Mordremoth' true weakness is fire?
Many of its minions are also utilizing fire as part of itself. Such as the Mordrem Mounts, Mordrem Wyverns, or Flame-touched Husks.
It’s a hit-and-miss thing.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I did notice something interesting in the final battle instance that I think you would find interesting. When the PC stomps Mordremoth, your character lights up with the divine fire from the end of season 2. This could just be just an effect showing that your character is more powerful than usual, but it would be interesting.
However, there is sadly no evidence show that his minions are more vulnerable to fire.
Fire damage is a powerful condition-learned this the hard way-already. As far as I know there are no specific weaknesses ingame. Ice elementals don’t melt when burnt, and fire elementals don’t die very quickly when doused. Husks are more vulnerable to conditions though. Maybe divine fire is his main weakness, maybe not but that could be a something interesting.
Signing off.
I did notice something interesting in the final battle instance that I think you would find interesting. When the PC stomps Mordremoth, your character lights up with the divine fire from the end of season 2. This could just be just an effect showing that your character is more powerful than usual, but it would be interesting.
However, there is sadly no evidence show that his minions are more vulnerable to fire.
Fire damage is a powerful condition-learned this the hard way-already. As far as I know there are no specific weaknesses ingame. Ice elementals don’t melt when burnt, and fire elementals don’t die very quickly when doused. Husks are more vulnerable to conditions though. Maybe divine fire is his main weakness, maybe not but that could be a something interesting.
Signing off.
In the Mouth fight, the motor rocket will deal more damage to it. Also in quite a few story encounters, you need to use flamethrower/bomb to kill the tendrils, which is part of it.
You have a good point.
So what we should have done is go back to the Shiverpeaks and go underground while wearing mordrem outfits and goad the destroyers into attacking thinking we are minions of Mordy, then get Primordus to attack Mordy and kill him off
“Beware he who would deny you access to information,
for in his heart he dreams himself your master.”
Fire is used against Mordrem in only one story instance, Prisonerso f the Dragon, which uses special highly combustive grenades.
Then there is an adventure in Verdant Brink with a flamethrower.
All in all, two cases of using fire to fight Mordrem.
We also see cases ofu single herbicide. Aka poison. There’s also preservation magic (what the Exalted claim to use), chak, and brute force all being used effectively against Mordremoth.
Are those also his weaknesses?
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
Fire is used against Mordrem in only one story instance, Prisonerso f the Dragon, which uses special highly combustive grenades.
Then there is an adventure in Verdant Brink with a flamethrower.
All in all, two cases of using fire to fight Mordrem.
We also see cases ofu single herbicide. Aka poison. There’s also preservation magic (what the Exalted claim to use), chak, and brute force all being used effectively against Mordremoth.
Are those also his weaknesses?
Tracking the aspect masters also let you use flamethrower to clear the mordrem, the Mouth of Mordremoth takes extra damage from the mortar.
Mortars are physical force just as much as they are explosions. Depending on what’s loaded.
Still that’s not many cases of common fire and almost all are fairly negligible difference between using these fire and using standard attacks.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Mortars are physical force just as much as they are explosions. Depending on what’s loaded.
Still that’s not many cases of common fire and almost all are fairly negligible difference between using these fire and using standard attacks.
Mortars were loaded with bombs, which contains a lot of fire damage.
There are enough to show it is weak against fire, just that we didn’t have to use fire everytime.
I disagree. We see just as many fire resistant situations as we see fire weakness cases.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I’d take worse wounds from an exploding mortar shell than I would from being struck by an arrow. Does that leave me with a particular weakness to fire? Or does it just mean explosives are typically stronger?
I’d take worse wounds from an exploding mortar shell than I would from being struck by an arrow. Does that leave me with a particular weakness to fire? Or does it just mean explosives are typically stronger?
We don’t just shoot arrow, we put all the damages on it, dark magic, elemental damage and all other stuff. Yes, of course fire could do huge damage against humans.
There are several examples of Mordremoth’ minions/body parts take more damage or only take damage from fire.
And, like has been said, there are several examples when they don’t take damage from fire – who have fire resistance.
Just as there are examples when they take more damage from other thinks.
The case of mortars dealing more damage against the Mouth of Mordremoth is just a case of using a more powerful weapon – and yes, I would argue that those mortar explosions are stronger than the standard weaponry and spells of our PCs. We don’t go around carrying mini-nukes, after all.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
And, like has been said, there are several examples when they don’t take damage from fire – who have fire resistance.
