(edited by Sublimatio.6981)
Major disappointment in HoT length. (SPOILER)
The world boss was essentially the physical manifestation of Mordremoth, and the boss we fight is essentially his mind. He himself.
Hmm…The pacing was good untill like Episode 13 or so, then we enter the next map, 2 missions, done. I expected a little bit more story and ~18 episodes in total. Maybe it’s just me, but I’d prefer a little bit longer welcome after 14th episode.
As for the fight itself, it was all right, but I was both dissapointed and shocked they haven’t used more Lovecraftian model instead of big troll. Nyarlathotep-inspired model would be much better IMO.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
I enjoyed it, but I agree it was short. I felt like it missed a lot of great lore opportunities.
I personally was hoping we’d find out what the deal with Malyck is. Where is his tree / where did he come from? Is that an abandoned storyline?
The fact that there was no epilogue is also VERY disappointing. It felt like they ran out of development time and couldn’t prioritize a non-gameplay related section. “OK, boss fight and personal story is DONE. Next project!” I’m hoping Living Story 3 will start with a trip to check on the Pale Tree and see what happened to it after Mordremoth died. I mean, wouldn’t we be curious? Especially Sylvari characters, who undoubtedly have figured out that their mother was actually some sort of Dragon Champion / minion factory? What happens now!?
For a sylvari based expansions it had so little to do with sylvari. I’m hoping that the living stories will fix that.
Tbh, this is a paid expansion. The story shouldn’t be the size of half a LS season. I expected lots of waypointing around the world, to queen, to pale tree, even to arah and durmand priory. I anticipated more nightmare court vs. mordremoth, even an alliance with Dreamers and NC. This story is so straightforward, flat, short and predictable.
I also hoped to see a living forgotten in Tarir or somewhere else. It isn’t even explained why the Forgotted have left the world.
Tbh, this is a paid expansion. The story shouldn’t be the size of half a LS season. I expected lots of waypointing around the world, to queen, to pale tree, even to arah and durmand priory. I anticipated more nightmare court vs. mordremoth, even an alliance with Dreamers and NC. This story is so straightforward, flat, short and predictable.
I also hoped to see a living forgotten in Tarir or somewhere else. It isn’t even explained why the Forgotted have left the world.
As a semi-major lore geek for Guild Wars I would be the happiest person alive if we actually get something like this. Traveling all over the world, talking to people of importance. Learn fascinating new stuff, twist after a twist. But no. Sadly everything is based in the Jungle and it all happened in like 1 day. Whole HoT timeline was a day if I am not mistaken. Maybe two. Correct me if I’m wrong though but it felt like that.
I was also expecting a lot from the story of a paid expansion but meh… when they try to serve many masters this is what happens. They try so hard to develop new stuff for general pve, pvp, wvwvw, story, fractals, elite specializations, masteries and so on that in the end it all feels unfinished… I’m sure that the story would have been better if they only gave focus to it, but they can’t. Not all of their player-base is interested in the story.
Tbh, this is a paid expansion. The story shouldn’t be the size of half a LS season. I expected lots of waypointing around the world, to queen, to pale tree, even to arah and durmand priory. I anticipated more nightmare court vs. mordremoth, even an alliance with Dreamers and NC. This story is so straightforward, flat, short and predictable.
I also hoped to see a living forgotten in Tarir or somewhere else. It isn’t even explained why the Forgotted have left the world.As a semi-major lore geek for Guild Wars I would be the happiest person alive if we actually get something like this. Traveling all over the world, talking to people of importance. Learn fascinating new stuff, twist after a twist. But no. Sadly everything is based in the Jungle and it all happened in like 1 day. Whole HoT timeline was a day if I am not mistaken. Maybe two. Correct me if I’m wrong though but it felt like that.
I was also expecting a lot from the story of a paid expansion but meh… when they try to serve many masters this is what happens. They try so hard to develop new stuff for general pve, pvp, wvwvw, story, fractals, elite specializations, masteries and so on that in the end it all feels unfinished… I’m sure that the story would have been better if they only gave focus to it, but they can’t. Not all of their player-base is interested in the story.
To be fair, the timeline is rather open to interpretation , however that has always been the case since the LS started.
So it is safe to asume that they threw the concept of tying anything to meassureable timeframe out of the window.
We are basicly just experiencing snippets of events in order how they happen.
