Kindly Krait

Kindly Krait

in Lore

Posted by: bullyrook.2165

bullyrook.2165

So, we have seen flesh eating cats, ravenous bird-folk, brutal horse-men, nomadic giants, talking plants, glorified primates, peaceful fish-folk, noble northern bears, savage monkey-men, hive-minded rodents, communist moles, hubristic flop-eared garden gnomes, proud amphibians, defamed dwarves, fallen giant kings, hermit titans, tribal bugbears, silent hunters of the deep, and two-headed hunchbacks.

What do all of these races have in common? At least one member of their race has been show as being capable of exibiting peaceful actions towards other races regardless of their level of intellect. What I want to know is why the Krait, which the devs have placed in the same range of intellect as the Charr, do not have a single friendly NPC. I have looked all over Tyria and have yet to find one. Any thoughts on the matter?

(edited by bullyrook.2165)

Kindly Krait

in Lore

Posted by: Kalavier.1097

Kalavier.1097

I wonder who the “Glorified primates” are, since the savage monkey men I figure to mean the grawl. :P

also bugbears :P.

Probably because in those societies we see ranges of groups, some are hostile others are friendly.

However, if a “friendly” group of Krait existed (I’m not against this however), I’m sure they’ve had to be SUPER well hidden to prevent their fellow krait from wiping them out. Likely how any surviving Toxic Krait would be ATM.

Kindly Krait

in Lore

Posted by: Redenaz.8631

Redenaz.8631

Krait knowsss of one.

(But, yeah, krait are fantastic, and a friendly krait would be my best friendly krait in ten. Seconds. Flat.)

~The Storyteller – Elementalist – Jade Quarry~

Kindly Krait

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Krait are fanatic to the very core. They were designed as the “one inconsolable race” and the lore given to support this is that the race’s young are effectively brainwashed from birth to follow the commands of the Oratuss as undefiable truths. Anything the Oratuss says, goes. And defying the Oratuss is no different than hanging a cardboard sign around you saying “dear krait, please kill me.” And their hatcheries and young are guarded heavily to prevent them from falling out of their hands and teachings.

Chances are, the Toxic Krait that remain – if any – would be the only defiant krait. But those are still evil, as they still follow the same gods, just differently.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Kindly Krait

in Lore

Posted by: bullyrook.2165

bullyrook.2165

1): That’s racist. (Joking :-P)
2): The Charr are raised from birth to obey the Legions, that doesn’t always happen. So I imagine the same thing happens with Krait.
3): There may be different Oratuss, telling different versions of the same stories. There are such things as religious wars.
4): We don’t know much about Krait history.
5): Is it possible that “good” Krait are still fighting the DSD alongside the Largos instead of retreating towards the shore?
6): I can’t count any higher :-P

Kindly Krait

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

1) Not racist, profiling. Because ArenaNet created that profile.
2) Not from birth, but from a year after, and those who break from the Legions are either gladium (thus ridiculed and as Rox said, some prefer death over being a gladium), or fall to the Flame Legion over promises of power (something that the Oratuss already give to their populas).
3) What do you think the Toxic Krait division is? But until then, there was never a need to make different views. They all ruled absolutely, and were raised believing the words they gave, only changing it as they needed.
4) We got the blog post which gives more than most.
5) Not likely. ArenaNet outright stated that out of all races, they wanted krait to be the most black unforgiveable race in the game.
6) Reminds me of the parody song of Let the Bodies Hit the Floor – I can only count to four

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Kindly Krait

in Lore

Posted by: Xase.5064

Xase.5064

Probably not definitive proof for or against the existence of friendly krait, but thought this piece of information might be of interest/contribution to the thread: during an portion of the norn personal story (the gaurd the mists one) I recall Havroun Weibe summoning allied krait to fight by your side. You can’t talk with them like you can like you can other typically aggressive species NPCs like Thruln the Lost or Qindova, so it’s still rather open ended but it can suggest the Raven Havroun found a way to get a few krait to cooperate with him.

