found them… I mean we have Asura technology which is able to scan for everything imaginable (we can scan for candy corn if i am not mistaken)
How was it possible to miss something so supposedly “powerful” that is apearently everywhere.
Did no one try to figure out why waypoints only work at certain locations?
With them they had the means to narrow them down and then conduct experiments from that location.
To be honest, from a scientific angle this whole concept is breaking down really fast.Though I think this is where the “suspension of disbelief” comes in i guess
Maybe it’s not that easy. Scarlet had to use the energy probes to find the hub.
Which really begs the question why no one ever found them… I mean we have Asura technology which is able to scan for everything imaginable (we can scan for candy corn if i am not mistaken)
How was it possible to miss something so supposedly “powerful” that is apearently everywhere.
Did no one try to figure out why waypoints only work at certain locations?
With them they had the means to narrow them down and then conduct experiments from that location.
To be honest, from a scientific angle this whole concept is breaking down really fast.Though I think this is where the “suspension of disbelief” comes in i guess
Maybe it’s not that easy. Scarlet had to use the energy probes to find the hub.
no, the probes were to map out the leylines. she had access to that hub before she was even known as scarlet.
also, why the asuras hadn’t found it before makes no sense. they have an entire college dedicated to figuring that kind of stuff out, and it’s mentioned throughout living story that they’re a studied subject, but hard to keep track of.
and no asura ever wondered why waypoints fail seemingly at random. business 101: R&D saves money in the long run. whatever research cost of finding leylines would be compensated with all the money not spent disassembling waypoints and moving them somewhere else, not to mention future investments based on this newfound information.
Ley line hubs is just where there’s an intersection of ley lines. If ley lines are common, then unless they all run parallel (they don’t), then hubs should be as common as ley lines intersecting.
Which should make them rather common. Given that waypoints run off of ley line magic.
Well, you’re assuming the ley lines are perfectly straight while I think they’re more squiggly and random. When we follow the ley line to Mordy at the end of S1 it goes back and forth a lot.
Also, two ley lines crossing doesn’t a hub make. I’d imagine they’d be a lot rarer because of how infrequently multiple ley lines converge.
As for the Asura not figuring this out, the biggest offense to an Asura is telling them they don’t already know everything. This is also why they didn’t figure out they were drawing power off a sleeping dragon- they had assumed they had the situation firmly in control and knew exactly what was going on. It was Asura-designed, therefore flawless. They probably theorized about why waypoints worked in certain places but they had figured out where they should go to work and thus no further research was needed.
EDIT: immediately after writing this I found another thread that talks about mapping ley lines by following where Mordy’s tendrils are showing up and they are indeed squiggly.
https://forum-en.gw2archive.eu/forum/lore/lore/Guessing-the-Ley-Lines/first#post4254105
(edited by Rathayibacter.6149)
Ley line hubs is just where there’s an intersection of ley lines. If ley lines are common, then unless they all run parallel (they don’t), then hubs should be as common as ley lines intersecting.
Which should make them rather common. Given that waypoints run off of ley line magic.
Well, you’re assuming the ley lines are perfectly straight while I think they’re more squiggly and random. When we follow the ley line to Mordy at the end of S1 it goes back and forth a lot.
Also, two ley lines crossing doesn’t a hub make. I’d imagine they’d be a lot rarer because of how infrequently multiple ley lines converge.As for the Asura not figuring this out, the biggest offense to an Asura is telling them they don’t already know everything. This is also why they didn’t figure out they were drawing power off a sleeping dragon- they had assumed they had the situation firmly in control and knew exactly what was going on. It was Asura-designed, therefore flawless. They probably theorized about why waypoints worked in certain places but they had figured out where they should go to work and thus no further research was needed.
EDIT: immediately after writing this I found another thread that talks about mapping ley lines by following where Mordy’s tendrils are showing up and they are indeed squiggly.
https://forum-en.gw2archive.eu/forum/lore/lore/Guessing-the-Ley-Lines/first#post4254105
the places the tendrils are showing up are irrelevant.
for a waypoint to work, there must be a leyline nearby. therefore, all waypoints are near leylines.
this doesn’t mean directly on top of one, so connecting the dots is meaningless. we also can’t tell what’s the “effective range” a waypoint is affected by a leyline.
leylines are also described as currents, and if you’ve seen sea and air currents, you know they can take very drastic turns, rather than zigzag around like you’re implying.
combining all that information leads to the rather obvious conclusion that we can’t draw leylines from what we have on the map.
I never assumed that ley lines were straight, I in fact implied that I suspect they’re not by saying that unless they are parallel lines (ergo, more or less straight – or always the same distance from each other even when bending) that there should be plenty of hubs of various numbering of intersections.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Hmm …
Taken from: https://forum-en.gw2archive.eu/forum/lore/lore/The-most-mysterious-drawing-in-Scarlet-s-Lair