Can someone explain....?
She’s upset that the lobster design for the dock was picked over hers. You need to stalk her in Lion’s Arch to catch the conversation.
More than that, really. There was a bit of a dive into her background on one of the Guild Chats/Points of Interest episodes (whatever it was called then) not long after LA got redesigned. Basically, you’ll hear her talking about a “genius architect” or the like who’s plans for the remodeled LA weren’t accepted – she’s talking about herself.
It wasn’t just the lobster, but all of LA that she designed and her designs were ignored for the sake of what is essentially a theme park. She’s out of work and couldn’t get a job other than that of a tour guide showing off the city she could have designed. Suffice it to say, she’s bitter.
IIRC, this – as well as the Consortium HQ and the skritt meeting (both at LA and in Silverwastes) – is a bit of an easter egg to dev’s past work experiences prior to working at ArenaNet. Little jabs at old jobs.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
The skritt cave in Silverwastes reminds me of some of my past jobs too.
I wish there was something we could do to cheer the tour guide up though. I’d also like to know what her designs for the city looked like.
“Life’s a journey, not a destination.”
Ehhhh… maybe we’ll find out after Bubbles destroys Lobster Awning. Errr… Lion’s Arch.