(edited by Nilkemia.8507)
Marjory's weapons.
From what we heard about Mendel in the last couple weeks, I am 90% sure that Marjory found a way to get back in touch with his ghost after the short story we read. This is not at all lore-breaking, nor does it require suspension of disbelief- our characters do exactly that in the personal story. As to what’s up with the weapons, there are any number of reasonable answers available, depending on how the other open questions surrounding Mendel are themselves answered.
So, these were apparently given to Marjory by that ghost boy (entrusted to her, whatever) in her short story…
Except they weren’t. I went back and read that story again. Their conversation was barely such: he had only described what he saw and was about to say who had him killed before being cut off and sent to the Mists.
https://www.guildwars2.com/en/news/marjorys-story-the-last-straw-part-2/
There you can see for yourself…unless they edited it by now or something.
And anyway, saying that these weapons supposedly belonged to “Mendel” just raises more questions instead of answers.
1) So this random dead kid who Marjory’s never met just happens to have a axe and dagger that not only fit Marjory quite well, but also have a design and visual effects almost on par with Ascended/Legendary weapons? Pardon me if my suspension of disbelief is a bit malfunctioning right now. I guess he could’ve been a necromancer as well, but it’s never specified, so…(shrugs)
2) How did he give/entrust the weapons to her? He was dead already! Did he just get them from the Bank in between the Mists and teleport them back to reality where Marjory was?
3) How did Marjory know his name? She’s a necromancer, not a mesmer. Can she read the minds of the dead? If she could figure out his name without being told by him first, then she could just look into his soul or whatever to figure out what he saw and who killed him.
Sigh. Maybe I’m just too critical right now. But these things don’t really make much sense and it bothers me a little.
It also makes me wonder how well the Living Story teams are actually communicating with each other when I’m seeing inconsistencies in the new lore they’re putting in.
And having this “Marjory got these cool weapons from a ghost boy she saw killed” just feels pointlessly tacked on. They could’ve been ancestral weapons like Kasmeer’s staff was, and it would’ve made more sense. Eh..oh well.
I think you’re being a bit too critical. The weapons may have been passed down to him from someone else, someone who was far more skillful and warranted having legendary/like weapons.
Secondly, who is to say that the ghost boy actually handed the weapons to Marjory? Perhaps he led her to a grave where they were buried, or a tome, or a chest?
The third point relates to the bolded third point that you made. Marjory is not a mesmer; she is a necromancer. The part that you conveniently look over is the fact that necromancers specialize in death magic, communing with the dead, and raising the dead. It does not seem like a leap of faith that Marjory would have some skill with communicating with ghosts. That’s just my take on it though.
Leader of The Hardcore Caravan [HC] – Blackgate
http://thehardcorecaravan.shivtr.com/
Warning: Wall of text. T.l.d.r. version below.
From what we heard about Mendel in the last couple weeks, I am 90% sure that Marjory found a way to get back in touch with his ghost after the short story we read.
That would work, although it’s never said or implied anywhere that she managed to get back in touch with his spirit. (Whatever spell that "magic-for-hire guy used seemed to be meant to kill ghosts or banish them to the Mists permanently. If she could just contact him again, why didn’t he just kill her too?)
I think you’re being a bit too critical. The weapons may have been passed down to him from someone else, someone who was far more skillful and warranted having legendary/like weapons.
Secondly, who is to say that the ghost boy actually handed the weapons to Marjory? Perhaps he led her to a grave where they were buried, or a tome, or a chest?
The third point relates to the bolded third point that you made. Marjory is not a mesmer; she is a necromancer. The part that you conveniently look over is the fact that necromancers specialize in death magic, communing with the dead, and raising the dead. It does not seem like a leap of faith that Marjory would have some skill with communicating with ghosts. That’s just my take on it though.
The weapons being passed down to Mendel beforehand would make sense..too bad they didn’t bother to say that when making up the short story/weapon story.
Again, them being buried somewhere and having him lead her to them also is a good point…if she managed to get back in contact with him as Aaron Ansari implied.
So far, no source that I know of(in-game or not) has implied such. And if she did get back in contact with him, he’d tell her who killed him, then she could tell us so we could help her….right?
And finally….as I pointed out, she somehow knows his name without him telling her at all. So…she can know the names of the dead she raises without them telling her? Seems more like mind-reading to me there. Something that mesmers do.
Regardless, thanks for the feedback. Those are still good ideas that they could’ve used to flesh out this story. It feels like this should’ve had it’s own Living Story, instead of all that Invasive Weed garbage, or Tequatl becoming less fun.
T.L.D.R? version.
Good ideas, but the story’s still inconsistent as of now. Thanks for feedback though. This should’ve had it’s own Living Story instead of that annoying weed.
(edited by Nilkemia.8507)
I do agree that it chafes when Anet makes us fill in the blanks in their own stories, and it has happened often enough of late that it’s rubbing me raw. I guess the point that I’m trying to make is that it could all logically work out, and since this is Anet’s (imo poorly implemented) idea of a ‘mystery’, they will probably eventually fill in most of those holes and make the whole story work… it’ll just take a few months, maybe a year.
The whole giving weapons did make my eyebrow raise. But! On your three points specifically.
- Family heirloom weapons is not uncommon, they were likely such with fitting appearance being coincidence as well as the whole visual effect claim you made – it’s not like such are limited to legendaries and ascended fear after all. There are many exotics with visual effects and even some rare and fines!
- “I have weapons, kept away at such and such. I’d like you to have them and take revenge for me with them.” You don’t need to hand something over to give them away. This argument holds no water whatsoever.
- Go reread the story, mainly part 1. She knows his name from her orders with the Ministry Guard to find him and bring him in for questioning.
After that, I would argue that she likely summoned his spirit from the Mists later, something necromancers are known since gw1 to be quite capable of. Though it does take concentration and is risky as it draws other creatures from the Underworld.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Maybe the weapons didn’t glow or have wiggle tail/ effects until she touched them or something. Or maybe he bought them off the TP like you can do with legendaries.