Attachments:

Kindly Krait

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

That’s odd. He didn’t do that when I went through that storyline. Seems weird for krait to go in the snow-covered parts of the Shiverpeaks too.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Kindly Krait

in Lore

Posted by: ElysianEternity.6215

ElysianEternity.6215

^^
About the summoned krait-NPC, most likely a bug.

Another example is the Forging the Pact one in Timberline, when you save the explorers from the Risen Assault lead by Dhuzdin what’s-his-Wraith-face. It spawns two Veteran Krait Damoss (with knockback and minion summoning, ow!) for no reason. I’m pretty sure those were supposed to be Risen krait, but it spawned living ones instead.

This also happens in the PS in the Straits of Devastation with the quest with the ship and the ghostfire charges. It spawns some living krait guarding the mines although there are no living ones in the entire zone.

So I’d dismiss it as a bug somewhere in the database with the Vet-versions of Krait being spawned instead of other creatures.

(edited by ElysianEternity.6215)

Kindly Krait

in Lore

Posted by: Rainbow Sprint.3215

Rainbow Sprint.3215

They’re probably like the centaurs, any of the friendly ones are outcasts, and they’re probably still at the bottom of the sea fighting bubbles with the largos.

Kindly Krait

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Well all the other cases are of living versus risen krait. Krait still krait. The situation in the norn PS is different. But still could be similar, a typo in the coding.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Kindly Krait

in Lore

Posted by: ElysianEternity.6215

ElysianEternity.6215

Yeah, that’s what I was getting at. There’s probably just a typo in the coding because both scenarios make rather little sense like you said yourself. And the first time I played through either of those missions, there definitely were no krait. No clue how Anet codes their stuff but it’s possible that what Weibe was supposed to summoned happened to be a single digit away from the Vet krait and the Risen might have similar codes to the living ones.

Or maybe krait aren’t actually the snake-folks we see but parasitic lifeforms from the depths of the ocean that turn everything into the snakes we know as krait. And soon, everything shall turn into lion men krait! Bwahahahahaha! /saturday cartoon outro

Kindly Krait

in Lore

Posted by: Kalavier.1097

Kalavier.1097

Isn’t that Norn also said to be a great guy, but sometimes dip beyond the ‘acceptable’ limits of necromancy?

Kindly Krait

in Lore

Posted by: Mara.6782

Mara.6782

I got over 10 krait ally

Attachments:

Kindly Krait

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Yeah, that’s gotta be a bug. Likely a typo in a unique skill he uses that causes a different NPC than there should be getting summoned.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Kindly Krait

in Lore

Posted by: bullyrook.2165

bullyrook.2165

I am well aware of the blog post, Konig, I just find it hard to believe that a species that cannot be credited with some form of supernatural corruption (like the orc/elf dynamic) can be totally evil and black hearted. If that were the case, that would be grounds for their genocide – depressing, right? How would you like that for an in-game achievement title? “Extinction Specialist” doesn’t sound like it has much going for it.

And I would really like the devs to avoid going the Charr route and having these “good” Krait reject their religion outright. Maybe just reveal an Oratuss that has a different perspective on their scriptures. That would be nice

Kindly Krait

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

As far as I know, all NPCs do treat each and every krait as a subject for genocide. Every NPC I can recall all treat krait as “kill on sight”. Only sylvari don’t for the young in the hopes that they’ll be different. But as Cadeyrn says, they don’t – this actually is one of the starting points of the Nightmare Court, who’d kill the krait young to prevent them from growing into the inevitable threats in the future.

So yeah, krait = grounds for genocide. It’s just that every group who has the forces and firepower to attempt such have bigger issues (internal political schisms, wars on their doorsteps, Elder Dragons), so no one bothers.

And I just don’t think the devs will ever make friendly krait, because:

The krait have always been an unapologetically evil race. While we take pains in many instances to provide two sides to any story and to show that even evil races, cultures, and characters have good reasons for their actions, the krait were designed to be straightforwardly “black hat.”

It’s possible for this to change, of course, but I wouldn’t expect it.

