Eye of the north outpost
Actually, it does resemble Ashford Abbey, but I doubt those are related. I want to say it was Jotun made, but it really doesn’t look like any Jotun structures we know of. I don’t think the Forgotten lived that far north, and we know the modern races or dwarves didn’t make it. My guess would be the Mursaat or the Seers, the Mursaat homeland was described as having tall towers, and that’s what EotN is, and the Seers are probably named Seers for a reason (suggesting a relation between them and the Scrying Pool).
Well, Seer isn’t the actual name of the race, that we know of, but it is just a title given to them. From what I remember in GW1 you are just going to meet with a “seer” as in someone who holds information that you do not understand or comprehend. This was just, since then, implanted as the name of the race, because much like the Forgotten, no one remembers what they were called.
I have always leaned more towards the Seers myself, but honestly we won’t know more about it until we get a chance to study it more in the Far Shiverpeaks expansion perhaps?
I’ve always leaned in the direction of “made by multiple races” – I can easily see it being the construct of the alliance of five race’s creation (mursaat, seer, jotun, dwarf, and forgotten). In the Hall of Monuments there are… five stands – one of which in GW1 held a huge jotun-sized sarcophagus (which led me to originally believe jotun origin until we see jotun citadels in GW2). I’m led away from the notion of mursaat due to the Ring of Fire structures, and I’m led away from seers because of statues in certain Far Shiverpeak dungeons in GW1 which look very seer-like, and the nearby structures which appeared to be made out of ice/crystal like substances (much like I would expect from the description of Moladune). It’s not dwarven or forgotten based on GW1 structures either.
So all this leads me to believe either it was a combined effort, much like Lion’s Court (the lion statue in LA – different parts of it was designed by different races), or it was made by the Giganticus Lupicus, though I think it’d be a tad bit small for them.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
yeah, now that you meanson it the forsaken might not have lived so far north. The Mursaat would be a valid race but even tho theyr buildings are tall they appear to use a completly diferent material for them as we can see from the burning isles. And the union of those races could be possible but none of them have any reason to actually unite forces, could be possible with some of them tho, i believe i read something somewhere in gw1 about seers and mursaat uniting against some foe in the past, besides, it does make sense that the seers are related to the pool, they had a very advanced culture back in their time.
That’d be in GW2 you heard about seers and mursaat uniting – against the Elder Dragons, in an alliance with the forgotten (not forsaken), jotun, and dwarves. The five held an alliance against the ED during the ED’s previous rise (whenever that was), and the mursaat betrayed the other races and fled the world.
That alliance is more than enough reason to actually unite forces.
And we actually know nothing of seer culture – pre or post fall.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
ow really?! i didnt know that, unfortunatly i havent managed to do orr dungeon explore mode yet to know that, but if thats the case then i guess everything really points towards that
Well Konig, can you identify this artwork? It’s from the outside of EotN.
Edit: Tengu! Could it be a Tengu structure of ancient times? I’m exploring outside the Eye now and I noticed this the first time. Looks like a head with kinda pointy ears and a beak to me.(Second picture)
(edited by Jelle.4623)
I’ve been curious as to how someone got outside the Eye of the North in GW2, but the second picture is of an eagle motif – as seen in GW1. The first one, which has something not seen in GW1, is very similar to the Tarnished Coast and certain Depths of Tyria ruins, which I’ve always suspected to be of asuran origin (despite them being abandoned when the asura surfaced).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Am I allowed to tell how to exploit such a glitch? Anyway, all you need is a thief, a shortbow and then use the shadowstep shortbow skill to get out. There’s not much to do, you can walk around but there aren’t any structures, the first EotN outpost where you get in GW1 isn’t even there and at one point there isn’t any scripted terrain left. Tho I saw a strange ’’structure’’ somewhere, was thinking it could be a Kodan iceberg, or just a far away mountain, or just nothing. I’ve been trying to climb EotN but hadn’t much succes and beside the eagles and the eyes which are everywhere on the tower, I can’t find any hints on it’s origin.
Edit: Use the skill somewhere in front of where I stand and you can get out.
There’s quite a lot of glitches in GW1 where you can get to the “end of the world” (as GWW dubbed it) and many were explicitly stated for mapping purposes, and it never led to bans or said glitches getting fixed (probably because mapping in GW1 is a huge kitten). I wouldn’t really call it an exploit, especially in GW2 where there’s nothing but observing more lovely terrain of the Anet krewe’s work.
Anyways, what do you mean “the first EotN outpost where you get in GW1 isn’t there”? Do you mean the actual Eye of the North outpost in GW1 (in which case, yes it is, its where the asura gate is), or do you mean the outpost all the way south of it where you end up after the quest to get into EN content? In which case… not surprising. Wouldn’t be surprised if the lake was missing since all they had to do was make the tower and what you can see from within it, really.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
With the first EotN outpost I meant Boreal’s Station, where you get with Vekk and Ogden after being chased by destroyers and where you meet Jora.
Right now, it looks mostly like randomized landscape. Like you said, all they had to do was to make what you could see from inside the tower, the lake is just partially there and not frozen, trees only appear at the place where you glitch out and the mountains are not entirely the same as in GW1. The black sky with a shade of green and purple is also missing.
I guess that they just made what you could see from the inside and A) If they already have plans for the area they just didn’t include the skins just in case people managed to glitch out or don’t have plans, yet, and just plan on remodeling the entire area then.
Or c) There’s no need for the outside, ever, except what you can see from the inside, given that’s an instance and if we ever go to that area in the future via expansion, it’ll be separate from the instance (and we likely won’t be getting inside).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Yes, but with that thought I can only think: it would be such a waste…