'Come... to mourn losses you’ve suffered'
You won’t care because other than Tybalt, there are no NPCs worth caring for.
Unlike Saidra and Rurik in the first game. Even Vekk.
It’d feel weird to me to skip mourning. Regardless of my personal feelings towards Eir and Trahearne, there was no point in killing them off if the loss wasn’t going to be allowed to have an impact. I hope they don’t draw it out too long, like Marjory’s moody phase after Belinda, but it does need to be addressed.
On the timeline- that’s all fair game now. The merge only worked for the Living World. Having an expansion, a big big narrative update delivered all at once, already broke the synchronization. I don’t think they’ll address any exact time frames, but you can bet our characters haven’t been whiling away nine months of content drought.
I am an asura and never played Norn, so its all about perspective: when I had the option to save logan or zojja I obviously chose her. Besides, Eir is a member of an elite group and we need to give her a funeral, seriously that /kneel thing was pointless. As for trahearne…….like it or not he is the leader of the pact and performed a “great sacrifice” so……..he has to have a funeral :/
You won’t care because other than Tybalt, there are no NPCs worth caring for.
Unlike Saidra and Rurik in the first game. Even Vekk.
I agree, I really cared about the NPC’s in GW1, and my hero’s even more so.
I did like Tybalt, but I liked Forgal as well, we remained me of my Farther when he was in the Army, (He was an Regimental Sergeant Major) any the way he would be with the men under his command.
But yes for the most part, your not really invested with the GW2 cast all that much, I don’t know why. Maybe it’s because I’m older.
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But yes for the most part, your not really invested with the GW2 cast all that much, I don’t know why. Maybe it’s because I’m older.
I’m 32 and only until this year, I played The Last of Us; Sarah, Joel’s daughter appears only for about 15 minutes at the beginning of the game, and her fate practically moved me to tears.
15 minutes in.
Talk about characterization done right. Take Belinda Delaqua. She’s introduced in one episode and killed off the next. Disposable character, no emotional impact, no nothing. Eir’s death was better executed, but still.
I don’t think it is a matter of maturity, rather than execution/writing.
But yes for the most part, your not really invested with the GW2 cast all that much, I don’t know why. Maybe it’s because I’m older.
I’m 32 and only until this year, I played The Last of Us; Sarah, Joel’s daughter appears only for about 15 minutes at the beginning of the game, and her fate practically moved me to tears.
15 minutes in.
Talk about characterization done right. Take Belinda Delaqua. She’s introduced in one episode and killed off the next. Disposable character, no emotional impact, no nothing. Eir’s death was better executed, but still.
I don’t think it is a matter of maturity, rather than execution/writing.
Personally I think that Tonn in the personal story had one of the larger personalities in all the story instances. I actually really did care about his death and thought it was very emotional, especially later when you go talk to Ceera. I think that was done excellently.
But yes for the most part, your not really invested with the GW2 cast all that much, I don’t know why. Maybe it’s because I’m older.
I’m 32 and only until this year, I played The Last of Us; Sarah, Joel’s daughter appears only for about 15 minutes at the beginning of the game, and her fate practically moved me to tears.
15 minutes in.
Talk about characterization done right. Take Belinda Delaqua. She’s introduced in one episode and killed off the next. Disposable character, no emotional impact, no nothing. Eir’s death was better executed, but still.
I don’t think it is a matter of maturity, rather than execution/writing.
People keep bringing this up, but I don’t think it is bad writing at all. In this situation, the writer wasn’t counting on our connection to Belinda, but rather to Marjorie. We don’t necessarily mourn the loss of a secondary character, but we feel for our ally who just lost their sister – and we are forced to think about how her grieving impacts the group dynamic.
People are so desensitized by the GRRM method of dramatically killing people we care about that they often miss the more subtle (and better written, imo) tragedies in many narratives.
But yes for the most part, your not really invested with the GW2 cast all that much, I don’t know why. Maybe it’s because I’m older.
I’m 32 and only until this year, I played The Last of Us; Sarah, Joel’s daughter appears only for about 15 minutes at the beginning of the game, and her fate practically moved me to tears.
15 minutes in.
