“Life’s a journey, not a destination.”
Level 30/40 discrepancy
“Life’s a journey, not a destination.”
If they are going to do anything about it they might as well make AC into a level 40 dungeon. The barter rewards can be put to level 40 for explorable as well. The NPE seems to have slowed down player development and if anyone is worried about new players getting scared away from the game then they should be worried by the AC explorable paths.
I really wish someone on the development team was on top of the analysis of the design changes. The impact of change often seems to be underestimated and not fully controlled.
(edited by Stooperdale.3560)
It also creates a discrepency with the letters sent to you throughout the personal story.
If I were them, I’d set all explorable modes to be level 80 (rebalanced of course) – this would give a better sense of end game via dungeons, create an ease of cross-dungeon balance in both difficulty and reward, and give sense to how the primary reward for a level 35 dungeon is level 80 exotics. Then I’d set up the story mode to be every 5 levels, going down from 80 with Arah. Thus:
80: Arah
75: HotW
70: CoE
65: CoF
60: SE
55: TA
50: CM
45: AC
This does make a slight level issue with HotW, and a bigger one with CoF, but with the entrances to both being easy to reach or always open (respectively), and most players not going to them at the recommended level, it’s not as big of an issue as the current story mess.
But they said they’re not really going to be touching the dungeons, so… shrug Opportunity lost, story confused.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.