Lore and Legendary Weapons

Lore and Legendary Weapons

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I’m not sure if this has already been discussed, my apologies if this is a duplicate topic, but I wanted to discuss the legendary weapons and their place in the lore… or lack there of…

This is something I never understood. Here we have a big world with a ton of lore and a lot of regular and exotic weapons have a bit of lore to it or a connection to the world of Guild Wars 2, but when it comes to legendary weapons they feel completely detached from the world and lore. They’re more like immersion-breaking e-troll weapons not worthy of the title “legendary” (with the exception of a few). Why?

I hate to bring up “that other MMO who’s still the #1 MMO on the market” but that game did it right. The legendary weapons in World of Warcraft all have a rich history and a line of previous owners. When you finally get all the pieces to reforge the legendary weapon you where hunting down you feel like super awesome. These legendaries are also actually hard to get and you’ll never see 10+ people using the same legendary on the same map (which is the case during an average boss fight in GW2, you’ll always see at least 10 people with a Twilight or a Sunrise). If you get a legendary in WoW, it’s actually legendary. The amount of people having the same weapon as you will be countable on 1 hand. This makes legendaries feel truly legendary.

Now I’m not saying that I want legendary weapons in GW2 to be more difficult to obtain (though I wouldn’t complain if this where to be the case), but I do wish the legendaries in GW2 actually had some lore behind them and a connection to the GW2 world.

What do you guys think?

(edited by LucosTheDutch.4819)

Lore and Legendary Weapons

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Posted by: Zaxares.5419

Zaxares.5419

I do agree with you in that it would be wonderful if the various Legendary weapons actually had some grounding in lore or history. (IMO, they should be legendary weapons on the same scale as the Scepter of Orr, or Shiro’s Blades, or Sohothin.)

But as to having them being actually super-ultra-rare among players? That I don’t agree with. I’ve always supported players being able to acquire the exact look they want for a reasonable amount of effort. Having items be made artificially scarce just to preserve “prestige” is something I find abhorrent. Besides, your character already isn’t “unique” from a lore perspective; we can’t ALL be the Slayer of Issormir, or the Commander of the Pact, or the one who finally killed Scarlet. We just have to accept these things with a wink and a nudge.

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I’m kind of torn on this. It’d be pretty sweet to have story behind them (maybe even enough to get me to try for one), but then, I think the lore is better off without rainbow-surfing unicorns and disco balls.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Lore and Legendary Weapons

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

but then, I think the lore is better off without rainbow-surfing unicorns and disco balls.

And that’s exactly what my post is about. Not only do the legendary weapons in GW2 not have any connection to the lore, they also feel completely disconnected from the game aesthetics-wise. Unicorn-shooting rainbows (get it, rain-bows, hahaha, not funny? okay…) and confetti-shooting clown pistols completely break immersion and feel more like troll weapons than actual legendary weapons.

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Posted by: Gnat.9405

Gnat.9405

A while ago there were some data mined items that were presumed to be lore books related to the weapons. The books were never implemented, so we don’t know. Presumably they were part of a scrapped design for the precursor crafting.

That is to say, there is possible lore. Now we will have to wait and see whether it is interesting history or shoehorned nonsense.