And since Utopia “evolved” into GW2, and EotN inherited much of Utopia, it follows that EotN was the prelude and intro to GW2.
As such, since things like the Eternal Alchemy, the Pale Tree, and the Elder Dragons themselves(which are all a part of EotN) are diametrically opposed to having “gods” as the masters of magic in Tyria, then it also follows that the decision to downgrade the Six was a fundamental part of any post-Nightfall narrative scenario.
Herein lies the fallacy. Utopia was not initially planned to have multiple playable races, and even if it involved interacting with another race, that didn’t mean the gods were going to be downgraded. Once EotN was released, though, the gods were definitely getting shoved into the closet. All I’m saying is that your cause and effect assumptions were off.
I never said Utopia was to have new player races, it wasn’t. All I said was that there’d likely be new npc races with a fourth installment…like there were with the 2nd and 3rd. Here’s one author’s view of it:
“Although the PC Gamer articles heavily implies that the plans for Utopia were scrapped and the initial plan for GW2 were started at the same time, there is a possibility that this is not the case, and Utopia, not Eye of the North was intended to be a bridge to GW2. Indeed, it is known that multiple races were intended to be introduced in Utopia, such as the Sidhe (which later became the concept for the Sylvari).”
Introduced race does not mean playable race. Whether or not Utopia or EotN was intended to be the bridge to GW2 is largely irrelevant, as they both used a lot of the same ideas. What’s important is that the ending of Nightfall allowed them to proceed with EotN(heavily influenced by Utopia) in terms of introducing a completely new concept of how magic works in Tyria. Without that particular discussion with Lyssa’s Muse in the Gate of Madness mission, EotN wouldn’t make much sense at all:
Kormir: “Gods, we beseech you. Hear our prayers.”
<player name>: “We have come where living men should not be. We have fought armies, crossed wastelands and conquered demons.”
<player name>: “Now we are in the heart of Torment. We must destroy Abaddon before he destroys the world. But we cannot battle him alone.”
Lyssa’s Muse: “You are not alone. The gods are always watching.”
Kormir: “Watching? We need your help. We are only mortals, and we challenge a god.”
Lyssa’s Muse: “There was a time when the gods walked the earth. Every thought and achievement was a gift of the gods.”
Lyssa’s Muse: “But now you must realize that our gifts are within you. Dwayna lives in your compassion, Balthazar in your strength.”
Lyssa’s Muse: “Melandru dwells in your harmony, Grenth in your justice.”
Lyssa’s Muse: “And in your inspiration, Lyssa is there.”
Lyssa’s Muse: “The divinity is within you. And so, we give you our blessing. That should suffice for the task ahead.”
Lyssa’s Muse: “And to you, Kormir, a most special gift.”
Lyssa’s Muse: “This is your world, now. This is your decision. You must make the choice that only a mortal could make.”
Kormir: “Our decision? They leave us some words of encouragement and expect us to fight a god?”
<player name>: “The gods said we have a choice. A choice that only a mortal could make.”
Kormir: “Yes. Yes, there is a choice. We can end this. We don’t have to be driven by gods and their avatars. Let us go.”
That last line by Kormir says it all, curtain call for the Six. Do you really think the author decided to write that for no reason? That he/she just thought it would be a really cool ending? No way.
I troll because I care