That being said, context is still needed, more so if they open up plotholes.
If we asume that we run through the whole jungle, then I imagine that some time will pass. I also imagine our group to take a rest now and then (btw. i would have loved a szene were the characters just sit down and talk.).
Then we got Rytlock saying: “Ill talk about my new powers when we take a break.”
I dont believe for a second that he stayed up all the time and went on guard.
Actually Eir mentions that theyve been starved in their cages for days before you got there.
So not only does HoT not take place over one day…
You havent even left the Verdant Brink until several days have passed.
Tbh, this is a paid expansion. The story shouldn’t be the size of half a LS season. I expected lots of waypointing around the world, to queen, to pale tree, even to arah and durmand priory. I anticipated more nightmare court vs. mordremoth, even an alliance with Dreamers and NC. This story is so straightforward, flat, short and predictable.
I also hoped to see a living forgotten in Tarir or somewhere else. It isn’t even explained why the Forgotted have left the world.As a semi-major lore geek for Guild Wars I would be the happiest person alive if we actually get something like this. Traveling all over the world, talking to people of importance. Learn fascinating new stuff, twist after a twist. But no. Sadly everything is based in the Jungle and it all happened in like 1 day. Whole HoT timeline was a day if I am not mistaken. Maybe two. Correct me if I’m wrong though but it felt like that.
I was also expecting a lot from the story of a paid expansion but meh… when they try to serve many masters this is what happens. They try so hard to develop new stuff for general pve, pvp, wvwvw, story, fractals, elite specializations, masteries and so on that in the end it all feels unfinished… I’m sure that the story would have been better if they only gave focus to it, but they can’t. Not all of their player-base is interested in the story.
To be fair, the timeline is rather open to interpretation , however that has always been the case since the LS started.
So it is safe to asume that they threw the concept of tying anything to meassureable timeframe out of the window.
We are basicly just experiencing snippets of events in order how they happen.That being said, context is still needed, more so if they open up plotholes.
If we asume that we run through the whole jungle, then I imagine that some time will pass. I also imagine our group to take a rest now and then (btw. i would have loved a szene were the characters just sit down and talk.).
Then we got Rytlock saying: “Ill talk about my new powers when we take a break.”
I dont believe for a second that he stayed up all the time and went on guard.
Characters sitting down and actually talking for about 10 minutes after each mission or so would have been the perfect thing maybe.
And considering it won’t be skippable dialogue they should have made it that after you kill required stuff in the story, you get the reward and an option to leave the story instance if you are not interested. Those who are can actually stay after claiming the reward and listen between the conversations of the present NPC’s. That would have been a perfect way to fix what they made here, but we all know it will never happen.
Another interesting idea now would be if they actually made a 4th Guild Wars book just for this Jungle adventure. The exact same story but in depth, and maybe side things that happened outside of the scope of our player character. I’d actually read that even though I know the ending just for that extra lore/dialogue/explanations that they could put there.
Actually Eir mentions that theyve been starved in their cages for days before you got there.
So not only does HoT not take place over one day…
You havent even left the Verdant Brink until several days have passed.
Oh, you are actually right. I completely forgot she said that. Thanks for the reminder.
I feel that this story was rushed and perhaps in the next living story some questions will be answered. i would have loved to see what happened to Malyck after we see him in the personal story or even seen some forgotten since they did help make the Exalted.
Is everyone really hoping that the LS will fix things?
In my opinion thats a bad sign alltogether.
Ok, story was good, well paced and had some fun mechanics.
But yes it was sort, but given that the story was rather good I’m not sure if it isn’t a matter of not just wanting more because it’s good.
Otherwise I do feel that the story was pretty narrow, I’m extremely curious to learn more about the Elder Dragons, about the how and why, about the ancient history (i.e. pre-GW1), to learn more about the elder races etc. HoT has alot of interesting map mechanics, a pretty (if not particularly varied) sets of environments, but one area where my lore-fan-boy-ism was catered to is well in the lore. Oh sure they could have given the biconics a bit more fleshing out, a bit more character development, but that’s not really my thing, I’m perfectly fine with the story at present since none of the characters felt particularly wasted, out of place or whatever, and they all help to carry the plot along. But I don’t feel as if the expansion has added anything substantial to the lore, I don’t feel like the world of Tyria was expanded, I don’t feel like a lot of clarified or added. But yeah I guess I understand, most players probably don’t care about the lore as much as I do, so focusing more on mechanics and not story is understandable.