Just as there are examples when they take more damage from other thinks.
The case of mortars dealing more damage against the Mouth of Mordremoth is just a case of using a more powerful weapon – and yes, I would argue that those mortar explosions are stronger than the standard weaponry and spells of our PCs. We don’t go around carrying mini-nukes, after all.
Where? Even Shadow of the Dragon was defeated with Divine Fire, magical flame.
Mortar Explosions are stronger than all of those magic? Proof?
(edited by Slowpokeking.8720)
This is not Pokemon
This means Risen are also weak fire! /golem bombs,lazers,body burning,ghost fire!
Physically speaking, Mordremoth and his minions, being plant-based, probably did have a weakness to fire. The sylvari are stated to be no more vulnerable than humans, but pristine sylvari are more like young, green plant matter, which generally doesn’t burn too well. The barky Husks, Mordrem Guard, and similar minions might burn quite a bit more easily. At best, Mordrem are probably no stronger against fire than, well, vines, and at worst, they’re tinder.
We don’t really see this ingame much because there are no damage types, just some things that are immune to various conditions (hylek and destroyers being the best examples). This might well be exactly what they were going for with Husks being weak to conditions, though.
Mordremoth’s main strength, however, was basically that he was able to regrow faster than he could be damaged – even by a wildfire. To prevent that required an entirely non-physical attack. So while Mordrem and Mordremoth may be more vulnerable to fire than to, say, swords, it’s not Mordremoth’s weakness.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
Physically speaking, Mordremoth and his minions, being plant-based, probably did have a weakness to fire. The sylvari are stated to be no more vulnerable than humans, but pristine sylvari are more like young, green plant matter, which generally doesn’t burn too well. The barky Husks, Mordrem Guard, and similar minions might burn quite a bit more easily. At best, Mordrem are probably no stronger against fire than, well, vines, and at worst, they’re tinder.
We don’t really see this ingame much because there are no damage types, just some things that are immune to various conditions (hylek and destroyers being the best examples). This might well be exactly what they were going for with Husks being weak to conditions, though.
Mordremoth’s main strength, however, was basically that he was able to regrow faster than he could be damaged – even by a wildfire. To prevent that required an entirely non-physical attack. So while Mordrem and Mordremoth may be more vulnerable to fire than to, say, swords, it’s not Mordremoth’s weakness.
No, we don’t see the pods in DS grow back right after we kill it, a lot of the vines were also destroyed but. It was able to regrow minions very fast as long as the pod was not destroyed.
It could be killed in the physical form, just its roots has gone too far.
Drax didn’t say that things would grow back “right after” killing it. Even Mordremoth was stated to be able to regrow his body – his physical form – from his corruption. That’s what Drax was saying.
You can kill Mordremoth, even with fire, but it would just regrow. Even a wildfire wouldn’t be able to kill Mordremoth and its corruption completely – as Trahearne said (as you paraphrased), Mordremoth’s roots grew too deep.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Drax didn’t say that things would grow back “right after” killing it. Even Mordremoth was stated to be able to regrow his body – his physical form – from his corruption. That’s what Drax was saying.
You can kill Mordremoth, even with fire, but it would just regrow. Even a wildfire wouldn’t be able to kill Mordremoth and its corruption completely – as Trahearne said (as you paraphrased), Mordremoth’s roots grew too deep.
It would regrow because its root was deep down, if you burn the root as well it won’t regrow. It could transfer its mind into one of the minions though.
The same effect would be had if you chopped it down to the root.
But the point was that you couldn’t burn it down to the root – Mordremoth regrows too fast, his corruption spreads too quickly. I mean, just look at how fast he took down the airships – that is the best guess we have for his speed of spreading. To kill Mordremoth physically, you’d have to destroy – be it if with sword, fire, or poison or other means – all of his corruption. Which in of itself is hard to do, but when you add in the rate of its growth – it’s practically impossible.
And minions count as part of its corruption, btw.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
The same effect would be had if you chopped it down to the root.
But the point was that you couldn’t burn it down to the root – Mordremoth regrows too fast, his corruption spreads too quickly. I mean, just look at how fast he took down the airships – that is the best guess we have for his speed of spreading. To kill Mordremoth physically, you’d have to destroy – be it if with sword, fire, or poison or other means – all of his corruption. Which in of itself is hard to do, but when you add in the rate of its growth – it’s practically impossible.
