Charr Lore!
1) Joining one of the Orders doesn’t remove a charr from their warband. The choice to join an Order is an individual one (that said an entire warband could chose to join if they wanted to). As to whether they consider their Order comrades to be a warband is up to the individual (though gladium joining an Order would probably be more inclined to do this than charr that have a warband).
2) Varies with the individual. Some dislike magic to varying degrees, others take a more pragmatic approach i.e if it works why wouldn’t you use it?
3) Yes, a warlike race without medics would not last very long. Engineer NPCs can often be seen dropping medi-packs.
1) The personal story has the charr sent on an extended mission away from the warband (not uncommon – even Rytlock has been under such orders during the novel Edge of Destiny; this happens a lot for cross-legion missions, be the individual(s) be troops or just advisers) to act as a liaison to the order of the players’ choice, but they’re still in a warband. There are known NPCs to be the same, and there are a couple cases where we see multiple charr with similar potentially-same-warband surnames working in the same order.
2) Like above, it variest with the individual. But the general rule of thumb is “a useful but dangerous tool”. If you’ve played Dragon Age, think of how the Qunari view mages, but add in treating them as folks with equal rights rather than beasts/slaves. Charr A may think all magic users are Flame spies, Charr B may mistrust the magic user until they prove themselves trustworthy, and Charr C may not have any issue with them. Most charr are Charr B, but all three and variations thereof are possible.
The thing that really is a big ‘no-no’ for charr is worship. You worship anything, and you are branded a Flame Legion by society on a large and put to trial under a ‘guilty until proven innocent’ standpoint with the penalty being execution. Even if what you worship isn’t at all related to the Flame Legions’ beliefs.
3) Definitely. They’re call medics even. Unlike most races, I’d imagine that the charr medics rely primarily if not solely on herbs and surgery, rather than healing magic, though. Sadly, they don’t go very much into these things in lore.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Alright! Thanks a bunch to the both of you! x3