But that said, the story really wasn’t bad, sort yes but sort isn’t necessarily bad. It was better than S2 which was better than PS, so at least Anet is definitely getting better and better at telling their stories.
EDIT: oh yeah and I was kinda hoping for a giant dragon at the end myself, but I guess that’s fine as well.
(edited by CureForLiving.5360)
Oh well, I love GW2 lore, and loved previous stories, LS, and even PS. But with all my love I can say – this was waaaaay too short for an expansion with a whole Elder Dragon. Remembering how it was in personal story. We gathered allies, mustered strength, researched, built fortresses, there was steady progress in enemy territory, taking down enemy leutenants, and final assault.
Looking on what we got in HoT. All fleet is in pieces. Soilders in chaos, friendly forces minimal. Heroes are missing, taken by an enemy. And there our Destiny Edge v2.0 marches straight on.
Almost without any research – Rata Novus scouting got us almost nothing, except vague “All elder dragons have a weakness”. You dont say!
Almost without any allies. Frogs are just kind of “lets trade – you help us, we help you” x2. Exalted just taken egg from commander. Thats all. No ancient relics, no enchanted armors to help our forces in the fights, no useful knowledge. Nothing. Okay.
And here we are, standing before half-consumed Traherne, who suddenly got twice as big. And here comes straight rip-off from Destiny’s Edge book. Lets just jump into Mordremoth’s mind (who is also master of mind-manipulation himself) with 1 or 2 possible betrayers (Caithe and Canach). And after some mumbo-jumbo with rifts (what the hell is it? where did these come from?) your typical Mordremoth is defeated.
I literally facepalmed all over after the end of HoT story.
A word about locations design. Its like best part of the game for me. Just so godly wonderful. This trunk-like final area was such a sight from afar… just wow.
But story-writing become considerably worse, if you ask me. There was just no “soul” and light humor, which was in previous episodes (I mean LS and PS).
Yes, the reality rift stuff was extremely stupid and something I didn’t expect from tyria lore. The whole fight with his mind was cheesy and cringy. And we didn’t get to see his full body and kill his full body like with zhaitan.
I’m gonna be completely honest now, and I didn’t think I’d ever say this, but killing Zhaitan was more fun, immersive and spectacular than killing Mordremoth. With Zhaitan I actually felt like winning, killing the dragon (although by stupid asura laser gun, which is another joke). I could see with my own eyes when Zhaitan’s whole body fell down dead.
Tbh, this is a paid expansion. The story shouldn’t be the size of half a LS season. I expected lots of waypointing around the world, to queen, to pale tree, even to arah and durmand priory. I anticipated more nightmare court vs. mordremoth, even an alliance with Dreamers and NC. This story is so straightforward, flat, short and predictable.
I also hoped to see a living forgotten in Tarir or somewhere else. It isn’t even explained why the Forgotted have left the world.
Pretty much this, except for the living forgotten in Tarir part.
I expected us to take a detour after rescuing DE to go and stop anti-sylvari revolts in LA, to form new alliances with the Nightmare Court to rebuild the Pact, to question the Pale Tree on the revelation, to find out what’s so kitten important about the egg.
Instead, we get a rather straightforward and kill-all-main-characters storyline with too little screentime to our friends, too many Pact survivors for the so-called decimated Pact, and too fast of a revelation to how to kill Mordremoth (“Mordremoth is everywhere.” “So we’ll take the fight to his mind, inside the Dream!” – despite the fact that the Dream was stated to be protection against Mordremoth and not Mordremoth’s mind/domain as the final story instance says), and one hell of a cliffhanger with the egg.
I was expecting something more in the story.
The open world zones are great – mostly – and the mechanics are superb. But the story was short, I felt like the Pact got grounded and nothing more – too many camps of survivors – and it feels like all the bringing up of the Mordrem Guard and “sylvari are dragon minions” was 100% irrelevant to the actual plot. The Mordrem Guard felt no more smarter than the Orrian Risen.