And minions count as part of its corruption, btw.
I don’t see it, if you destroy a large part of its body, it would lose a lot of magic energy and it would take longer to recover. Otherwise we would never be able to even get to Dragon’s Stand.
It took down the airships because the Pact was stupid enough to send the fleet alone without land troops, and they didn’t know about the Sylvari secret. Mordremoth isn’t really more menacing than others, it’s just that we didn’t know to much about it like the other Dragons.
Since its root went so deep, why didn’t it get the attention of the Destroyers and their master?
I don’t see it, if you destroy a large part of its body, it would lose a lot of magic energy and it would take longer to recover. Otherwise we would never be able to even get to Dragon’s Stand.
But we never destroyed large parts of its body to get into Dragon’s Stand…
It took down the airships because the Pact was stupid enough to send the fleet alone without land troops, and they didn’t know about the Sylvari secret. Mordremoth isn’t really more menacing than others, it’s just that we didn’t know to much about it like the other Dragons.
Yes, because adding in land troops would have really hindered Mordremoth in tearing the landscape apart instantly.
Honestly, look at Verdant Brink. That is a landscape where Mordremoth literally shrugged huge chunks of the earth away to strike the airships down. Foot soldiers wouldn’t have stood a chance.
And no other Elder Dragon was capable of instantly wiping out fortifications without warning – or of spreading so far so fast without personally moving.
Whether Mordremoth is more dangerous than others is relatively debateable given the power of an Elder Dragon is proportional to how much magic it consumed, but it was a bigger threat than the others by far.
And truth be told, every dragon wasn’t really known in the first few years of its wakening. Heck, people doubted the very existence of Zhaitan for the first ten years it was awake.
Since its root went so deep, why didn’t it get the attention of the Destroyers and their master?
You’re taking the line too literal. The idea is that Mordremoth’s corruption is too widespread. Not that it’s deep underground.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
But we never destroyed large parts of its body to get into Dragon’s Stand…
So it couldn’t even regrow its small part back quickly, how could it regrow so fast if the majority of its body was destroyed?
Yes, because adding in land troops would have really hindered Mordremoth in tearing the landscape apart instantly.
Honestly, look at Verdant Brink. That is a landscape where Mordremoth literally shrugged huge chunks of the earth away to strike the airships down. Foot soldiers wouldn’t have stood a chance.
We got to its Mouth with landtroops.
So it couldn’t even regrow its small part back quickly, how could it regrow so fast if the majority of its body was destroyed?
We never destroy a small part of it. Or a big part of it. Not until the Dragon’s Stand end meta.
Mordremoth is not his corruption. They are separate things. But Mordremoth can regrow his body from his corruption – as you said, he can transfer his mind.
We got to its Mouth with landtroops.
At no point after bringing down the Pact Fleet does Mordremoth rend the landscape asunder.
We would be able to get to the Mouth via the air after Mordremoth brought down the fleet given all the activity he gave.
It’s like you’re saying – let’s give a hypothetical situation: the US and China go to war. The US sends a fleet of aircrafts to fly towards China’s captial, but when they reach the coast China drops a nuke on them. Afterwards, via slow land invasion and no further nukes launched, the US captures China’s capital and wins the war. You are basically saying “if the US sent land troops with the aircraft fleet from the same direction, the US would have won immediately despite the fact that a nuke was dropped on the area.”
Such a thing would not have happened – the US, or in HoT’s situation the Pact – would have suffered far more casualties as both army forces got wiped out.
Now, if the Pact had sent a ground unit from Rata Sum at the same time the Pact Fleet flew in from the northwest, the ground unit would not have been affected by Mordremoth tearing apart Verdant Brink and, in turn, would not suffer casualties from that event and could have – potentially – ended the fight a bit sooner.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
We never destroy a small part of it. Or a big part of it. Not until the Dragon’s Stand end meta.
Mordremoth is not his corruption. They are separate things. But Mordremoth can regrow his body from his corruption – as you said, he can transfer his mind.
All those tendrils and vines are part of it.
]At no point after bringing down the Pact Fleet does Mordremoth rend the landscape asunder.
