New Profession of future Expansions
Also i forgot to say, this guy would be put in a Elonian based expansion
I bet once that Elonian expansion comes, we will have spears as a new weapon type, which probably will be mainly used by the new profession. I agree it will be some kind of soldier, probably more inclined to being a Dervish/Warrior fusion perhaps, that use elements for their attacks.
My prediction: None.
The current eight already fill almost every niche you can think of. And whatever niches remain can simply be added onto existing professions.
What I foresee being added for expansions are:
New Weapons
New Underwater (only?) skills
New Racial skills
New Races
Also, this isn’t lore. This is a suggestion.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I believe ANet said in a past interview that they were not looking at any additional professions, but that new races were a possibility. This makes a lot of sense to me, as adding a new profession would mean having to create about 25+ new skills, a new profession mechanic, and of course, a lot more work going forward in balancing these new skills and mechanics with existing professions. (This is something they wanted to avoid after GW1, where there were so many different skills and professions that balancing them all became a problem.)
In contrast, creating a new race means that while you’d need to create new models and armor (and possibly weapons), you wouldn’t be creating additional maintenance work going forward.
That said, I do think that the Soldier class needs a third profession just to round out the number of professions per class to 3.
I believe ANet said in a past interview that they were not looking at any additional professions, but that new races were a possibility.
Haha, I’ve seen people quote Anet as having set the exact opposite… who knows anymore.
To my mind, if they release Cantha then a profession like the ritualist has to come with it because that profession is so deeply tied in with that culture. The Assassin is basically covered by Thief.
And with Elona I don’t think the Paragons would be around anymore because they were closely tied with the Sunspears, an organization that was largely destroyed by Palawa Joko. However, I could easily see the Dervish coming into play, but it would most likely be an adventurer profession. Which in that case the Paragon might have to come into play to round it out a little more. And with a Ritualist also in tow, that would make the balance 4-4-3, which would be back where we started… haha.
I believe ANet said in a past interview that they were not looking at any additional professions, but that new races were a possibility.
Haha, I’ve seen people quote Anet as having set the exact opposite… who knows anymore.
To my mind, if they release Cantha then a profession like the ritualist has to come with it because that profession is so deeply tied in with that culture. The Assassin is basically covered by Thief.
And with Elona I don’t think the Paragons would be around anymore because they were closely tied with the Sunspears, an organization that was largely destroyed by Palawa Joko. However, I could easily see the Dervish coming into play, but it would most likely be an adventurer profession. Which in that case the Paragon might have to come into play to round it out a little more. And with a Ritualist also in tow, that would make the balance 4-4-3, which would be back where we started… haha.
who is saying that paragon’s are tied to the sunspears?? just one of many paragon’s not tied to the sunspears: http://wiki.guildwars.com/wiki/Awakened_Cavalier
Same goes for dervish, sin and rit.
The thing is that I think Konig is right, lore will be less important then game mechanic. Anet doesn’t want skillsets go out of control like they did in gw1 and most things can be controlled by new weapons.
Arise, opressed of Tyria!
If – and that’s a big if – Anet ever adds another profession, it’ll just be one soldier and no more. But still, what kind of niche can they add? And I’m sure they’ll add new races before this mysterious profession.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
i would suggest for you guys (at least those who think that new prof. is possible) to read GW books and look for possible new classes. If i would have to random guess, it would be Dervish from gw1…goes along with lore.
If – and that’s a big if – Anet ever adds another profession, it’ll just be one soldier and no more. But still, what kind of niche can they add? And I’m sure they’ll add new races before this mysterious profession.
Well personally I would like a heavy armor spellcaster. A real spellsword, not the guardian. Yes he uses flashy lights and stuff but he still is bound to the concepts of benevolence, radiance, generally almost like paladin, but without a god to champion for.
Anyway I would love a real melee class that uses the elements to enhance and harm. I know there is the Elementalist, but I don’t call double dagger really melee, you don’t strike the enemy with it, you shoot elements from them, albeit at close range sure.
just my two cents guys ^^
I think we’re most likely to see a new race, not a profession, but I could be wrong. Ultimately it depends on whether or not anet feels they can deliver unique game play mechanics for a new profession— keeping in mind that many of the professions we have today are some what mash-ups of the original professions from GW1. I’d really rather see them work on adding new weapons (in general) and giving existing professions access to weapons they don’t currently have access to now.