Non-Mordrem Guard Mordrem are to the standard risen as the Mordrem Guard are to Orrian risen. Yet they were promoted as this “new thing for the Pact to face”. Their “fallen foes become their enemies” and “the sylvari can turn at any moment” yet I never got that later part. “The Mordrem Guard are not mindless” yet there was practically no conversation – except with Faolain, who actually looks like a corrupted sylvari unlike the Mordrem Guards or the three commanders who couldn’t possibly resemble their sylvari selfs.
And as complex and fun as the final fight was, it didn’t really feel like a fight against an Elder Dragon.
This isn’t to say it wasn’t bad. It was good, actually. Especially mechanics, voice acting, art, music, and individual story step writing. But as a while the story felt like a rush – and I wasn’t even rushing through mastery farming or the like. I was taking my time. It felt like we were just “okay onto the next thing” which the Personal Story had an issue with – once a chapter passed, we’re onto the next unrelated thing.
Overall:
It was good, but it didn’t live up to expectations set by ArenaNet. Again.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
I must add, Braham is with us since 2013 and I didn’t see him even ONCE transform into bear/etc. I don’t feel a norn from him at all, only a dumb ogre with mace. It’s terrifying how Anet implemented norns in gw2. As a gw1 player I’m very disappointed.
Tbh, this is a paid expansion. The story shouldn’t be the size of half a LS season. I expected lots of waypointing around the world, to queen, to pale tree, even to arah and durmand priory. I anticipated more nightmare court vs. mordremoth, even an alliance with Dreamers and NC. This story is so straightforward, flat, short and predictable.
I also hoped to see a living forgotten in Tarir or somewhere else. It isn’t even explained why the Forgotted have left the world.Pretty much this, except for the living forgotten in Tarir part.
I expected us to take a detour after rescuing DE to go and stop anti-sylvari revolts in LA, to form new alliances with the Nightmare Court to rebuild the Pact, to question the Pale Tree on the revelation, to find out what’s so kitten important about the egg.
Instead, we get a rather straightforward and kill-all-main-characters storyline with too little screentime to our friends, too many Pact survivors for the so-called decimated Pact, and too fast of a revelation to how to kill Mordremoth (“Mordremoth is everywhere.” “So we’ll take the fight to his mind, inside the Dream!” – despite the fact that the Dream was stated to be protection against Mordremoth and not Mordremoth’s mind/domain as the final story instance says), and one hell of a cliffhanger with the egg.
I was expecting something more in the story.
The open world zones are great – mostly – and the mechanics are superb. But the story was short, I felt like the Pact got grounded and nothing more – too many camps of survivors – and it feels like all the bringing up of the Mordrem Guard and “sylvari are dragon minions” was 100% irrelevant to the actual plot. The Mordrem Guard felt no more smarter than the Orrian Risen.
Non-Mordrem Guard Mordrem are to the standard risen as the Mordrem Guard are to Orrian risen. Yet they were promoted as this “new thing for the Pact to face”. Their “fallen foes become their enemies” and “the sylvari can turn at any moment” yet I never got that later part. “The Mordrem Guard are not mindless” yet there was practically no conversation – except with Faolain, who actually looks like a corrupted sylvari unlike the Mordrem Guards or the three commanders who couldn’t possibly resemble their sylvari selfs.
And as complex and fun as the final fight was, it didn’t really feel like a fight against an Elder Dragon.
This isn’t to say it wasn’t bad. It was good, actually. Especially mechanics, voice acting, art, music, and individual story step writing. But as a while the story felt like a rush – and I wasn’t even rushing through mastery farming or the like. I was taking my time. It felt like we were just “okay onto the next thing” which the Personal Story had an issue with – once a chapter passed, we’re onto the next unrelated thing.
Overall:
It was good, but it didn’t live up to expectations set by ArenaNet. Again.
I agree with almost all of your issues with the story except for the relevance of Sylvari being dragon minions. Canach was a big reminder of this throughout the story and his struggle made me admire his character. By the end of the story, I actually felt more invested in his character than any of the others. Also, Trahearne being Sylvari was key for us to be able to defeat Mordremoth. I think they could have explored racism towards Sylvari a lot more though.
Also, I’m surprised you had such high expectations of the story. I’ve always liked the lore, but the stories themselves have been pretty universally bad IMO. While HoT story wasn’t anything special, I was actually pleasantly surprised. I’d love Anet to do a story thatisn’t so straightforward in the future, but I kind of doubt that’ll ever happen. Either they don’t want to put in the effort, simply can’t pull it off, think their player base is too dumb to handle it, or some combination of the three.
