Charr Lore
Firstly, charr don’t have lords. They’re a fully militant culture, they have ranks – and they all earn their ranks through militant deeds (Legionnaire, Centurion, Tribune, Imperator – the last two being limited in number, the last being the three leaders of the charr). Then on top of those ranks they have position titles (such as quaestor, aide-de-camp, primus, scrapper, etc.).
Every charr goes to a fahrar – fahrar’s are basically the charr versions of single-school classes which are enforced by the legions. Upon graduation, the charr within your fahrar are your warband. Each legion has their own set of fahrars, within their own homelands (so in-game we only see Iron Legion fahrars, I believe – there’s 3 Primuses that can be found within or around the Black Citadel; Primus being the “teacher” of a fahrar).
The only charr to not have a rank or went to a fahrar would be the children of gladium who got outcasted or of charr who left charr society (such as moving to Lion’s Arch and raising a kid there, though some charr still send their cubs to the Legions to go to a fahrar and upon graduating from a fahrar, join a warband).
Anyways, on general charr lore I suggest the following four links:
http://wiki.guildwars2.com/wiki/The_Movement_of_the_World#Charr
http://wiki.guildwars2.com/wiki/The_Ecology_of_the_Charr
http://wiki.guildwars2.com/wiki/The_Legions_of_the_Charr
http://wiki.guildwars2.com/wiki/Charr#Culture – warning, fan-written and I noticed someone recently removed the fact that their claws are retractable (despite in-game models which didn’t have such due to modeling issues).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)