(edited by LucosTheDutch.4819)
Lore and Legendary Weapons
I do agree with you in that it would be wonderful if the various Legendary weapons actually had some grounding in lore or history. (IMO, they should be legendary weapons on the same scale as the Scepter of Orr, or Shiro’s Blades, or Sohothin.)
But as to having them being actually super-ultra-rare among players? That I don’t agree with. I’ve always supported players being able to acquire the exact look they want for a reasonable amount of effort. Having items be made artificially scarce just to preserve “prestige” is something I find abhorrent. Besides, your character already isn’t “unique” from a lore perspective; we can’t ALL be the Slayer of Issormir, or the Commander of the Pact, or the one who finally killed Scarlet. We just have to accept these things with a wink and a nudge.
I’m kind of torn on this. It’d be pretty sweet to have story behind them (maybe even enough to get me to try for one), but then, I think the lore is better off without rainbow-surfing unicorns and disco balls.
but then, I think the lore is better off without rainbow-surfing unicorns and disco balls.
And that’s exactly what my post is about. Not only do the legendary weapons in GW2 not have any connection to the lore, they also feel completely disconnected from the game aesthetics-wise. Unicorn-shooting rainbows (get it, rain-bows, hahaha, not funny? okay…) and confetti-shooting clown pistols completely break immersion and feel more like troll weapons than actual legendary weapons.
A while ago there were some data mined items that were presumed to be lore books related to the weapons. The books were never implemented, so we don’t know. Presumably they were part of a scrapped design for the precursor crafting.
That is to say, there is possible lore. Now we will have to wait and see whether it is interesting history or shoehorned nonsense.