We would be able to get to the Mouth via the air after Mordremoth brought down the fleet given all the activity he gave.
But Mordremoth could not stop the land troops from getting in, which means its huge tendrils don’t work on land troops.
Now, if the Pact had sent a ground unit from Rata Sum at the same time the Pact Fleet flew in from the northwest, the ground unit would not have been affected by Mordremoth tearing apart Verdant Brink and, in turn, would not suffer casualties from that event and could have – potentially – ended the fight a bit sooner.
But Mordremoth didn’t use something like nuke, simply send footsoldiers to burn the entire jungle and Earth along with the air strike, its root would not be able to burst out unless it wants to get burned.
In the time it would take to burn down the whole Maguuma jungle mordy could prolly grow 10 new bodies. (look how devastating The Searing was and it still didint kill all the plant life in ascalon) /although kinda make you wonder why didnt the Pact use a Searing Cauldron like in orr XD)
In the time it would take to burn down the whole Maguuma jungle mordy could prolly grow 10 new bodies. (look how devastating The Searing was and it still didint kill all the plant life in ascalon) /although kinda make you wonder why didnt the Pact use a Searing Cauldron like in orr XD)
It doesn’t have to burn out everything, just the majority of Mordremoth’ body to weaken it. We cut its vines and burn out its tendrils through the way. It didn’t grow back right after, how would it recover from the Searing quickly?
In the time it would take to burn down the whole Maguuma jungle mordy could prolly grow 10 new bodies. (look how devastating The Searing was and it still didint kill all the plant life in ascalon) /although kinda make you wonder why didnt the Pact use a Searing Cauldron like in orr XD)
Generally speaking, I think burning down a jungle home to several different groups of friendlies is frowned upon.
That is true but the way the HoT into looked. the pact had no problem shooting into Verdant Brink (poor frogs)
All those tendrils and vines are part of it.
Taimi disagrees:
PC: The vines? So, you mean Mordremoth’s corruption.
Taimi: Not exactly. It’s my belief that these vines we’re seeing are coming directly from the dragon, spreading underground across Tyria. It’s not just corruption. It’s him.
PC: And the free-moving ones aboveground?
Taimi: As far as I can tell, they’re corrupted. And spreading. But our primary concern is the waypoint situation. If that gets worse, we could be in serious trouble.
The tendrils and vines that we see which are Mordremoth are the ambient ones, not the ones we destroy, not the jungle tendrils – those are corruption, minions.
But Mordremoth could not stop the land troops from getting in, which means its huge tendrils don’t work on land troops.
There’s a huge difference between “could not” and “did not bother”.
We don’t fight through Mordrem or destroy vines (huge or small) to get into Dragon’s Stand. Dragon’s Passage is the method that mordrem use to leave the area, and it exists accessible to players more for mechanical reasons than not – storywise, the Pact destroyed the Chak Gerents and blasted kitten in a wall – a standard stone wall – to get access to Dragon’s Stand.
Mordremoth never bothers to launch a full scale assault against the ground troops personally – not until they destroy the three towers. Prior to that point, he only sends minions against the ground troops.
Mordremoth himself only made a move against the fleet. And if there were any ground troops in Verdant Brink when that happened, then that assault would have affected the ground troops too.
But Mordremoth didn’t use something like nuke, simply send footsoldiers to burn the entire jungle and Earth along with the air strike, its root would not be able to burst out unless it wants to get burned.
You don’t seem to get it. Sending ground troops underneath the Pact Fleet would have been like sending them into an earthquake that results in death incarnate coming out of the ruptures.
Since when can ground troops survive a piece of land being ripped apart, pieces of it shot into the air, and giant thorn-covered vines wrapping and coiling along all they come across?
Want to burn the forest? That’s exactly what Trahearne tried. But where you’d send soldiers to get surrounded by a wildfire and die with the hope of taking the enemy with them, Trahearne tried burning the jungle from the sky. It didn’t work.
A wildfire cannot kill Mordremoth, be it from ground or air.
It doesn’t have to burn out everything, just the majority of Mordremoth’ body to weaken it. We cut its vines and burn out its tendrils through the way. It didn’t grow back right after, how would it recover from the Searing quickly?
And in the that time, Mordremoth would have regrown its body already.
