More in-game lore sources

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Posted by: Eleri Tezhme.3048

Eleri Tezhme.3048

One of the things I’m loving about the game, is how much cool stuff there is just sitting around to find- and for some of the more well-known/major locations, someone nearby clues you in to what it is (Like the Temple of Ages, or the Freaky Huge Caromi Wall). But there’s other places where you find ruins, and other than an occasional PoI name, there’s no clue as to what it was (like the snazzy jumping puzzle in Kessex Hills… what is it, and who’s been putting up torches?!?).

There’s sometimes names or more details in the wiki, and comparing the two GW maps sometimes gives a clue, but it would be really snazzy if there was more in game ways to learn things; like more books in the Priory library, or maps on walls, or npcs that you can chat with.

Nothing drives us old Myst nerds nuts like cool ruins and structures that we can’t figure out…

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Posted by: Illushia.3721

Illushia.3721

You can open the wiki up ingame if you type /wiki, then search up somewhere

The Treesong Calling. Tarnished Coast RP.
http://treesongcalling.com/

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Posted by: Eleri Tezhme.3048

Eleri Tezhme.3048

Yes, you can. And I did mention that the wiki does cover some things, but I would like a more immersive in-game source.

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Posted by: Illushia.3721

Illushia.3721

That would be a good thing to add. Books usually do a good job of it.

Books that you can pick up and take with you(Especially if they don’t take up inventory/bank space!) are even better.

Fact checks on the fly ftw.

The Treesong Calling. Tarnished Coast RP.
http://treesongcalling.com/

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Posted by: Narcemus.1348

Narcemus.1348

Dude, if you could purchase books from the book carts in Divinity’s Reach and create your own library, I would totally create one to put the Durmand Priory to shame!

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Posted by: Keldrath.4735

Keldrath.4735

You can open the wiki up ingame if you type /wiki, then search up somewhere

The problem I have found with it is there’s not many in game ways to find out things as far as lore goes. A lot of the things youd want to know, like who are the dwarves? where did they go? what did they know about the dragons? etc, there should be in game ways to learn about this stuff from just playing the game.

Having to go find npcs and talk to them all to try to piece it together or just opening the wiki is kind of like if you went to watch the lord of the rings movies but instead of watching a movie you are watching someone read you the book. You should get this information from playing the game, not from outside sources or other means, such as reading.

80 Necromancer/Guardian/Mesmer
Isle of Janthir
Super Ultra Mega Awesome [SUMA]

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Posted by: EdwinLi.1284

EdwinLi.1284

Well we are only in Act 1 of the story for now.

Did you really expect them to give most of the important info they have planned as future story parts right off the bat when the story of GW2 has just begun?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

us old Myst nerds

Here here!

(just had to, Myst was a kitten fun game)

Having to go find npcs and talk to them all to try to piece it together

I actually like this. It’s fun to piece it all together – it allows theories and hypotheses to be formed while researching, and proven right or wrong as you continue finding more tidbits throughout.

There are some things that are related more to GW1 that aren’t so explicitly said, but that’s probably because Anet wanted GW1 players to feel like they’re returning to something they know. To get the full scope of the lore, you really have to play both games.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)