Cantha, the lost continent. "Grow their legend, make yours." S2 Sensaali Oracle
in Lore
Posted by: Ox See Sox.3687
Cantha, expansion, class, race, mechanic.
CONTINENT: CANTHA
Why: So much of a nice continent, and i would LOVE to see Jade Sea in GW2 graphics. Those metropoly cities and streets, full of houses, bandits, alleys, dead ends and traps. The feeling about all that content is super nice. Would love to see about happened to Cantha in those 200 years.
RACE: TENGU
Why: They have always participate in GW1 history in there and there, theres even histories about tengu VS human war. But they are not Charr like, they are Mystic guys. They have gods,they have legends, they got culture, they are fighters with purpose, they are guardians of shrines, they protect temples, and yet they are cruel and brute.
Charr: Warfare realated, Machinery and industry. *1800-1900 guys.
Norn: Spirits, Shamans, Totens,Indian guys.
Human: Nobility, Avatar Gods. Monarchy. *European 1300-1700 guys.
Asura: Scienci, Technology, Research, no mysticism. *21 Century guys***.
Sylvari: Nature attuned, ecology, cycles, dreams. But no gods. *Avatar, yeah, the movie*.
Tengu: Ancient guardians, Legends, Mysticism, temple oracles. *Egypt, India, China, Oriental guys*.
CLASS: RITUALIST
Why: First of all, they were very very much appreciated by a lot of players, we miss them, they were fun, strong and had niiice cabalistic armor sets. I created here what could somehow be them.
Mechanics(F1-F4): “Realm’s Channeling or Spirits Guidance” 4 passive habilities that can be toggled On/Off, once at a time. The “Channeled” or “Guidance” choosen at the moment boost the overall stats at the specific type os set skills.
F1: Call of Realms, Boost your Summoning rituals, making them stronger (HP, Dmg, AtkRate, Max Number).
F2: Ancient’s Anger, Boost your Enhancing enchantments (weapons spell in GW1), making them last longer, dealing more contidion/dmg/effect.
F3: Master’s Possesion, Boost your stats of your dmg/AoE/chains skills (Channeling in GW1).
F4: Ancient’s Gift, Boost your itens spell given stats, skills. (Hold itens like warrior banners, but being Deity’s Idols, Hero’s Flags, Ancient people stuff on the ground)
Weapon sets: Staff, Scepter(main/off), Focus(main/off), Sword(main), Horn(off), Torch(off).
(I could create a whole sets os skills for each one, but not now, and using Focus and Scepter main/off would be huge appeal for the class)
Armor: Light
Skill types:
1, Summoning: Name tells all. “Summons ancient spirits themselves”.
2, Enhancing: Boons that can be applied to characters that are currently with the spefic boon weapon. “Ancient spirits empowering our nowadays battles”.
3, Discharge: AoE, Damage, Ligthting like effect(channeling in GW1). “Their anger shall posses me”.
4, Gift: Itens that are dropped on the groud and can be picked. (Like banners or ranger Spirits). “Their legacy still lives, honor them”.
5, any suggestions, if needed?
MECHANICS: KURZICK/LUXON
Why: Dont need to answer, right?
OVERALL: COMMENTS and LORE
Cantha, the lost continent, with its entrance sealed long time ago. The ancient Luxon/Kurzick that were once enemies, have fought their ways to the Jade Sea depths, next to The Deeps, while the other made their way into the roots of Urgoz Warren. On their cities, just a few survive in small groups, always protecting themselves from the menacy on the North.
Zhaitan may have been defeated, but it seems Orr was just the beginning, Cantha’s old cities are still infested with risen, forgotten afllicted bosses that survived the human hunt on Shiro’s legacy and small outcast from antique clans of the lost continent, like the Am Fah and Jade Brotherhood.
Into the Chaos of Cantha, the Tengu have prayed for many years to retake their former glory. Their chance rose once celestial beings sent out their envoys to be born amongst their workshippers. Their newborn champions and live-deities now walk amongst their clan. Their beliefs are stronger than ever and they fight their way to the top, re-conquering ancient temples long lost, restoring old deities and sanctuarys. They are now the strongest oppose force on Cantha to dragons. Their new facet now makes human villagers, Luxon elder leaders and Kurzick highest ranks to team up with them. They represent hope in Cantha, something long lost in the last century.
Choose you parentship with the celestial envoys, grow their legend, make yours.
Cantha, Tengu’s First Stand, soon in a teather next to you (oopps, gone too far, right)
By the way, Ritualist class TOTTALY enters this LORE with the TENGU culture and CANTHA culture***
If i made any mistake according to already exinting lore, my mistake, change some names and locations and enjoy***
FEEDBACK BRO, What u think? Player? Dev?
So Much Blur