Fort Ranik
The creative charr race likely made their new Fort Kinar (ranik backwards) on the top of the ruins, and demolished the rest, like they did with Nolani.
Fear The Crazy [Huns]
The dragonbrand happened. See: http://thatshaman.blogspot.nl/2013/03/a-historical-guide-to-tyria-update-3.html
The Dragonbrand doesn’t just erase human construction- see Serenity Temple. Either Kinar is built on Ranik and it just is in a different place now than in GW1 (not unprecedented, see Beetletun) or the charr demolished it, which might account for the comparatively large concentration of Ascalonian ghosts just south of the area with little in the way of accompanying ruins.
The creative charr race likely made their new Fort Kinar (ranik backwards) on the top of the ruins, and demolished the rest, like they did with Nolani.
Oh hey! I didn’t even notice that!
Though Kinar definitely isn’t built on top of the ruins of the fortress itself, Steeleye Span is. Kinar seems to be built around where Deeter Saberlin was being kept (Bonus for the Fort Ranik mission).
Btw since the mountain west to Ascalon Settlement turned into a river in GW2, anything can be anywhere I guess.
Fear The Crazy [Huns]
I looked for this spot for hours one day, it should be right on the east side of Steeleye span somewhere, just on the border of the Dragonbrand. It’s not the first location they didn’t include from GW1, but on the whole I have to admit they included a heckuva lot.
I troll because I care
@Aaron: The scaling between the games is different and what most folks who do overlays do is to use the scaling of GW1 and placing that over GW2’s map. Shaman did that quite a bit for some things – see Queensdale in the linked map.
Because scaling changed between the two games, as well as zone borders, Anet took some “artistic liberties” in altering distances – so in comparison, things are just in the same “approximated location” and same “approximated direction.” This is to be expected, naturally, since to make the map a complete copy+alteration from the centuries would result in dozens of valleys throughout the game, many of which making little sense. Instead of such, we get boxed mountain ranges (though in a way we had that in GW1, they just weren’t always exact boxes and included 5-foot high cliffs so it wasn’t so easy to tell).
During the first Gamescom demo back in 2009, I believe it was stated that Steeleye Span was built over where Fort Ranik was.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
It makes sense that the charr would demolish any specifically military buildings located in the area they took over, especially if they weren’t going to use it for their own.
Actually, there are a couple ruined buildings just south of Fort Kinar on the western side of the scar. A conversation between the ghosts mentions Prince Ranik as though he were still living (just as they think they still live).
This is also mentioned at the bottom of this wiki page
https://wiki.guildwars2.com/wiki/Kinar_Fort
Nothing seems to remain of the fort itself.