Honestly though, I’ve seen theories where the naga from Factions were what you’re describing – good (cousin race of) krait.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Kindly Krait

in Lore

Posted by: ElysianEternity.6215

ElysianEternity.6215

I am well aware of the blog post, Konig, I just find it hard to believe that a species that cannot be credited with some form of supernatural corruption (like the orc/elf dynamic) can be totally evil and black hearted. If that were the case, that would be grounds for their genocide – depressing, right? How would you like that for an in-game achievement title? “Extinction Specialist” doesn’t sound like it has much going for it.

And I would really like the devs to avoid going the Charr route and having these “good” Krait reject their religion outright. Maybe just reveal an Oratuss that has a different perspective on their scriptures. That would be nice

Well the thing is, their utter black-heartedness and arrogance is well-founded on the fact that they lived in almost complete isolation since ancient times. They had contact with unfortunate sailors, Largos and possibly Karka and that’s all we know about. Until their exodus they didn’t even have much contact with Quaggans. They were led to believe that they’re above all other races and back then rightfully so. The blog outright states that they were top-dogs in the unending ocean.

It has been merely 50 years since they were forced into shallow waters and according to Ela Makkay, they’ve mostly kept to themselves and we kinda see that. Except for raiding and attacking their immediate surroundings in their territory, they don’t seem to expand. During the ToN-arc with the spore-off shots, it was even noted how unusual it was to see krait in the other areas.

They’re still trying to live with the same mentality as back then and it’s not going well for them so… give it some more time and then we’ll see whether they’ll take the centaur route or get over their religion-fueled superiority complex. :P

Krait society is evil, fanatic and the Oratuss are more than likely doing their best to keep the invisible walls around it up to ensure themselves power over their people. But at the same time, their society is also ridiculously fragile. Think about it – The Oratuss are the pillar and the top of their culture and society at the same time. The Toxic Alliance was the first crack in it, led by Oratuss who had another view then the other ones.

It’s possible we’ll start to see krait doubting their leaders in future buuuuuuut… It’s also totally possible that the other krait Oratuss point with their finger at the Toxic Alliance and be like “Look at these heretics worshipping a false prophet, this is exactly why you should never ally with land-dwellers!” to tighten their grip on their people even further. I think anything else about why we haven’t encountered any non-evil krait so far has been said by the others andmypostisgettinglong.

Personally, if there were to be krait breaking away from the doctrine of their priesthood I’d prefer it if they didn’t reject their religion but merely their leaders so they don’t turn into Mk. II-Charr. Like ‘fine the priests falsified a lot but there has to be some truth about our prophets and we’ll find it!". :P

I got over 10 krait ally

Summoning krait from the other world? Weibe confirmed for krait prophet!

(edited by ElysianEternity.6215)

Kindly Krait

in Lore

Posted by: Horst Hortensie.5420

Horst Hortensie.5420

I think the summoned Krait are no bug. There are several part of the personal story where the acting races don’t fit the map setting.

Slow clap for the great puppet player.

Kindly Krait

in Lore

Posted by: Weindrasi.3805

Weindrasi.3805

Honestly, I do find it odd that there aren’t any friendly Krait.
Although they guard their hatcheries closely, people have broken through those defenses before. In a story regarding one of the sylvari who joined the Nightmare Court, a group of wardens breaks through to a krait hatchery, and decides to let the babies escape and live. It isn’t a far stretch to imagine one of those babies being raised by a good person, or growing up on its own without evil influence.

Kindly Krait

in Lore

Posted by: zwierz.9012

zwierz.9012

Even if there would be a miraculous krait who is nice to others and kind at heart, I bet he would be butchered by first person he meets, without having the time to say “hello, I’m not like the others”.