You really don’t seem to be getting it.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
To be fair, I think it’s likely that the hypothetical ground force would have survived the VB event a lot better than the fleet. Those huge vines don’t seem to have the precision to attack small targets – a company of troops would probably have been seriously hurt if a vine came out from beneath them, but they probably would have survived better than troops jumping out of crashing airships.
That said, it does seem that the plan was ‘burn the forest’ (if so, I can certainly understand the Coztic viewpoint…) and you’d have to be a pretty ruthless commander to send ground troops in to a forest that you plan to turn into an inferno. We can play the ‘what if there were ground troops’ game, but that would have meant a different strategy… and it seems pretty likely that if Trahearne had known what Mordremoth was planning for the fleet, he would have taken a different strategy.
Ultimately, though, Mordremoth had roots already spread as far as the Iron Marches, including underground (probably not deep enough to infringe on Primordus’ territory, but they don’t have to be very deep to make it really difficult to make sure you’ve got all of them without excavating the entirety of Tyria). Yes, fire can hurt Mordremoth. It may be one of most effective means of doing so in the physical world. But it was never going to kill him short of burning the entirety of Tyria down to the bedrock.
Regarding the Cauldrons… it’s implied that they have limited power. There may not be one available that has a sufficiently full battery-equivalent to pull off a full-scale Searing.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
PC: The vines? So, you mean Mordremoth’s corruption.
Taimi: Not exactly. It’s my belief that these vines we’re seeing are coming directly from the dragon, spreading underground across Tyria. It’s not just corruption. It’s him.
PC: And the free-moving ones aboveground?
Taimi: As far as I can tell, they’re corrupted. And spreading. But our primary concern is the waypoint situation. If that gets worse, we could be in serious trouble.The tendrils and vines that we see which are Mordremoth are the ambient ones, not the ones we destroy, not the jungle tendrils – those are corruption, minions.
We are not taking about the free moving ones, but those which block the way. Those obviously are part of the dragon.
There’s a huge difference between “could not” and “did not bother”.
We don’t fight through Mordrem or destroy vines (huge or small) to get into Dragon’s Stand. Dragon’s Passage is the method that mordrem use to leave the area, and it exists accessible to players more for mechanical reasons than not – storywise, the Pact destroyed the Chak Gerents and blasted kitten in a wall – a standard stone wall – to get access to Dragon’s Stand.
We did march through the blight towers and why didn’t Mordremoth attack us with the huge tendirls?
Mordremoth never bothers to launch a full scale assault against the ground troops personally – not until they destroy the three towers. Prior to that point, he only sends minions against the ground troops.
Mordremoth himself only made a move against the fleet. And if there were any ground troops in Verdant Brink when that happened, then that assault would have affected the ground troops too.
More like it couldn’t.
You don’t seem to get it. Sending ground troops underneath the Pact Fleet would have been like sending them into an earthquake that results in death incarnate coming out of the ruptures.
Since when can ground troops survive a piece of land being ripped apart, pieces of it shot into the air, and giant thorn-covered vines wrapping and coiling along all they come across?
Want to burn the forest? That’s exactly what Trahearne tried. But where you’d send soldiers to get surrounded by a wildfire and die with the hope of taking the enemy with them, Trahearne tried burning the jungle from the sky. It didn’t work.
A wildfire cannot kill Mordremoth, be it from ground or air.
No it won’t, if the troops and the air force had burned the entire ground throughout the way, there is no way that Mordremoth could simply use its tendrils without getting burned off.
It can greatly weaken it and it would take time to regrow.
(edited by Slowpokeking.8720)
To be fair, I think it’s likely that the hypothetical ground force would have survived the VB event a lot better than the fleet. Those huge vines don’t seem to have the precision to attack small targets – a company of troops would probably have been seriously hurt if a vine came out from beneath them, but they probably would have survived better than troops jumping out of crashing airships.
That said, it does seem that the plan was ‘burn the forest’ (if so, I can certainly understand the Coztic viewpoint…) and you’d have to be a pretty ruthless commander to send ground troops in to a forest that you plan to turn into an inferno. We can play the ‘what if there were ground troops’ game, but that would have meant a different strategy… and it seems pretty likely that if Trahearne had known what Mordremoth was planning for the fleet, he would have taken a different strategy.
