Dominion of Winds bigger than we thought?
I believe that the gate in Lion’s Arch will lead into Tengu territory, not their sanctuary, The Dominion of Winds.
I went back and talked to the Tengu there at the gate; and all he says is that this “is their dwelling, the Dominion of Winds”.
So it either could be
1) Odd developer error
2) Or all the tengu lands are under the name of the “Dominion of Winds”
3) Dominion of Winds is a lot larger than previously mentioned or told.
All the land that they control is under their dominion. Thus, all territory claimed by the Tengu are the Dominion of Winds.
It’s mentioned that the Tengu are super strict and private traders. I would imagine that the gate (which seems to head for an area of coast) leads to their private port.
Tengu territory almost certainly doesn’t cover the whole area, since you can’t see the wall streching across the sea or into the land from Wizards Fief.
There is a wall on the south of Kessex Hills as well as the east of Caledon Forest. The area behind the wall is about the size of a single map but from the looks of it the wall is built in the middle of a sea. The land part of the area might not be that big.
The fact that the wall is Tengu architecture doesn’t mean it is the same area it is blocking you from.
Arise, opressed of Tyria!
The fact that the wall is Tengu architecture doesn’t mean it is the same area it is blocking you from.
Well it’s kinda of connected and in every map there is at least one tengu telling you it leads into the Dominion of Winds
Yeah every Tengu you find says that this either leads into the Dominion of Winds or this is the Dominion of Winds. But I do agree with Sophistici that it could be just another portion of their lands and that it all goes under the banner of “The Dominion of Winds”.
This morning I was heading for the skill point in Caledon Forest right before the DoW and had “Discovered the Dominion of Winds” pop up on my screen. For one crazy moment I thought my thief had wandered into someplace she shouldn’t be, followed by a moment of panic because I know how LOTRO used to deal with such players. Even when the going astray was accidental.
;)
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I can’t remember much of GW1:Factions, but I remember encountering a Tengu NPC there and mentioned something like how the planet of Tyria have subterranean tunnels that the Tengu uses to travel all over the world. And that, it was how their branch (ie the Canthan Tengu) arrived in continent of Cantha. That they were originally from what the humans call the continent of Tyria.
When the humans started conquering the lands of the continent of Tyria, the Tengu moved elsewhere.
So this “Dominion of the Winds” could be something else altogether. The walled area could be a place sacred to them so they protected it. Or probably something is there like their secrets and way of travel.
It was in GW:Factions if I remember correctly.
You might be thinking of asura – they built the gate network and many/most of the deep tunnels (dwarves might have been responsible for a few as well). I don’t recall any dialogue in GW1 that indicated that tengu had anything to do with them. However, the similarities do indicate that Canthan and Tyrian tengu probably had a common origin, however they got from one place to another.
The GW2 developers and dialogue we’ve seen in game aren’t particularly ambiguous about what the Dominion of Winds is though. It’s clearly built by the tengu as their “claimed territory”. How the Lion’s Arch wall plays into that is less clear – it could be an exclave or an entrance to an undersea tunnel, maybe – but it’s at least clear that it’s either part of the DoW or leads to it (it would have to be something like that to be able to say that the Dominion lies behind the wall).
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@Shael: you’re probably thinking of the dredge that escaped slavery in Sorrow’s Furnace by digging tunnels to the Echovald forest. The tengu were originally from Cantha I believe, not the other way around.
Well, forum quoting is borked… so…
@Sirius.4510 Hmm… but the lore I was talking about that I remember was revealed in GW:Factions not EotN. Anyway, maybe I mixed it with something else, but it couldn’t be asura because that’s EotN lore. Yep, probably it was something else.
@Larkir.6502: Nope, the tengu were from the continent of Tyria and spread out from there into different clans, which in GW2 was also touched again re: Dominion of the Winds – wherein the reason it was built was because the ED started to rise. Some tengu leaders saw it as a sign that it is time to go home. They went back to tyria and built the DotW and closed themselves up. Except for one known clan of tengu that chose to stay in the forest.
I remember reading a lore discussion about the continent of Tyria elsewhere, also based from revelations in-game of GW2, that Tyria before the humans dominated it, was mainly dominated by the tengu among other races like the jotun. The humans got stronger, were given favour by the six gods, and expanded.
And because of the ED and the expulsion from Cantha to an extent, they decided to go back home – to Tyria, especially since the humans have waned.
If their home is Cantha and not Tyria, they wouldn’t force their way against the blockade of Zhaitan in the seas just to build DotW in a place that is center to the ED “invasion”.
I noticed this about a week ago myself. Lore wise it really doesn’t make sense. We can throw out excuses that “All their territory is known as the domain of winds” but from what has been said in the past, their only territory is the island that used to be known as sanctum cay.
Now theres this area just west of islands arch that isnt near sanctum cay that is walled off by the tengu.
I don’t think it was a mistake by the programmers or anything but rather the people who wrote the lore reviews that claimed their only territory was on the island of Sanctum Cay, because clearly it is not.
Or perhaps that it used to be, but what with them being pushed out of Cantha and trying to defend themselves they have gathered a larger area because of a larger population.