Kindly Krait

in Lore

Posted by: bullyrook.2165

bullyrook.2165

Personally, if there were to be krait breaking away from the doctrine of their priesthood I’d prefer it if they didn’t reject their religion but merely their leaders so they don’t turn into Mk. II-Charr. Like ‘fine the priests falsified a lot but there has to be some truth about our prophets and we’ll find it!". :P

Exactly! I think we can all agree that the before EotN the Charr were depicted in a similar light to the Krait. Basically, they are the aquatic version of the GW1 Charr as they have been profiled at this time. The devs keep tooting their own horns about how the story is revolved around individuals from different walks of life setting aside their differences to save the world. Has this goal suddenly become “save the races of Tyria, except the Krait!”? As you said, I would like to see them become independent of their current leaders but still keep their culture and religion. Hey, I would even like the Krait to become a playable race at some point. haha

Kindly Krait

in Lore

Posted by: Kalavier.1097

Kalavier.1097

I think “good” Krait would simply be isolationist.

As in, they don’t attack others or invade, but they don’t let anybody get close. Maybe not “Kill on sight” but more “Hey, leave buddy. If you continue we’ll start poking you with our sharp objects”

Course, IIRC, Krait and Naga aren’t related at all, but Naga used to be good until the Jade wind happened (I forget if it drove some leaders insane or simply reduced their population enough to the point they got paranoid.)

Kindly Krait

in Lore

Posted by: Zaxares.5419

Zaxares.5419

Well, the Naga weren’t “good”, but they weren’t openly hostile to humanity. What happened was that the Jade Wind destroyed their traditional homes and hunting grounds to the point where they were forced to turn to raiding to survive, thus bringing them into conflict with humanity.

The Krait are intelligent, sapient creatures, so I’m quite certain that some of them (perhaps even all of them) could become friendly were they captured when young and raised away from the influence of the Oratuss and their theocracy. They appear to be a carnivorous race, but so are the Charr, and they’ve been shown to be able to integrate successfully with the wider world.

From a game perspective, however, it’s unlikely that we’ll ever see good Krait unless there’s a future expansion/Living Story that shows us travelling to the Sea of Sorrows and battling the DSD alongside renegade Krait. (Similar to how we found our first good Charr and Margonite in Nightfall.)

Kindly Krait

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Kalavier, it’s never stated whether Naga and krait are related or not. It is the Forgotten and Naga which are said to be unrelated.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Kindly Krait

in Lore

Posted by: Narcemus.1348

Narcemus.1348

As for why the Naga are hostile in Factions when they were mentioned as being peaceful before the Jade Wind:

“Tyrian visitors claim that the serpentine Naga resemble the Forgotten of the northern continent, but the two species are unrelated. Like the Wardens, the Naga people lost their homes when the Jade Wind struck. But the Naga population—water-dwelling creatures related to sea snakes which evolved a culture at peace with humans—was nearly wiped out by Shiro’s death wail. Thousands became one with the sea when it turned to gemstone. Hundreds more, mostly traders or mercenaries, died with the humans of Cantha on land. The only Naga that survived were those far enough away not to be trapped in the water when it turned to jade, and those survivors—only a few dozen in number—were scattered and terrified.

If not for a Naga priestess named Hanasha Coralfin the entire race might well have died out within a few years, perhaps even a few months. The priestess used what power she had left to revive those survivors she could find, who then brought more survivors to her, until a united Naga tribe of barely 40 individuals gathered. Under her guidance, the Naga abandoned their ancient moral codes and began to propagate freely and often, so that someday they might make the humans pay for what they had done.

Now, 200 years later, the Naga are nothing like the peaceful culture that shared the coast with the Canthans of old. They have aggressively taken back whole stretches of crystallized sea and petrified coastline from the humans, and make any journey through the Jade Sea even more perilous."

Kindly Krait

in Lore

Posted by: bullyrook.2165

bullyrook.2165

I think “good” Krait would simply be isolationist.

As in, they don’t attack others or invade, but they don’t let anybody get close. Maybe not “Kill on sight” but more “Hey, leave buddy. If you continue we’ll start poking you with our sharp objects”

Course, IIRC, Krait and Naga aren’t related at all, but Naga used to be good until the Jade wind happened (I forget if it drove some leaders insane or simply reduced their population enough to the point they got paranoid.)

But that would put them in the same boat as the Tengu, correct? We still have no real understanding of the Krait as we have never heard any substantial dialogs from them.