Ultimately, though, Mordremoth had roots already spread as far as the Iron Marches, including underground (probably not deep enough to infringe on Primordus’ territory, but they don’t have to be very deep to make it really difficult to make sure you’ve got all of them without excavating the entirety of Tyria). Yes, fire can hurt Mordremoth. It may be one of most effective means of doing so in the physical world. But it was never going to kill him short of burning the entirety of Tyria down to the bedrock.
Regarding the Cauldrons… it’s implied that they have limited power. There may not be one available that has a sufficiently full battery-equivalent to pull off a full-scale Searing.
It doesn’t have to burn it entirely, just greatly weaken it, the source of its root is still in the jungle.
We are not taking about the free moving ones, but those which block the way. Those obviously are part of the dragon.
There are no such vines “blocking the way” to Dragon’s Stand.
And those vines we do see blocking the way are often outright stated to be corruption.
We did march through the blight towers and why didn’t Mordremoth attack us with the huge tendirls?
That’s the question: Why doesn’t Mordremoth ever attack after bringing down the fleet?
More like it couldn’t.
If it couldn’t, it wouldn’t be due to inability to attack a ground unit. We see him do such at Fort Salma and Concordia. We know that Mordremoth’s tendrils can attack and decimate ground troops.
But nothing says that he couldn’t attack after he destroyed the fleet. Just that he didn’t. And didn’t != couldn’t.
He likely over-estimated the ground forces of the Pact, just as Zhaitan over-estimated the fleet of the Pact.
No it won’t, if the troops and the air force had burned the entire ground throughout the way, there is no way that Mordremoth could simply use its tendrils without getting burned off.
It can greatly weaken it and it would take time to regrow.
The troops would be burned alive, and Mordremoth would simply regrow once the flames are gone – the flames can hit roots, that’s why wildfires don’t destroy forests entirely.
That “time to regrow” is also time in which the Pact cannot pass through.
It doesn’t have to burn it entirely, just greatly weaken it, the source of its root is still in the jungle.
And since he has tendrils going under the surface (but not thousands of feet deep like destroyers and Primordus are), fires would not get to it. The lack of oxygen would smother them out.
This is why Trahearne explicitly states that burning down the jungle – an idea the PC idiotically suggests despite it being obvious to have been the Pact’s initial plan – won’t work.
You continuously state “the pact should have done this” when the story itself outright shows and tells that it wouldn’t work.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
And those vines we do see blocking the way are often outright stated to be corruption.
There are tons of them on the way through HoT.
That’s the question: Why doesn’t Mordremoth ever attack after bringing down the fleet?
It did attack by sending its minions.
If it couldn’t, it wouldn’t be due to inability to attack a ground unit. We see him do such at Fort Salma and Concordia. We know that Mordremoth’s tendrils can attack and decimate ground troops.
That’s due to people weren’t familiar with it, when people were prepared, it doesn’t have much new tricks other than sending minions.
But nothing says that he couldn’t attack after he destroyed the fleet. Just that he didn’t. And didn’t != couldn’t.
He likely over-estimated the ground forces of the Pact, just as Zhaitan over-estimated the fleet of the Pact.
Why didn’t it do so if it could until its death? We don’t see giant tendrils coming out from ground to attack us even at Mouth of Mordremoth fight.
The troops would be burned alive, and Mordremoth would simply regrow once the flames are gone – the flames can hit roots, that’s why wildfires don’t destroy forests entirely.
That “time to regrow” is also time in which the Pact cannot pass through.
No they won’t, it’s just like the Searing in Orr, ground troops make preparation and air forces strike from above as well. The Pact simply tried to let the fleet fly through to Mordremoth.
And since he has tendrils going under the surface (but not thousands of feet deep like destroyers and Primordus are), fires would not get to it. The lack of oxygen would smother them out.
This is why Trahearne explicitly states that burning down the jungle – an idea the PC idiotically suggests despite it being obvious to have been the Pact’s initial plan – won’t work.
You continuously state “the pact should have done this” when the story itself outright shows and tells that it wouldn’t work.
Then try to create a way to spill lava on its root, which is fairly simple. If its upper body was destroyed, it would take a lot of energy and time to grow back.
(edited by Slowpokeking.8720)
Ever had to try to exterminate ground ivy or a similar weed that sends runners across a widespread distance, with roots being set down every few inches, and where if even a few of the roots survive it’ll just grow back? Now imagine that it covers a whole continent, including going beneath mountain ranges, is sapient and capable of responding to attempts to eradicate it, including being able to grow its own defenders?
