Disjoint lore

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Posted by: drao.4291

drao.4291

There are some dialog and lore (or lack their of)that feels disjointed or odd. Like ; Currency dialogs from NPC, Mistwar recruiters, Death by plot when “ressurection” magic exist.

For example in story “Estate of Decay” Two soldiers are waging 10 gold in a contest about hitting a chicken. That feels totally from a different currency system /dimension than guild wars 2 currency system.

another example is Tybalts drinking contest where the wager is 50 gold…

Or The mistwar, does it have any lore & story anchoring?

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Posted by: Venirto.4208

Venirto.4208

Well, maybe the players are simply poor? I mean, so many NPC’s are walking in full cultural T3 armors, some even have 2x Infinite Light.

But anyway, you are right. Simply changing it from “Gold” to “Silver” would make a lot more sense.

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Posted by: Narcemus.1348

Narcemus.1348

There are some dialog and lore (or lack their of)that feels disjointed or odd. Like ; Currency dialogs from NPC, Mistwar recruiters, Death by plot when “ressurection” magic exist.

For example in story “Estate of Decay” Two soldiers are waging 10 gold in a contest about hitting a chicken. That feels totally from a different currency system /dimension than guild wars 2 currency system.

another example is Tybalts drinking contest where the wager is 50 gold…

Or The mistwar, does it have any lore & story anchoring?

I would agree on the gold portion for the most part. It seems like 50 gold is steep for a drinking contest, I mean that’s halfway to teir 3 cultural armor…

Resurrection magic no longer exists in the world. It existed in GW1, but it does not exist in GW2. The way that it works in this game is that the people that you can resurrect are not dead, but merely knocked out, fainted, whatever you wanna call it. And when you revive them you are rousing them back. You will notice plenty of times, like in Gendarran Fields, where there are bodies of soldier and some of them may be revived and other cannot, because some are still alive.

As for the Mistwar, it is something that I personally would like a bunch more information on as well. For some reason ArenaNet has decided not to give us any real lore on the founding of the Mistwar, the reasons we took to the eternal battlegrounds, why we’re being invaded, etc… All that we do know is the Mists are the building blocks of the universe. And they create this fractals, some massive (like Tyria and WvW) and some small like the Fractals of the Mists or PvP. Otherwise we’re kinda stuck guessing and theorizing.

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Posted by: wouw.5837

wouw.5837

well, because the NPC’s use the GW naming of currency, gold and platinum, while the players use a different currency, don’t ask me why,tho

Elona is Love, Elona is life.

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Posted by: Narcemus.1348

Narcemus.1348

Well, it seems like platinum is still a currency, it is just a very expensive currency. The only times I’ve seen it referred to in the Guild Wars 2 universe are in a ransom note to Caudecus from some pirates, and in Ghosts of Ascalon when the group was raiding the royal treasury beneath Ascalon City.

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

“Grenth allows the existence of resurrection, especially for heroes so they may continue obtaining Favor. However, he has been known to withold such a blessing (likely those he deems unworthy).” -GW1 Wiki

That’s why it was possible to resurrect people in GW1, and since the gods have been pretty silent for the past centuries, it also makes sense Resurrection is no longer possible.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: smekras.8203

smekras.8203

and I think I know why the gods have been silent… there is a very good chance Dhuum showed up again, so the gods all got ready to face the new threat, each in their shiny new armour and whatnot

…and then Kormir pulled a Leeroy

Server: Kaineng | Guild: Blackflame Legion [BFL]
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Posted by: Narcemus.1348

Narcemus.1348

There’s all kinds of speculation about a Dhuum uprising making resurrection no longer possible, but in all honesty it’s currently not a lore point, but a mechanics point. No one in the outside world has ever been seen saying, “Hey guys why can’t we resurrect anymore?” and to be honest, for the point of story plenty of people got killed that could have been resurrected afterwards, but were not. I’m not entirely sure how resurrection came into the world at all, unless it was just something that only the Chosen could do. But then it would be a kinda big give-away for the Mursaat that we were Chosen all along. In the end, even in GW1 death always seemed final for anyone but the player character. Remember in Factions when Shiro killed us we didn’t go back to a rez shrine…

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

well, because the NPC’s use the GW naming of currency, gold and platinum, while the players use a different currency, don’t ask me why,tho

NPCs also make mention of silver and copper, I believe.

Those two cases are, imo, intentionally made to be steep wagers. Tybalt was trying to get the pirates attention – I mean, why would pirates give up what they’d think would be a easy win for a lot of cash? They might not have gone with it if it was “1 gold coin.” And the bet between Snarl and Galena (sp?) also seemed to be intentionally steep – if you dealt with them as an Iron Legion charr or a Vigil member, you’ll know that 1) they love betting against each other (just as they love each other – bleh), and 2) that they love high risk betting against each other.