Ok I think the story was ok, but certainly not as good as the Zhaitan one.
The Zhaitan war has clear progress, you assemble army, you march into Orr, dismantle its army and navy with your forces and tactics, you study the dragon’s champions to deliver blow against it. Just the final battle was not designed well and most of the characters were bland. As for the war against Mordremoth, your team has better characterization, but the overall story structure was not good enough. Starting from the Living Story Season 2, you don’t really make progress, just keep solving mystery after mystery, doing research after research and most of these didn’t even give you useful info against Mordremoth, it just gave some brief info about the Elder Dragons or even totally useless info like “All Elder Dragons have weakness” but doesn’t tell you what it is. In the end you just suddenly got into the mind of Mordremoth and beat it for good. Other than that you just carry the eggs and rescue EoD. It turns out that the egg has no use against Mordremoth at all, it just absorb the energy after its death to keep the balance. Then why did Anet let it play such a huge part, if it’s not going to make effort on Mordremoth?
In the end, you go into Mordremoth’ mind through Trahearne and kill it in its mind since it’s the only way. You fight a dinosaur like drake, since the fight is still horribly glitched, I don’t think it’s designed better than Zhaitan.
Also, why does Anet hate female Norn so much?! We lost quite a few female norn in the Zhaitan war, and now we lost Eir, good.
I don’t think it mostly has anything to do with the length, it’s the focus.
We got a whole season of living story season plus 16 chapters, but a lot of them were wasted in pointless researches and the stupid egg, so of course we lack of the process in the war against Mordremoth.
Tbh, this is a paid expansion. The story shouldn’t be the size of half a LS season. I expected lots of waypointing around the world, to queen, to pale tree, even to arah and durmand priory. I anticipated more nightmare court vs. mordremoth, even an alliance with Dreamers and NC. This story is so straightforward, flat, short and predictable.
I also hoped to see a living forgotten in Tarir or somewhere else. It isn’t even explained why the Forgotted have left the world.Pretty much this, except for the living forgotten in Tarir part.
I expected us to take a detour after rescuing DE to go and stop anti-sylvari revolts in LA, to form new alliances with the Nightmare Court to rebuild the Pact, to question the Pale Tree on the revelation, to find out what’s so kitten important about the egg.
Instead, we get a rather straightforward and kill-all-main-characters storyline with too little screentime to our friends, too many Pact survivors for the so-called decimated Pact, and too fast of a revelation to how to kill Mordremoth (“Mordremoth is everywhere.” “So we’ll take the fight to his mind, inside the Dream!” – despite the fact that the Dream was stated to be protection against Mordremoth and not Mordremoth’s mind/domain as the final story instance says), and one hell of a cliffhanger with the egg.
I was expecting something more in the story.
The open world zones are great – mostly – and the mechanics are superb. But the story was short, I felt like the Pact got grounded and nothing more – too many camps of survivors – and it feels like all the bringing up of the Mordrem Guard and “sylvari are dragon minions” was 100% irrelevant to the actual plot. The Mordrem Guard felt no more smarter than the Orrian Risen.
Non-Mordrem Guard Mordrem are to the standard risen as the Mordrem Guard are to Orrian risen. Yet they were promoted as this “new thing for the Pact to face”. Their “fallen foes become their enemies” and “the sylvari can turn at any moment” yet I never got that later part. “The Mordrem Guard are not mindless” yet there was practically no conversation – except with Faolain, who actually looks like a corrupted sylvari unlike the Mordrem Guards or the three commanders who couldn’t possibly resemble their sylvari selfs.
And as complex and fun as the final fight was, it didn’t really feel like a fight against an Elder Dragon.
This isn’t to say it wasn’t bad. It was good, actually. Especially mechanics, voice acting, art, music, and individual story step writing. But as a while the story felt like a rush – and I wasn’t even rushing through mastery farming or the like. I was taking my time. It felt like we were just “okay onto the next thing” which the Personal Story had an issue with – once a chapter passed, we’re onto the next unrelated thing.
Overall:
It was good, but it didn’t live up to expectations set by ArenaNet. Again.
Pretty accurate analysis. It was very enjoyable storytelling, but it never felt like a war against Mordremoth, just a band of 6 ppl going to save their friends and killing an Elder Dragon en route, almost as a side effect.