That’s Mordremoth in a nutshell. His stronghold is the Magus Falls jungle, but you could burn it down to ashes, break the crust open, and convert the whole jungle region into a massive supervolcano caldera in which nothing organic can survive… but you wouldn’t have killed Mordremoth. We already know he has vines running at least as far east as Ascalon and possibly into other regions such as the north as well – it might take him years or even centuries to regrow as a threat, but you just aren’t going to kill him that way short of literally melting the entire Guild Wars 2 explorable region and likely beyond. I think the only one who’d be happy with that particular outcome is Primordus.
Fire can hurt him, yes. So can frost, herbicide, lightning, cutting, laceration, blunt trauma, and a range of other traditional means of killing something. But it can’t kill him. To kill him, you need to destroy his mind.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
Ever had to try to exterminate ground ivy or a similar weed that sends runners across a widespread distance, with roots being set down every few inches, and where if even a few of the roots survive it’ll just grow back? Now imagine that it covers a whole continent, including going beneath mountain ranges, is sapient and capable of responding to attempts to eradicate it, including being able to grow its own defenders?
That’s Mordremoth in a nutshell. His stronghold is the Magus Falls jungle, but you could burn it down to ashes, break the crust open, and convert the whole jungle region into a massive supervolcano caldera in which nothing organic can survive… but you wouldn’t have killed Mordremoth. We already know he has vines running at least as far east as Ascalon and possibly into other regions such as the north as well – it might take him years or even centuries to regrow as a threat, but you just aren’t going to kill him that way short of literally melting the entire Guild Wars 2 explorable region and likely beyond. I think the only one who’d be happy with that particular outcome is Primordus.
Fire can hurt him, yes. So can frost, herbicide, lightning, cutting, laceration, blunt trauma, and a range of other traditional means of killing something. But it can’t kill him. To kill him, you need to destroy his mind.
It will grow back, but that would take a lot of time because it lost a lot of its body and couldn’t do much against us. During that time, we could have the time to finish the rest of its root off. Burning out the jungle is just the first step.
Instead of burn out the roots, I think we should try to cut it off from the energy supply, without the magic energy, it could not last very long with the majority of its body burned off.
In GW2 mechanics, fire damage and burning are separate entities, just like they were in GW1. In the HoT story, there is a segment there you need to eliminate enemies that are stated to be only damaged by burning. However, if you have a fire damage attack, you will see that it also is effective here. e.g. Guardian Torch 5, which does not inflict burning.
Whether this actually makes a difference against Mordremoth himself is untested and probably unlikely. However, choking damage may prove interesting, given its connection to necromancer skills and the metric ton of choking damage weapons in HoT.
Ever had to try to exterminate ground ivy or a similar weed that sends runners across a widespread distance, with roots being set down every few inches, and where if even a few of the roots survive it’ll just grow back? Now imagine that it covers a whole continent, including going beneath mountain ranges, is sapient and capable of responding to attempts to eradicate it, including being able to grow its own defenders?
That’s Mordremoth in a nutshell. His stronghold is the Magus Falls jungle, but you could burn it down to ashes, break the crust open, and convert the whole jungle region into a massive supervolcano caldera in which nothing organic can survive… but you wouldn’t have killed Mordremoth. We already know he has vines running at least as far east as Ascalon and possibly into other regions such as the north as well – it might take him years or even centuries to regrow as a threat, but you just aren’t going to kill him that way short of literally melting the entire Guild Wars 2 explorable region and likely beyond. I think the only one who’d be happy with that particular outcome is Primordus.
Fire can hurt him, yes. So can frost, herbicide, lightning, cutting, laceration, blunt trauma, and a range of other traditional means of killing something. But it can’t kill him. To kill him, you need to destroy his mind.It will grow back, but that would take a lot of time because it lost a lot of its body and couldn’t do much against us. During that time, we could have the time to finish the rest of its root off. Burning out the jungle is just the first step.
Instead of burn out the roots, I think we should try to cut it off from the energy supply, without the magic energy, it could not last very long with the majority of its body burned off.
Think of Mordremoth as an invasive species like Kudzu or Purple Loosestrife. Trivial to kill a Kudzu plant, practically impossible to kill an entire Kudzu infestation. Now give the plants magical powers and sentience and seems pretty reasonable that they couldn’t just burn it all out.