Hello GW2 community and ArenaNet.
First of all, I want to thank ArenaNet and the community for creating such a wonderful game. Now before the rage posts start, yes, I personally consider HoT a step backwards in a lot of things. I’m not here to talk about that right now.
I’m going to address this post appropriately.
ArenaNet and especially the Storytellers sitting down and reading this, I’ve a simple request:
We need to know more about the new profession: The Revenant
Let me start by introducing myself. My name is Ailment, and I am currently an Officer in the guild known as Chains of Duty Roleplay Guild [RPcd]. I have over a dozen characters, of which a good all by 2 or so of them are in a position where I play them off and on and can roleplay any of them. This is across genders/races/professions. My main character I play is Ailment Riftblade/Foulmoon, and was the first I started roleplaying with in an MMO setting. Having been with my guild for approximately a year, I’ve seen a lot of different forms and styles to roleplay, and I’ve been impressed, grossed out, and excited by what the community and the lore of the game has offered.
I’ll start from the beginning.
Back when HoT was first given as an idea, we were introduced to the concept of the Revenant. First we saw Rytlock with Sohothin reclaimed in the in-game trailer for HoT, then later trailers gave us a bit more sight to what the Revenant looked like. We also got a snazzy splash image akin to the other classes when they were announced way back at launch.
However, what was the lore behind the abilities that seperated the Revenant from the other classes?
Basically, Revenants… somehow, were able to channel the mists themselves (proto-reality, effectively) to aid allies, harm foes, and traverse the landscapes.
Okay.
Any explanation as to how we channel this power? …okay we summon legends that allow us to have certain utility skills. Fine and dandy, pretty cool concept. Now how do we summon those legends?
…to my knowledge, that has never been answered. Except only vaguely.
Specifically I can recall that in terms of the profession, the Revenant has ‘ties’ to the Canthan Ritualist back in GW1, where the ritualist was summoning spirits of their ancestors, the Revenant is tapping into ‘echoes’ of the mists that resonate with certain legends. Again, no explanation as to how the Revenant does this.
Now I might interpret this one incorrectly, don’t kill me if I do. But the second hint we got to the Revenant is that in order to channel the legends, the Revenant has to keep an open mind.
That didn’t answer a lot of questions I personally had.
So. Currently we have a class with very cool and possibly RP wise very game-breaking abilities (keep in mind, Revenants have access to things like Jade Winds and Impossible Odds, or turning your allies to stone with Rite of the Great Dwarf). And we don’t have a clear explanation also of where this magic was introduced.
Oh wait. They did say how it was introduced. How silly of me! So who introduced it?
Rytlock.
Okay. Currently at this time he’s… in the mists. Somewhere. And next we see him he appears out of the blue (almost literally), summons Glint to knock off a champion while quoting a one-liner.
Okay that’s fine. So long as Rytlock actually explains how to…
“Later Cub.”
…okay. We’ll just wait til later then right?
…right?
Guess not, as Rytlock never explains where he got his new magic. In fact… I’d argue and say that I prefered Warrior Rytlock over Revenant Rytlock. Before he turned into a Revenant, he had a lot more of a personality than he does now. Basically: He shows up, does stuff, then does a few other stuff. That’s Revenant Rytlock.
It’s even more awkward when you are doing the story with a Revenant yourself.
Let’s move away from Rytlock for now. So we don’t have an explanation for how Rytlock brought this magic into the world because we don’t see him actually sitting down and explaining how it works. If it happened at some point following the events of the Story, that implies that if you play a Revenant during this story, it’s effectively non-canon, as if you go under the impression that your character learned how to be a Revenant from Rytlock, then the story already happened.
So let’s focus on the magic itself, and not it’s introduction.
Our explanation for what a Revenant is able to do is basically, they can channel the mists and legends of the past to attack and aid allies. I personally view it in the case where a Revenant is only able to summon these proto-reality magic effects for brief periods of time, before the mist dissipates as they lose form. It’s why Shield 5 and Jade Winds don’t last forever when they, potentially, could.
Imagine if you will every single Revenant out there had access to the permanence of the original Jade Winds. Scary thought, huh?
So how they channel it… well, I wish I could tell. Again, our only clues are that Revenants are loosely tied to Ritualists, and that they keep an open mind (to which that open mind part really answers nothing).
You may be asking at this point why this is important.
Let me paint you this picture: My main character decides to become a Revenant. I have a whole backstory as to how my character achieves this because until there is proof as to how Rytlock spread his teaches across Tyria, I’m not using that as for the origin of Revenant magic within my character.
Now, say my character gets pretty good with this stuff. I start developing more abilities within an RP standpoint, things are looking pretty cool.
Then the inevitable happens. People ask how my character is able to do all this Revenant stuff.
And I have no answer.
Why? Because I honestly don’t know. I can answer how my Necromancer is able to summon the dead, feast off souls, and manipulate Blood Magic. I can explain how my Asura Mesmer uses a mix of Psycho energy and Mesmer Illusions to combat her foes. I can even explain the silly nature that is my Engineer with her crazy ideas and dangerous experiments.
I can’t explain how my main character is able to conjure the magic he wields beyond making my own story for it.
Don’t get me wrong, I love making stories and theories behind how each of my character achieves the profession magic/tactics/technology. It’s just that when a class doesn’t even have a true explanation behind it’s own core mechanic beyond fluff that answers nothing beyond being a description of the magic, you’re kinda wanting to reach for more.
I know that the devs are working hard and the general community is in a very polarizing state, with the majority (vocal one, that is) isn’t exactly happy with how HoT has been going.
Here’s my suggestions to get the ball rolling.
1. Likely already in progress, but have some means of in-game explaning where we got this magic from, show us proof that the person/thing has shown us how to use this magic, and explain a bit more into how we conjure and control this magic.
2. This is the choice I would prefer of the two, while also somewhat addressing #1.
Remember those short stories? Like Rox when she went to Rytlock’s office? Or Marjory when she became a detective? Or even way back when a convoy was going through the Shiverpeaks and they get stopped by Jotun, who lets the convey keep going? An asura, who sacrifices their golem named “Mr. Sparkles”. No it’s not Zojja. This was before she got Mr. Sparkles.
Give us another of those. Give us a short story of either Rytlock, or another unnamed Revenant (who knows, maybe the one we see in the Retribution splash art), and tell a tale. Make it as engaging as the stories before, and explain things. I feel like that would grab all those who want to RP as a Revenant but don’t know how to get their feet wet.
Would this sacrifice from precious Dev time? Yup.
Would it promote sales? Possibly no.
Would it help us connect with your new profession in a more meaningful way and let us promote GW2 further through it’s lore? Oh yes.
I’ll leave this as it is for now. I know, I wrote a lot and basically ranted half the time, but it matters to me. As someone that got attached to this game’s lore and story, I want desperately to see more of it. I want to be able to connect more with my characters, and I feel like there’s a big wall between me and my Revenant because we lack the information we so dearly need to properly immerse ourselves into the profession.
No tl:dr’s, it’s the lore section of the forums.
Thank you again ArenaNet, and I hope you at the very least take time to look at the Revenant and think to yourself; “How can we make this profession even more immersive?”
Because I’ll be honest, taking a Hammer and shockwaving enemies to death is a little… passive, with little ‘oomph’ behind it
Now, from the community of GW2. How would you make the Revenant a better, more immersive profession from a story and lore standpoint? How would you tie the loose threads left by HoT’s story in regards to the profession? And I want to hear from you how you Roleplay the Revenant, because I’m sure some people need some ideas around here as to how we do what we do.