Scott and Angel on Scarlet, etc.
Sadly that does those of use who sadly know no german very little good.
It’s on english past the introduction. Listening to it now.
Nice! Thanks for sharing
Interesting regarding how Sylvari change their appereance based on their sorroundings, context and stress levels. Not really sure if this is in-game anywhere though.
Not much else that is new, but clarifies some points here and there.
And glad they mention they will space out the Scarlet story in the next updates. Got enough of her for now.
The change of appearance for sylvari depending on their experiences, emotions and surroundings (a combination of the above as I understood it) has been mentioned in various NPC dialogues that are in the game for at least a year now, some of it can even be found in the Grove.
Perhaps the only RP-oriented guild on the server
Main Character: Farathnor (sylvari ranger) 1 of 22
About Sylvari changing their appearance, that explains what happened to Canach. I just wish Kiel had mentioned the changes in game (“Canach? What happened to you?” or something).
Overall, it was an interesting interview. Thanks for letting us know about it.
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”
(edited by Gabby.3205)
So, Anise is trying to break up Logan and Jennah so Jennah can be the Queen Kryta needs her to be.
Actually, Scott says straight up that Anise wasn’t trying to break apart Logan and Jennah. It was to give Jennah experience separating her personal feelings from her responsibilities as a royal.
As long as one of the characters doesn’t turn out to secretly be evil and becomes a dungeon boss. It’s alright to have conflicting characters that don’t end up becoming loot-able. I wish another game I played a lot hadn’t done that to its lore :/
Unless Anise was Livia. Then maybe, but I still wouldn’t like it entirely. She could be like a Krytan Palawa Joko.
So, I’ll just update this as I continue to listen through… but I am very glad that Scott stressed that part of Scarlet’s special dispensation included unique coursework. So she didn’t cover the full breadth of what was taught in a given College (accept maybe Synergetics), but rather just covered each branch’s fundamental principles and theories. That wasn’t suggested by the story, but looking back through it makes things make a lot more sense. I, for one, was wondering why she would take longer for the College she intuitively related to- it makes sense that she pursued more coursework there.
Also, that bit about seeing ‘what she would describe as’ the Eternal Alchemy… seems like the people here who said she hadn’t seen what she thought she saw were correct.
As for Scarlet’s unique coursework, they kinda suggested that in the “Closing Ceremony” instance, but I think people might have missed it.
Emissary Vorpp: Of course. I know of this Scarlet. She earned advanced engineering degrees at each of Rata Sum’s colleges in record time
She didn’t do the full curriculum for each college, like I assume most Asura do. She only studied they style of engineering.
“advanced engineering degrees” kind of implies having done the fundamentals, and then extra curriculum. I suppose we don’t know how the asuran colleges work compared to our own, but still…
Anet, you must put these clarifications in the freaking game. I’m beginning to become tired about how important lore is established and elaborated upon out of the game – either in those short stories or the “aftermath interviews” Scott and Angel do.
Examples of good out-of-game stuff:
- Braham’s Story – this stuff got hinted upon in the game immediately, this was like Ghosts of Ascalon to Dougal and all the other minor hints to the book in the game (Ember, Gullik, Killeen’s grave, the Plinth on the Viewing Hill, etc.)
- Rox’s Tale – got hinted upon later in the game after the content, so similarly acting like how GoA acts with all the stuff from the book mentioned in the game (same as SoS with those Marriner Plaques, though those feel more forced).
- Canach’s Story: An After-Hours Meeting – just a nice background to delve into Canach’s character; though delving into Canach’s character was greatly needed in the content, this story itself wasn’t so much
- Aetherblade Pirates: Look up! – half lore, half mechanics; the lore half would have been nice as an interactive object, but not needed to understand the story
- Marjory’s Story: The Last Straw – another delving into a character when delving is needed but not this story itself
- The Kiel and Evon background short stories; though a mention of the events/facts learned here would have been nice in-game (like what you do with Dougal!).
- Short Story: Delegation – a nice but unnecessary-to-know bit
Examples of out-of-game stuff that should be in-game:
- The fact that the Molten Alliance has been working undercover for some time before Flame and Frost, told to us only in an interview/aftermath talk
- Welcome to Paradise – should have been an intro instance to the content, like the meeting between Kiel and Magnus introducing the Bazaar and Zephyrites
- A Message from Queen Jennah – should have been an in-game mail like what Scarlet and Faren sent
- Short Story: The Trek of the Zephyrites – could have been a new interactive book found in the Durmand Priory, like those small interactive objects found in Dredge and Flame Legion bases that were added with F&F’s fourth chapter, or the objects added throughout Southsun to elaborate on lore that should have been included during The Lost Shores (and on the contract lore)
- Short Story: What Scarlet Saw – should have been a journal Scarlet drops – like Marjory’s Journal but giving a unique cinematic.
- The clarification of how Scarlet didn’t do a full college coursework, put it in the journal Scarlet drops!
Do this, and your lore and story improves exponentially. Stop giving us only half of the details, give us 80% of them or only 10% of them (and split them up properly)! The 10% should be the kind of things that are background, open to being delved in further and thus gives us good speculation possibilities – like, in GW1, how the Watchtower Coast towers were.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)