GW2's content models and lore.

GW2's content models and lore.

in Lore

Posted by: Gmr Leon.1846

Gmr Leon.1846

Given the way GW2 handles story, does anyone think, maybe beyond extensions to the personal storyline, perhaps by way of the living story, that it can really develop itself well? Let’s consider for a moment that the current means of handling story in this game outside of the personal story are very, very loose to the point of being negligible.

Renown hearts and dynamic events tend to expect the activities themselves to help express their tales, albeit with more leniency when it comes to renown hearts as there is often a root NPC to get a tiny amount of background. Dynamic events sometimes possess these as well, but to my knowledge, it is not always a certainty.

Dungeons are…At least to me, they’re iffy. They’re not terribly different from missions in GW1, but the core ones outside of the Fractals are frustratingly intertwined with Destiny’s Edge in the story mode (where you might hope to get substantive lore drops). And while there may be more to find in explorable mode, it likely also suffers from the issues of renown hearts and dynamic events (though I honestly do not know for sure, I’d like to think I’m wrong here).

As to the personal storyline itself, even if extended, it is often too narrowly focused to even come close to covering the span of interesting topics that are to be found across Tyria. Given that, how exactly can GW2, using its existing content models, expect to provide much decent exploration of its own lore in-game? I feel it necessary to emphasize in-game, as too often many of the more interesting tales find themselves in short stories in the news posts rather than anywhere to be found about the world.

Grydd, asuran engineer perpetually gathering materials.
Member of The Archivists’ Sanctum [Lore], a guild for lore enthusiasts.
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