Kahiri Sunwhisper – 60 Ranger
Andoryah Moonsong – 30 Thief
(edited by Lady Grimm.5387)
I have never done a Forum post for Guild Wars but I just kinda wanted to hear other peoples opinions on Orr and Arah?
My personal opinion is that I find them both mysteriously beautiful and very interesting, I know alot of people dislike it for the annoying mobs and such but ignoring that fact, it use to be a huge bright city full of life and beauty, but now it is a horrible and fowl place, I just think it is really amazing how such a beautiful place can turn into something so evil and dark.
I also always was interested in the “D%#n, your eyes!” comment the risen make when defeated, is it referring to the fact they no longer have a soul ( or have control over it, which ever) but we do? looking over to the quote commonly said “Your eyes are a doorway into your soul” or perhaps something else?
What are your thoughts?
(edited by Lady Grimm.5387)
I really do not like it, at all. I hate it so much, I skip Orr while doing my Orichalcum/Ancient Wood run, im happy to miss out on the extra 1g per day if it means avoiding Orr.
Like you said, the mobs are morbid, but even if all the mobs miraculously disappeared, I would still avoid it.
Im not OCD, but the placement of assets and colour is not balanced at all, and its not even describable how it makes me feel, its a mixture of extreme rage, dissatisfaction and anxiety. The grey stone of all the buildings, the orange sand, and the green mould/plants is putrid, its sinful, and the contrast in detail from location to location is horrible, one area is very clustered and busy with lots of little details, while you have the big smooth, open slates of stone that make up the circle formations and buildings.
I know Orr is deliberately styled to be chaotic and corrupted, hence why the colours are meant to be, like I said, “Putrid”, and its stark contrast in detail/openness is to make it feel chaotic and uncontrolled, however, for someone like me, it actually makes me anxious just being in Orr, I don’t feel comfortable or at ease at all in there, which is something ive never had happen to me in a video game before, which I suppose, in an odd way, displays how talented the design teams at ArenaNet are, because they can cause such a set of feelings and reactions from a person.
Also, Orr is a nightmare for anyone with Tripophobia (Fear of small holes and repeating patterns). Im thankful I don’t have to deal with that issue at least.
“Orr is a nightmare for anyone with Tripophobia (Fear of small holes and repeating patterns). Im thankful I don’t have to deal with that issue at least.”
I have that, it really does bother me, not much in games as outside but it really flicks something in my mind that just makes my skin crawl, I completely understand what you mean about the zone though, they honestly did an amazing job with it!
I actually really liked Straights of Devastation for its linking dynamic events.
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