@Shael.4703: Tbh, I was unsure where the tengu originally came from and I can’t find any source on the internet saying that any tengu ever said they were originally from Tyria. The only thing I could come up with was that you must have confused the tengu with the dredge regarding those tunnels. The reason I said I believed tengu originally came from Cantha was because I thought I read that somewhere in-game in GW2 while talking to a tengu, but I probably misinterpreted what he said since he was probably talking about their rather recent migration. I think for now we probably don’t even know where they originated, just that they were present in both Tyria and Cantha before they were pushed out of Cantha and travelled north to join their brethren in Tyria.
I know this thread hasn’t been touched on in quite a while, and I may be brining up something already mentioned. But I’ve been thinking about the Tengu a lot lately because I am very excited about the possibility of playing as them. I only have one problem with this. Where would their starting area be? I would be very unhappy if they just had them start in Caledon Forest. So maybe, this area outside of LA is their starting area? I know it’s rather small, but it seems to be the only logical thing. I’m sure they will add some other stuff too.
It’d be the block of area between Caledon Forest and Lion’s Arch – put together, that’s a comparable size to the other starting areas.
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Actually, that’s not correct. The Dominion of Winds – the city itself – would be adjacent to half of Kessex Hills and about half of Caledon Forest (central half and northern half respectively) – which is appropriate city size; there was a boundary shown in the novel maps (seen here) that shows this. By “starting area” he meant the lvl 1-15 area, of which unless their starting area will be 90% underwater, there’s not much room.
Thanks to the Wizard’s Tower and Claw Island, there’s a very peculiar channel that lies between the Dominion of Winds and the blocked-off area that lies between Lion’s Arch and Garrenhoff. Overall, that area is about a quarter of a standard 10 to 15 level zone. Meaning it can, at best, fulfill as a level 1-7 zone (maybe 1-10 if they really cramp it all together to make a high leveling curve, or have half of it underwater and either alter the Claw Island world map or make it a peculiar zone shape (non-boxy)).
Which is all that’d be needed, really, because then it can then head into Caledon Forest and Kessex Hills, since there’s heavy tengu influences in those two areas at level 10-ish and 20-ish.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Also, I’m not quite sure how they would do this, but maybe they could use the entirety of the Sea of Sorrow (excluding Southsun Cove) as the starting zone for them. There seem to be quite a few islands in that area.
Just kidding…. Haha their aren’t as many islands as I thought.
My guess on the layout: the area between Kessex and Lion’s Arch is the tengu city, whereas the original placement of the Dominion of the Winds is the starter area, connected by a bridgeway between Garrenhoff and Claw Island.
The reasoning behind this is assumption at how the story could play out. The tengu get introduced as playable when the Dominion is breached and they’re forced out of their own territory by the encroaching sea inhabitants (i.e. the karka keep being displaced northward.) They retreat to the coastal area that they presumably already have a presence in, and are then forced to abandon their isolationism and seek aid from the other races, opening the Dominion to all so that they may one day reclaim and rebuild.
Of course, this would put the tengu city in a unique position of being directly connected to Lion’s Arch. I don’t know if there would a reason they’d avoid that.
I went back and talked to the Tengu there at the gate; and all he says is that this “is their dwelling, the Dominion of Winds”.
So it either could be1) Odd developer error
2) Or all the tengu lands are under the name of the “Dominion of Winds”
3) Dominion of Winds is a lot larger than previously mentioned or told.
I’m hoping this is the case. Otherwise we’re just going to get a starting city that funnels into Caledon Forest. Given the choice, I’d much rather have a starting city with at least a few lower level zones with a unique Tengu flavor (architecture, Renown Hearts, Dynamic Events, etc).
Darkace, you can have that without having both the city and the starter zone named the same (it’s already annoying that there’s an area in Caledon Forest named “Dominion of Winds” despite it not actually being within the Dominion of Winds city – now imagine if there’s that area, the city, and the starter zone all named the same…).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Darkace, you can have that without having both the city and the starter zone named the same (it’s already annoying that there’s an area in Caledon Forest named “Dominion of Winds” despite it not actually being within the Dominion of Winds city – now imagine if there’s that area, the city, and the starter zone all named the same…).
What I’m saying is that I hope the region is called “Dominion of the Wind”, which consists of a city and several distinct zones. I’d love to get four or so zones that run from 1 to 45ish, as I’ve already run the Maguuma Jungle leveling path twice since asura and sylvari share that region. I’d love if it turned out that way, but I seriously doubt it will.
There’s no way there’s enough room for going up to level 45. Hell, you’ll be lucky to get a city and a full zone – and to do that you’d either need to make the area between Kessex and LA the city, or alter Claw Island’s world map, and include Wizard’s Tower in the new map so that it can stretch south. Maybe a second zone south of the Dominion of Winds – which would thus be mostly water – could be added. But still, that’s at best 20 levels worth, and even that’s unlikely.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
It would be interesting if they could re-order the Southsun Cove area as well as the Claw Island area to turn them into 2 zones for the Tengu, but honestly we’ll just have to wait and see what ArenaNet has planned.