Mord war is not as convincing as Zhaitan's

Mord war is not as convincing as Zhaitan's

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Posted by: Slowpokeking.8720

Slowpokeking.8720

It didn’t lack of length, but lack of focus. Too many time was wasted on that egg, which almost had 0 effort in the war, it only has some use after Mordremoth was down. Most of the researches didn’t have much use either, especially the “every dragon has a weakness” was such a joke after a long journey in this ancient city. The Zhaitan war was much better, we are making progress all the way, just the final battle was boring.

Mord war is not as convincing as Zhaitan's

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I think the issue with the end of the personal story is that once you enter Dragon’s Stand you’re prompted into an instance which takes you across half the zone to the very ending, and when you leave said instance you’re not back in the map but an open instance where you access the final instance.

Basically, you never witness the “true battle” before you fight Mordremoth itself. With Zhaitan, not only was there the huge Pact fleet in the distance while you were battling risen, but before Victory or Death you were constantly pushed towards events in three warzone zones – rather than just one. While all four maps have their own meta and world bosses to deal with, Tangled Depths is dealing with Chak not Mordrem, and the other two are more of defense or “kill these random dudes” events. There was no equivilant to Orr’s taking of the temples or the gates of Arah – except for the Mouth of Mordremoth. Which, again, the story presses you to avoid the Mouth of Mordremoth fight. And that removes the feel of an epic battle before Mordremoth’s fight.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Mord war is not as convincing as Zhaitan's

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Posted by: Randulf.7614

Randulf.7614

I think the issue with the end of the personal story is that once you enter Dragon’s Stand you’re prompted into an instance which takes you across half the zone to the very ending, and when you leave said instance you’re not back in the map but an open instance where you access the final instance.

Basically, you never witness the “true battle” before you fight Mordremoth itself. With Zhaitan, not only was there the huge Pact fleet in the distance while you were battling risen, but before Victory or Death you were constantly pushed towards events in three warzone zones – rather than just one. .

This is precisely how I felt. It was too rushed to get you to the end.

Mord war is not as convincing as Zhaitan's

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Posted by: Slowpokeking.8720

Slowpokeking.8720

I think the issue with the end of the personal story is that once you enter Dragon’s Stand you’re prompted into an instance which takes you across half the zone to the very ending, and when you leave said instance you’re not back in the map but an open instance where you access the final instance.

Basically, you never witness the “true battle” before you fight Mordremoth itself. With Zhaitan, not only was there the huge Pact fleet in the distance while you were battling risen, but before Victory or Death you were constantly pushed towards events in three warzone zones – rather than just one. While all four maps have their own meta and world bosses to deal with, Tangled Depths is dealing with Chak not Mordrem, and the other two are more of defense or “kill these random dudes” events. There was no equivilant to Orr’s taking of the temples or the gates of Arah – except for the Mouth of Mordremoth. Which, again, the story presses you to avoid the Mouth of Mordremoth fight. And that removes the feel of an epic battle before Mordremoth’s fight.

Not just that, we were indeed studying Zhaitan and his champions’ weakness through the way, the research indeed found us useful stuff against it. But most of the Mordremoth research give stupid results.

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Posted by: Argon.1563

Argon.1563

I also disliked the fact 90% of the storyline was “I must save my friends! Help Zojja, Logan and Trehearne!”

You don’t see the leaders of military forces like Smodur and Jennah worrying about individuals, so why would the commander? The 3 captives in question aren’t even that influential. Zojja, the mute Elementalist who can only use Air Magic, Logan, the ship-fodder for RytlockXLogan, and Trehearne, the walking vegetable that 90% of the GW2 community collectively has a vendetta against. What would I get out of rescuing those 3?

I would’ve much rathered the Dragon’s Stand instances to be about pushing through Mordremoth’s defences to kill him, himself, rather than focusing just on getting Zojja, Logan and Trehearne back. The Mordremoth battle at the end felt very much like “Oh, well im here now. Might as well kill him.”

Mord war is not as convincing as Zhaitan's

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Posted by: Jaken.6801

Jaken.6801

I don`t mind us going out and search for DE, as they are proven to be valuable assets, however the lack of coordiantaion with the rest of the war effort inside the story, feels weird.
I know they wanted to tell the story with the map battles and effort there, but in the end, we just have several disjointed stories, that never actually feel like they influence each other.

Which they should. Not in a way that one is hold back, but in the way that they reference each other.

The PS could have pushed you into the area, where you are organize the whole war effort and then have you back on your quest.

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Posted by: Slowpokeking.8720

Slowpokeking.8720

I don`t mind us going out and search for DE, as they are proven to be valuable assets, however the lack of coordiantaion with the rest of the war effort inside the story, feels weird.
I know they wanted to tell the story with the map battles and effort there, but in the end, we just have several disjointed stories, that never actually feel like they influence each other.

