This is a joke thread. Don’t take things here too seriously. :P
Ebonhawke was a very strong fortress that withstood waves after waves of Charr attacks for over a hundred years. But with the new invention of tanks, airships and underground digging vehicles, it is no longer up to date. The walls are no longer enough to keep the people safe.
http://wiki.guildwars2.com/wiki/Stronghold_of_Ebonhawke
I recommend the follow 3 upgrades, to improve the security of Ebonhawke:
1) 4 layers of trenches, anti tank trenches and pillboxes outside of the wall.
http://en.wikipedia.org/wiki/Trench_warfare
http://en.wikipedia.org/wiki/Anti-tank_trench
http://rossettwwi.wikispaces.com/Trenches
http://en.wikipedia.org/wiki/Pillbox_
The most direct threat to Ebonhawke are Charr tanks with their huge guns. They must be stopped. The best way is a system of trenches to slow and delay them, so the defenders can destroy them by artillery fire. They would also weaken the enemies enough until a counter attack can be performed.
There are usually 3 layers in a trench system. However since Ebonhawke is the capital city and last line of defence, we would need 4 layers of trenches.
2) 100 meters deep moat just outside of the walls.
http://en.wikipedia.org/wiki/Moat
It was common for a fortress to be surrounded by a moat. It slows down enemy advance because they need to construct bridges while under enemy fire.
The Ebonhawke moat would be different. It will be dug much deeper than a standard moat. This was done to counter Dredge underground vehicles. At 100 meters, the approaching Dredge vehicles would often break though the moat by mistake. The vehicles would then sink to the bottom of the moat, no longer operational. The water in the moat would proceed to flood and drown all marching troops behind these vehicles.
Some Dredge vehicles might dig deeper than 100 meters to avoid the moat. But since these vehicles cannot climb vertically (not enough horsepower from a coat powered engine), they will have a very hard/slow time breaching the inside of the city. The angle of approach would also be very sharp upwards, making it difficult for the marching troops that follow these vehicles. These troops would be exhausted by the time they climb these 100 meters of incline, when they face the fresh troops from the defenders inside.
3) 100 meters high anti-air and artillery flak towers just behind the walls.
http://en.wikipedia.org/wiki/Flak_tower
This is the ultimate defensive construction to ensure the safety of the city. 6 gigantic flak towers, 100 meters tall each, will be constructed slight behind the already overwhelming tall walls of Ebonhawke. These towers are even higher than the walls themselves. Another flak tower would be build right in the center of the city, to give support to the other 6 towers as needed. So that’s 7 flak towers in total.
These tower would act as defence against enemy air ships. At a height of 90-100 meters, the 75mm anti-aircraft guns mounted on the top levels can easily shoot down any approaching airships. This makes landing troops inside the city and carpet bombing nearly suicidal. These AA guns would be supported by friendly human airships inside defending the city.
Slightly below the top floor, the flak tower would be filled with artillery guns facing the outside of the wall. They give an extra firing layer against the foes outside of the walls. Foes stuck in the trenches and no man’s land outside would be constantly bombarded by these artillery guns. Charr tanks’ weaker top armor are fully exposed to these guns at a height of almost 75-90 meters.
Should the enemy breach the walls, there are even more artillery guns facing the inside of the city than outside. At a height of 25-75 meters, they can shoot almost anywhere inside the city. So any foes stuck or slow down by the inner city defences would be constantly bombard by these artillery pieces.
If you are wondering if ancient people can build things this high:
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
(edited by CHIPS.6018)
They’ll have sequestered their own Ash Legion spies inside Ebonhawke to keep them informed of what’s really going on. It’s all part of the game of espionage. As long as the peace holds, this status quo is fine. In time, perhaps the two nations will develop a genuine trust in each other, and render war unpalatable. (Best way to do this would be societal assimilation. More humans living in Charr lands, more Charr living in Ebonhawke etc. Maybe even Charr/human marriages?