Talk about characterization done right. Take Belinda Delaqua. She’s introduced in one episode and killed off the next. Disposable character, no emotional impact, no nothing. Eir’s death was better executed, but still.
I don’t think it is a matter of maturity, rather than execution/writing.
Personally I think that Tonn in the personal story had one of the larger personalities in all the story instances. I actually really did care about his death and thought it was very emotional, especially later when you go talk to Ceera. I think that was done excellently.
You’re definitely not the first person that I have heard enjoyed the Tonn branch in the storyline, but I distinctly remember how it happened for me, even on my very first playthrough:
I had long since-realized that they threw in characters and took them out of the story entirely in a completely non-organic way, so much so that I had completely checked out with regards to who each character was, what they were doing in each step, etc. By the the time I was into Orr, and had to deliver the news, I went “……who? what? ok, whatever.” But I don’t think it’s news to anyone by saying that the PS is not engaging or at all interesting.
Well, I personally felt that one of the stronger points in the storyline was the branching arch where the Pale Tree asks you what your worst fear was. I think all story plots and character developments were very engaging (the mesmer plot twist, the hunt for the orb and Apatia’s subsequent demise, the loss of Tonn…). My money is on Apatia’s story. I genuinely felt sad ending her…
People keep bringing this up, but I don’t think it is bad writing at all. In this situation, the writer wasn’t counting on our connection to Belinda, but rather to Marjorie. We don’t necessarily mourn the loss of a secondary character, but we feel for our ally who just lost their sister – and we are forced to think about how her grieving impacts the group dynamic.
People are so desensitized by the GRRM method of dramatically killing people we care about that they often miss the more subtle (and better written, imo) tragedies in many narratives.
Maybe it is also because I don’t care about Marjorie either. I can’t relate to her. Nor Rox, Nor Braham, nor Canach, nor Ellen Kiel. I feel a lot more for Kasmeer.
I remember that I chose the one Asura that bombs some undead towers (Part of the Greatest Fear arch), and… someone dies? His wife? No, him, and then I have to tell the wife, right. That.
Goes to show how much I cared.
But yes for the most part, your not really invested with the GW2 cast all that much, I don’t know why. Maybe it’s because I’m older.
I’m 32 and only until this year, I played The Last of Us; Sarah, Joel’s daughter appears only for about 15 minutes at the beginning of the game, and her fate practically moved me to tears.
15 minutes in.
Talk about characterization done right. Take Belinda Delaqua. She’s introduced in one episode and killed off the next. Disposable character, no emotional impact, no nothing. Eir’s death was better executed, but still.
I don’t think it is a matter of maturity, rather than execution/writing.
Your still younger than me, but then I’ve never been moved by characters in video games. Maybe it’s game of thrones fault, I’ve stopped getting attached to characters because then normally end up dead.
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Drooburt lights candle
http://d1d0bxtacu0g1t.cloudfront.net/community/drooburts-last-wintersday/wintersday2015-EN.html
~Milly
It’s pretty simple:
A funeral for these characters is the most logical jumping off point to get all the major characters together in one room again. After the HoT storyline, the Commander’s crew all have good reasons to go their separate ways, and a funeral is the best place to have a ‘catch up’ instance where they can all inform you about what they’ve been up to.
A WORLD SHATTERING EMERGENCY event would also bring them together, but if they were brought together specifically to fight stuff, it would be odd to have them standing around doing exposition on what they were up to while you were off investigating ley line anomalies and investigating the bandit/white mantle connection in either the raid or the current event bounties.
A funeral bridges that gap, everyone gets to catch up and THEN the WORLD SHATERING EMERGENCY can happen and, what do you know, everyone is already conveniently together nad you’ve already handled the exposition so you can jump right in to the new story.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
I want to know what happened to Logan and Zojja and why they are no longer part of Destiny’s Edge.
Wait, we have mourned Eir… I very respectfully pressed F over her body.
Seriously though, it’d be cool if Anet did a memorial event for them. Doesn’t need to be part of LS3, it can easily fit in a “Current events” format. You could travel around tyria for collections to place at thier respective memorials; or being the pact commander, be the one to tell thier loved ones that they have passed.