[SPOILER] Question about the Havoc in SoS

[SPOILER] Question about the Havoc in SoS

in Lore

Posted by: Smico.2953

Smico.2953

Q:

Hi to you all that read the awesome novel “Sea of Sorrows”!

As far as I understood it, the Havoc is inhabited by 7 charr:
“We used to be a crew of seventeen,” Sykox said. “But now we’re a crew of seven.” (page 75)
That means: Sykox, Harrow, Fassur and 4 others.

Right now I’m at the scene, where the battle between the Havoc and the Disenmaedel is in full swing and I’m getting confused about the number of charr that were on the Havoc:
“Several on both sides had fallen…”
“…a few of the charr remaining on the Havoc shot pistols at them…”
“Cobiah could see Centurion Harrow fighting back-to-back with a wounded Fassur…”

Sykox is at that point with Cobiah at the bombard, so the “several” dead and “few” shooters plus maybe some fighting charr are made up by a group of…four? That doesn’t add up to me.
Did I miss anything?
Thanks in advance.

I have no time to hurry!

[SPOILER] Question about the Havoc in SoS

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

A:

The oversight I meant was the words of “several” and “a few” not the 17 and 7 – like she hadn’t decided how many charr were left or going to be left, so she kept it generic and didn’t bother to change it to make it flow a bit better.

(Side note: A single warband has 5-20 charr. So there could have been anywhere between 10 and 40 charr on board originally. With it being a test run, 17 sounds most practical)

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

[SPOILER] Question about the Havoc in SoS

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I took that as a wording oversight, as if Ree went back and changed the numbers of the crew afterwards. After the fight, we see 4 charr alive (iirc) at the battle with Salma’s Grace. Which results in 3 charr alive afterwards (iirc, again).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

[SPOILER] Question about the Havoc in SoS

in Lore

Posted by: Direksone.3867

Direksone.3867

Yea the wording was a bit weird there.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

[SPOILER] Question about the Havoc in SoS

in Lore

Posted by: Smico.2953

Smico.2953

Let’s suppose Ree oversaw this; then there were…what? 30 Charr on the Havoc?
Cobiah and Sykox ran the engine alone and 17 charr were able to run the ship perfectly well. So what was the rest doing on a ship whose single purpose was a test drive (i.e.: No soldiers or spies for transport on board)? Grooming? Manicure?

I have no time to hurry!

[SPOILER] Question about the Havoc in SoS

in Lore

Posted by: Smico.2953

Smico.2953

I guess I’m gonna have to live with that answer. Thanks!
(20? Wow. I always thought 5-10…never heard of a Warband that big…)

Another question rose while reading further. I’ll just put it in here.
As Verahd appears in the fight about the Capricorn in Port Stalwart, it says:
“He did not wear a bright robe, but instead wrapped himself from head to toe in strange, bandage-like strips of black and green fabric, each strip embroidered with magical sigils of power.”

In the game we can place sigils only in weapons.
Am I too pedantic?
Or could it be something that has changed over the years?
Or is his armor in fact a weapon?

I have no time to hurry!

[SPOILER] Question about the Havoc in SoS

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

According to The Legions of the Charr, warbands are typically 5-15; according to Ghosts of Ascalon though they can be as big as up to 20.

Sigils by definition are magicaly symbols. Sigils and runes being little circular things that go only on armor or only on weapons is purely mechanical. It’s the symbol itself which should hold the power – at least in old celtic and norse magical practices (and Wicca too I think) that’s how it is. I’d imagine the same for Guild Wars runes and sigils, since runes in GW1 weren’t on circles (even if only able to be put on armor), and signets function the same as they do in typical fantasy settings (among other minor things in similarity).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.