As an expansion story, it needed a huge amount more story per map. For example fhen you arrive in Dragons Stand, it immediately ports you to the South at the start of the story, removing any sense of journey through what should be the most dangerous land of all.
Oh well, I love GW2 lore, and loved previous stories, LS, and even PS. But with all my love I can say – this was waaaaay too short for an expansion with a whole Elder Dragon. Remembering how it was in personal story. We gathered allies, mustered strength, researched, built fortresses, there was steady progress in enemy territory, taking down enemy leutenants, and final assault.
Looking on what we got in HoT. All fleet is in pieces. Soilders in chaos, friendly forces minimal. Heroes are missing, taken by an enemy. And there our Destiny Edge v2.0 marches straight on.
I think largely the problem there is that the personal story needs to be mixed with the map stories. If we only go by the personal story then yes we never really see us gathering allies, building fortresses and having a steady process into enemy territory. However when you play the PvE maps and go through them you very much take part in gathering Pack troops, building a foothold in the jungle, helping the Mursaat to fight off the Mordrem, pushing towards Mordy etc.
I think that might be the problem, the personal story felt too separated from the pve map stories. The same thing occurs in Orr to be honest, a lot of war and zhaitan and pushing towards Arah isn’t done in the personal story, but at least some of it is presented in the personal story.
of course we did do a lot of research during S2, so we probably shouldn’t view PS2 in a vacuum.
I expected us to take a detour after rescuing DE to go and stop anti-sylvari revolts in LA, to form new alliances with the Nightmare Court to rebuild the Pact, to question the Pale Tree on the revelation, to find out what’s so kitten important about the egg.
I hope so much that S3 will touch on this. I can sort of understand why we didn’t WP aroudn the world, one of the things I found a bit unrealistic (probably not the right word) about S2 was exactly the fact that one moment we’re in Dry Top, then at the Priory, then in the Shiverpeaks etc. Technically lore wise WPs are a thing, but with so much jumping around it kinda a bit odd. So I can understand why they focused the story largely in Magus Falls. But hopefully with S3 we can focus on events outside of Magus Falls. Likely with soldiers returning from the battle with Mordremoth word will get out, hostilities against the Sylvari will flair up. Wit Faolain dead things are probably a bit rough for the nightmare court, and clearly with Trahearne dead and so much of the Pact dead and destroyed we’re going to need to rebuild it.
It no longer makes much sense for there to be any sylvari reprucussions. Mordy being defeated releases control and prevents any further corruption. Considering how insanely quick we took him down after entering the jungle, it is likely most of Tyria never even noticed the “turning”.
Much potential was lost with all the hype of Sylvari turning against everyone and then doing so little with it.
The only thing I feel ArenaNet met expectations on that were made so high from all the hyping was the Exalted. In terms of story/lore, that is.
Of course, I never wanted the Exalted to be mursaat so I’m sure many will disagree there.
Rata Novus has also been great, but it was not hyped up at all. A full mystery to discover and I thank ArenaNet for that. Should consider that more often.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
It no longer makes much sense for there to be any sylvari reprucussions. Mordy being defeated releases control and prevents any further corruption. Considering how insanely quick we took him down after entering the jungle, it is likely most of Tyria never even noticed the “turning”.
Big and fundamental problem with your reasoning there, people aren’t reasonable. Besides did all the Modrem Guard and corrupted Sylvari suddenly become good again? Can anyone be sure? Also chronologically a lot of the events could have occurred while we were in the jungle, so when we arrive at LA or Divinity’s Reach the Sylvari relations could have already broken down and we see the aftermath and need to deal with that.
The only thing I feel ArenaNet met expectations on that were made so high from all the hyping was the Exalted. In terms of story/lore, that is.
Of course, I never wanted the Exalted to be mursaat so I’m sure many will disagree there.
Rata Novus has also been great, but it was not hyped up at all. A full mystery to discover and I thank ArenaNet for that. Should consider that more often.
To be honest. I thought they were a waste. An unneccessary introdurction to an convoluted “master plan”.
Yay, we have an golden army, made of the stuff the dragons want all for Glints great revenge plot.
Don`t know, but I see them becomign a thread in the future. Either as glints eggs minions or as its foodsource.