How does death work in the lore? :RE
In GW1 the player died and was resurrected by special shrines you could find in every explorable zone. You could also kneel before them to get buffs by the god associated with the shrine.
In GW2 however this is not the case, as you said yourself, you aren’t “killed” but merely put in a state in which you can no longer fight aka “defeated”. Yes it does not explain the “/deaths” command, but honestly, typing a command into your chatbox can never be explained with in-universe lore. That’s simply a gameplay function and has absolutely nothing to do with the game’s world. You might as well ask for a lore explanation of the log-out button.
Now Waypoints are a different beast. Actually at first when the game launched many people saw them as a pure gameplay function, with not connection to the lore, as previous lore never mentioned them. It was all about Asura Gates. That changed with the Living World Season 2 and Mordremoths attack on the Waypoint-network (maybe they were mentiond in lore before, but I can’t remember an earlier point). We now know they are considered canon, and that they as you also mentioned follow the Ley Lines. But again that is pretty much all we know. There was never an explanation why the player can use them from anywhere in the world. My theory is we have a similar device to the one that Logan uses in EoD, to teleport to Ebonhawke right before DE’s fight with Kralkatorrik.
There also never was an explanation why we return to full health after teleporting. It’s pretty much for gameplay reasons only. I doubt that they will ever come up with a satisfactory lore explanation for that.
I’ll post what I posted before but condensed.
Defeated and downed are game mechanics, not lore.
Full resurrection is no longer really a thing, even for the player character(if you’re defeated you aren’t permanently dead because that’s too punishing from a mechanic point of view).
Necromancy and undeath used on a sentient being is considered a big no no. Example: palawa joko.
Necromancy and undeath used on a sentient being is considered a big no no.
Tell that to my GW1 necro. I love tearing apart the dead bodies of sentient beings for minion material, exploding corpses, and let’s not forget the skill “Consume Corpse”.
using the remains themselves isnt the part that is forbidden its using a persons soul and body in a undead servant role that is viewed with disgust, if the body has no conciousness of is own but is rather used as raw material to make a minion, there is no problem outside of the obvious stench of reanimated dead tissue
Necromancy and undeath used on a sentient being is considered a big no no.
Tell that to my GW1 necro. I love tearing apart the dead bodies of sentient beings for minion material, exploding corpses, and let’s not forget the skill “Consume Corpse”.
necromancy to MAKE sentient beings is a big no-no.
also killing people to make non-sentient minions is a no-no too. because it’s murder.
using the remains themselves isnt the part that is forbidden its using a persons soul and body in a undead servant role that is viewed with disgust, if the body has no conciousness of is own but is rather used as raw material to make a minion, there is no problem outside of the obvious stench of reanimated dead tissue
And in GW2 necros no longer need to use dead bodies. Mind you I’m still a bit unsure as to what exactly the minions are composed of.
also killing people to make non-sentient minions is a no-no too. because it’s murder.
As long as those people aren’t bandits, or strictly speaking aren’t ‘people’.
using the remains themselves isnt the part that is forbidden its using a persons soul and body in a undead servant role that is viewed with disgust, if the body has no conciousness of is own but is rather used as raw material to make a minion, there is no problem outside of the obvious stench of reanimated dead tissue
And in GW2 necros no longer need to use dead bodies. Mind you I’m still a bit unsure as to what exactly the minions are composed of.
also killing people to make non-sentient minions is a no-no too. because it’s murder.
As long as those people aren’t bandits, or strictly speaking aren’t ‘people’.
in those cases, you’re killing them because they are bandits (or in some other way an enemy), the “materials aquisition” is just a beneficial side effect.
And in GW2 necros no longer need to use dead bodies. Mind you I’m still a bit unsure as to what exactly the minions are composed of.
Given the bloody history of Tyria, you can point at pretty much any point on the ground and bet there’s remains there. Slap enough of them together (bone from here, rotting tissue from there…) and you’ve got yourself a minion.
How that works on an airship, don’t ask.
Now Waypoints are a different beast. Actually at first when the game launched many people saw them as a pure gameplay function, with not connection to the lore, as previous lore never mentioned them. It was all about Asura Gates. That changed with the Living World Season 2 and Mordremoths attack on the Waypoint-network (maybe they were mentiond in lore before, but I can’t remember an earlier point).
You can physically see npcs using waypoints (coming out of at least) in at least one camp in Orr.
As for Grenth, I don’t know if “darkness” is part of his official thing. It was justice, ice, and death before.