I didn’t know about that arena net already commented about this. Well, shows i should have read ahead then, huh? Does make sense when thinking about it. Still, it was a interesting thing to think about.
Well personally I would like a heavy armor spellcaster. A real spellsword, not the guardian. Yes he uses flashy lights and stuff but he still is bound to the concepts of benevolence, radiance, generally almost like paladin, but without a god to champion for.
Anyway I would love a real melee class that uses the elements to enhance and harm. I know there is the Elementalist, but I don’t call double dagger really melee, you don’t strike the enemy with it, you shoot elements from them, albeit at close range sure.
See, but both of those ideas could be much more easily serviced by adding to pre-existing classes. Your first idea would be easily a Guardian (since they actually aren’t bound to benevolence or radiance – a Guardian can easily be evil, selfish, or malevolent) with a new weapon – or changes to the staff or wand, perhaps. And your second idea would be an Elementalist with a new melee weapon.
And a man who trusts no one is a fool.
We are all fools, if we live long enough.”
It would still be neat to see something like a melee focused medium armor class that uses elements as an attack. Think Enhancement shaman from wow, but way better. Weapons are imbued with elements to cause the specific element’s condition. Imbued with fire, causes burning; air, a stun; earth, a bleed; water, returns health to the character and slows the enemy. I mean you really could do something interesting with a medium armor melee elemental type class.
what we become later only depends
on how hard we try and how good we want to become.” -HannaDeFreitas
But if they add a new profession they’ll also add a new hero slot right?
i want the dervishes to comeback!!! if or when anet comes out with an elona expansion, they should have the dervish as one of the main focuses. i can see it now! a bunch of dervishes just destroying all undead in their way and killing palawa joko. btw i really want to see him again.
It would still be neat to see something like a melee focused medium armor class that uses elements as an attack. Think Enhancement shaman from wow, but way better. Weapons are imbued with elements to cause the specific element’s condition. Imbued with fire, causes burning; air, a stun; earth, a bleed; water, returns health to the character and slows the enemy. I mean you really could do something interesting with a medium armor melee elemental type class.
What you’ve described is the elementalist (albeit with medium armour instead of light).
Right there in that name is the reason you are never going to see another elemental profession in GW2. Shock horror, Fire attunement on elementalists cause burning. Air has stuns. Earth has bleeds and cripples. Water has regeneration and chill. You can do all that as a Staff ele or as a Dagger ele, which is meelee.
they already have all the base classes, and they can just continue adding to them.
one thing i would like would be a nature-mage, they would manipulate plant life and summon animal spirits ect. to do this, i would enable rangers to use the staff as a weapon, as they are already closely tied to these elements.
Since a new profession should fill a new plated niche. Being the warrior a pure plated class and the guardian a plated-scolar, I guess the new class would be a plated-adventurer of some kind, with the use of daggers and pistols.
You pretty much got three kinds of themes to go off of:
Pure magic user (3 scholars, guardian, ranger)
Pure non-magic or pure tech fighter (warrior, engineer)
Mix of magic and tech (thief)
So a heavy armor variant of a thief’s skill-theme, but changing the school of magic theme from being Mesmer-like (supposedly Denial) to something else.
In terms of professions to schools of magic, we got:
Aggression: Necromancer
Denial: Mesmer, Thief
Destruction: Elementalist (note: this is the only confirmed one, everything else is theorycrafted and almost unanimously agreed upon by the playerbase)
Preservation: Guardian
Ranger’s hard to place, but given the nature theme I’d say destruction, though it’s not really destructive (which would lead me to think preservation, tbh, but it looks nothing like Guardian stuff). (personal speculation places Ritualists under Aggression and Dervishes under Destruction)
So under such pretenses, I’d say a heavy armor fighter that utilizes necromancer-like magic along with modern weaponry. And I am now imagining a heavy-armor fighter with cyborg-like minions. ._.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.