Which they should. Not in a way that one is hold back, but in the way that they reference each other.

The PS could have pushed you into the area, where you are organize the whole war effort and then have you back on your quest.

We wasted too much time on that stupid egg.

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Posted by: Farzo.8410

Farzo.8410

Seeing the load screen for Dragon’s Stand I actually thought you would see Mordremoth’s head towards the sea, like him being a giganormous turtle kind of dragon with the jungle being his body. But nope…

That head exists nowhere.

(IB4 people comment final meta even fight in the zone)

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Posted by: Kalavier.1097

Kalavier.1097

I also disliked the fact 90% of the storyline was “I must save my friends! Help Zojja, Logan and Trehearne!”

You don’t see the leaders of military forces like Smodur and Jennah worrying about individuals, so why would the commander? The 3 captives in question aren’t even that influential. Zojja, the mute Elementalist who can only use Air Magic, Logan, the ship-fodder for RytlockXLogan, and Trehearne, the walking vegetable that 90% of the GW2 community collectively has a vendetta against. What would I get out of rescuing those 3?

edit: I will say, so far though, we seem pretty disconnected from the various pact forces. I do KINDA wish there was something more of a home base (or instanced basecamp) like fort trinity (smaller and more field fort that the Pact seems to excel at though) that players could gather in/sell loot/see pact forces regroup in. At the moment it seemed like my commander freed the one prison camp, waves vaguely in an eastern direct and went “RUN THAT WAY. REACH CAMP.” :P
I would’ve much rathered the Dragon’s Stand instances to be about pushing through Mordremoth’s defences to kill him, himself, rather than focusing just on getting Zojja, Logan and Trehearne back. The Mordremoth battle at the end felt very much like “Oh, well im here now. Might as well kill him.”

Having only just dropped the egg off in the city, it strikes me as more like rescuing heros that could have massively deadly effects if turned against us.

Also, how is Zojja the “mute elementalist who only uses air”? That doesn’t make sense at all. Also, focusing on one area of magic is completely reasonable within lore terms.

And Traehearne… most of the hate against him I see tends to be silly. :P Also ties into this completely irrational, 110% silly, crazy idea that because some players hate Traehearne, the ENTIRE UNIVERSE MUST. “Why would I go rescue him?” Sure, you hate him. But the Pact does NOT. The Commander (the canon one) DOES NOT.

(edited by Kalavier.1097)

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Posted by: Harper.4173

Harper.4173

I think the issue with the end of the personal story is that once you enter Dragon’s Stand you’re prompted into an instance which takes you across half the zone to the very ending, and when you leave said instance you’re not back in the map but an open instance where you access the final instance.

Basically, you never witness the “true battle” before you fight Mordremoth itself. With Zhaitan, not only was there the huge Pact fleet in the distance while you were battling risen, but before Victory or Death you were constantly pushed towards events in three warzone zones – rather than just one. .

This is precisely how I felt. It was too rushed to get you to the end.

Not only did it feel rush the proportions are all wrong.

There is no huge fight against Mordremoth – the fleet is broken – the survivors scattered and unorganized.
Where do they get supplies? How many died? how many left?

If anything – Mordremoth seems to be more dangerous than Zaithan – he took down the fleet instantly – but then seem to be completely inept. How does this even happen?

First he goes all super powerful and basically 1shots the fleet only to be unable to pick off the scattered, scared and starving survivors that made it out alive out of those burning wrecks.

A lot of it makes very little sense.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Argon.1563

Argon.1563

Having only just dropped the egg off in the city, it strikes me as more like rescuing heros that could have massively deadly effects if turned against us.

Also, how is Zojja the “mute elementalist who only uses air”? That doesn’t make sense at all. Also, focusing on one area of magic is completely reasonable within lore terms.

And Traehearne… most of the hate against him I see tends to be silly. :P Also ties into this completely irrational, 110% silly, crazy idea that because some players hate Traehearne, the ENTIRE UNIVERSE MUST. “Why would I go rescue him?” Sure, you hate him. But the Pact does NOT. The Commander (the canon one) DOES NOT.

The comment on Zojja is a reference to how she was mute for the vast majority of LS1 and LS2, because ArenaNet couldn’t book her voice actress due to her being busy with other projects. and ive never seen Zojja use anything other than Air Magic, so I just assumed she doesn’t have the ability to change Attunements on a mechanical basis.

and yes, everyone hates Trehearne. Didn’t you get the memo at the meeting where the entire GW2 community decided to conspire against him? The Pact Commander was there as well.