So I’m one of those crazy people that actually likes having a story in my games and what separates games from books is the ability to interact with and change that story as it develops. In the beginning the writers didn’t seem to have anything against player agency but over this past year it has definitely felt like the they not only don’t want it but is actively removing it from the game.
I first felt this when the devs removed the personality types from the Hero UI, but that could just mean it was hidden. Then we had the battle for LA. I understand development times and budget restrictions on things but some of the mechanics in that LS release were a slap in the face to player interaction. The most prominent one being the toxicity level in the city; no matter how much the players stopped or didn’t stop the toxic canisters from being released, the toxicity increased at the same measured rate. Why bother doing something if it doesn’t matter?
This has continued into the current LS season. The first two episodes were fairly linear and it could be forgiven as setting up the rest of the season. However, the third and fourth episodes really felt like we were on train tracks. (This is the story, there will be no deviations and you WILL like it) is how it felt. There wasn’t even an option for being charming, dignified or brutish in the dialogue trees. This is a problem.
One of the main sticking points for me, and many others it appears, is the scene with Taimi, her device, and Phlunt. This is a perfect example of no interaction, no player agency, and a time when it would have improved the feel of the episode immensely. The lack of it I can only assume is because the writers don’t want it in there because….something. Here is what I’d like to suggest:
Start incorporating choices and dialogue trees into the LS. In the scene with Taimi we could have 3 options.
*1. What you already wrote.
*2. You grab Taimi by the ear and hand over the device “for the greater good”
*3. You shove your greatsword so far up Phlunts kitten that he never sits down again then Taimi agrees to share her device with the Council.
The functional result is the same. The Council gets Taimis’ device and Phlunt goes to the summit. The difference is in the flavor text in how that happens and it makes players feel like they had an impact on what happens. The cost is maybe a couple hours extra programming and writing.
Given the scheduling you’ve adopted for LS episode releases and your development times for LS episodes you can even take this a step further. You’ve already created the code to track player inputs with the Evon/Kiel vote. Modify this system to track how many people chose what option and use this to refine further episodes. Ex:
*1. This would be a neutral change.
*2. This would be a positive change for future player interactions with the Asura Council. Maybe they refer to us a bit less as clueless bookah or say we more intelligence than the average skritt. IE, something other than pure condescending arrogance.
*3. This would be a negative change for future interactions with the council. Maybe they’re overly insulting next time we meet or they make us wait to see them or perform some menial task before they’ll consider things.
If you’re willing to let the players have a measure of control over the world then you can expand this concept to a 5 point scale (-2, -1, 0, 1, +2).
*-2. The Asuran Council is openly hostile towards you and tries to make your life hell when they talk to you.
*-1. The Council is insulting and antagonistic but generally willing to look in your general direction.
*0. Normal
*1. The Council sees that you aren’t a common bookah and listens to you…sometimes.
*+2. The Council actually talks to you and respects your opinion. Too bad you weren’t Asura or you might actually be intelligent.
Future LS episodes can give you a chance to modify these relations in either direction.
This would all be flavor text and wouldn’t change the functional direction of the story in any meaningful way but it makes things feel like they are changing.
I know from past interviews that you go through several iterations and brainstorming sessions to get the dialogue right, I’m betting at least some of those discarded ideas could be used for making this kind of thing work.
Is this something the LS team has considered? Willing to consider? If not, why? Is it really just too infeasible with your time/budget? Or something else? Please consider putting some form of agency back in the game. Without agency I might as well just read a book.