Friendship development

Friendship development

in Lore

Posted by: Jhoul.6923

Jhoul.6923

First of all, sorry if this is not the are for this post.

I just finished watching the Guild chat for Aurene (I’m never able to watch it live but I do watch it in YouTube).

In this guild chat Keavin talked about the difference between playing fetch and catch and that the souvenir quest was meant to be to let the player know you are building a relationship with the baby dragon and not just a “here I am now, see you next year” thing.

Now, for the future you can create a better player involvement for the player if you made a “play catch” daily.

This would make that point come across even more directly instead of indirectly.

(Hope Anet sees this) gj btw.

Friendship development

in Lore

Posted by: ginryu.3026

ginryu.3026

There are Suggestions threads in the General Discussion forum. If you post this suggestion there, it’s more likely to be seen.