As Narcemus said, resurrection magic doesn’t exist – not in commonplace at least. Even revival seems to be rare (and very much lore) base on an escort event in Snowden Drifts where if someone needs reviving, talking to the NPCs needing escort will have them asking if anyone knows how to revive someone. The reason why resurrection magic all but disappeared is never mentioned – all we know is that in modern times, the Flame Legion are the only ones known to know how to resurrect the dead, though in a different manner than in GW1 (where in GW1 is was a literal reviving the dead, from the corpse of the dead to a once again living, the Flame Legion are calling the souls of the dead and putting them into a body – sounds more like how undead seem to be made, rather than resurrection, and an asura says its unprecedented (my guess: because that’s how you make undead, so resurrection via that means is new))

As for the Mist Wars – that is mostly untalked about. All we are given about it is that there are two army invaders from the Mists which are merciless. I don’t think Anet ever intends to extrapolate in that lore, just as they didn’t really do such for PvP lore in GW1.

My guess on both: Dhuum got free, and he’s also why Aatxes and Shades (and the Shadow Behemoth) are breaking free into Tyria – and why the Reaper seen in the personal story is weak: Dhuum is causing chaos in the Underworld, preventing resurrections, allowing the natural inhabitants to easily escape, and bringing wars (perhaps with Menzies’ aid) into the Mists.

I’m not entirely sure how resurrection came into the world at all, unless it was just something that only the Chosen could do. But then it would be a kinda big give-away for the Mursaat that we were Chosen all along. In the end, even in GW1 death always seemed final for anyone but the player character. Remember in Factions when Shiro killed us we didn’t go back to a rez shrine…

The chosen thing seems to me to be solely related to the Prophecy, and doesn’t really have any extra magical abilities about them (that stuff being lies by the White Mantle, I bet). Given the dialogue of ghosts in Aurora Remains in Brisban Wildlands.

And there are NPCs in GW1 who mention having to resurrect others – particularly the monks at resurrection shrines in pre-Searing having to resurrect solo’ing adventurers. Its just an explanation of mechanics, but mostly the lore behind resurrection shrines (ignored a lot in Prophecies and partially in Factions) is that they need to be maintained by priests or some such, who do the actual resurrecting.

But it isn’t ever really explained, the conditions of resurrection compared to making an undead instead, since they seem to utilize similar processes.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

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Posted by: Narcemus.1348

Narcemus.1348

Well I understand the issue with resurrection being through the priests, it becomes blatantly obvious in factions when you have to bribe a priest in the jade sea or echovald based on your faction, this is also not necessarily required though, because they will continue to work in the area if you decide to kill all those Kurzick jerks instead of bribing them. It just seems odd to me that resurrection is very normal, then suddenly you are killed in factions and stuck that way until the Envoys help you, or so many important people like Saidra die, with no hope of resurrection. It just seems that a lot of good people are lost and it is not a necessary thing in a world with resurrection rampant. Not to mention the lack of any type of curiosity into the loss of this type of magic throughout the world. Heck this would have me so confounded and intrigued that I wouldn’t even care about the lack of gargoyles in ascalon, lol.

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Posted by: Son of Elias.5420

Son of Elias.5420

The humans have pretty much accepted by this point that the gods are silent – some of them even question, if you walk around Divinity’s Reach, whether they ever existed at all. If there was any curiosity or confusion over the sudden lack of revival magic, it happened a long time ago and has long since been forgotten.

“A man who trusts everyone is a fool.
And a man who trusts no one is a fool.
We are all fools, if we live long enough.”

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

THe priest thing is also shown in PvP and, more importantly lore wise, pre-Searing Ascalon – where Lina the Healer (iirc) outright states that she resurrects adventurers – and every resurrection shrine in pre-Searing has a priest at it, except one in the Catacombs which is non-functional.

For the reason behind Saidra – it’s likely because they had to abandon the body (same goes for Rurik), though when you get to Togo or Captain Langmar the situation changes (though can be explained by being due to the ritual Shiro used and Kieran not knowing resurrection spells). There’s likely a time limit for resurrection if you ask me (which is, imo, why Baelfire’s resurrection is “unprecedented”).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

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Posted by: Son of Elias.5420

Son of Elias.5420

I know that in D&D, at least, it’s easier to revive someone the most intact the body is. Perhaps after enough time has passed, and the body rots away, it becomes difficult or near-impossible to revive the person in question.

Either that or, if enough time passes, the spirit moves on and can no longer be called back. Conjecture, obviously.

“A man who trusts everyone is a fool.
And a man who trusts no one is a fool.
We are all fools, if we live long enough.”