Dry top plants.

Dry top plants.

in Lore

Posted by: Wanderer.3248

Wanderer.3248

There are vine bridges and other plants in dry top that can be interacted with by the player.

While it isn’t clear that they have been influenced by Mordremoth, they do resemble some of his minions. They are certainly more lively than normal plants, and they share the sort of snapdragon morphology with threshers. On the other hand, they aren’t actually minions. Gone to seed perhaps? Growing un-disturbed for thousands of years?

The Centaurs have apparently learnt how to influence these plants.

Dry top plants.

in Lore

Posted by: Eluveitie.1290

Eluveitie.1290

Dry top plants.

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Those seeds are druid magic, just a bit of magic focused on growing plantlife into houses and bridges, much like (but in different style) what the sylvari have learned to do.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Dry top plants.

in Lore

Posted by: Wanderer.3248

Wanderer.3248

I know the GW1 reference, its just that the seeds look toothy, and the plants that the seeds come from in dry top look carnivorous.

I’m wondering if there is a link to the new back piece, which is implied to be carnivorous, and related to Mordremoth.

We don’t know where the Centaurs or the Druids got the seeds from, as far as I know. Could they have taken seeds of carnivorous plants that were related to dragon minions and purified them, much like the back piece?

Dry top plants.

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

They don’t look “toothy” or “carnivorous” to me.

The back piece seems to be mobile and sentient, very different from the vine seeds.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.