ShipWrecks at LabyrintheCliffs,MargoniteShip?
chances are, they’re just regular shipwrecks (maybe caused by the sinking of orr) or some naval battle that washed up on the shore? dont ask me how. magic
Kiel Replacement Movement
Agreed. There are shipwrecks just about anywhere land meets or has ever meet sea in GW2, including in some exceedingly unlikely places. They’re just there to be there.
All Margonite ships would be over 1326 years old at this point. All known Margonite ships were taken apart and made into towers in Thirsty River when the Crystal Sea dried up. Any ship left in a coast would have rotted away by now due to the constant moisturization of the wood. Furthermore, until the past 200-100 years, that area was frozen.
Most likely to be shipwrecks from Orr’s rise.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Then again, somehow wooden dwarven architecture has been standing at the bottom of rivers and lakes for how many centuries and haven’t rotted away yet?
It is stated on the Candidate Trials that it is an Aetherblade ship with plunder from Lion’s Arch. The real question is, what is it doing that far away from any known Aetherblade base we know of? What or whom caused it to crash?
Perhaps the Zephyrites had something to do with it, or Kiel personally took it down with her airship.
To me, it seems it was heading towards the Crystal Desert, the Bazaar (to buy stuff with their plunder? Attack the Zephyrites?) or the Deldrimor Front.
(edited by Eluveitie.1290)
There’s more than one shipwreck, Eluveitie, and the one in the screenshot doesn’t look like the Aetherblade airship to me, given how it’s not made of metal and has the hull shape of a sea-worthy boat. It’s also in a completely different location.
Then again, somehow wooden dwarven architecture has been standing at the bottom of rivers and lakes for how many centuries and haven’t rotted away yet?
200 years, roughly. Compared to the 1,300+ years at the top of the waterlevel (something always submerged will erode in less time than something that’s constantly struck by waves).
Not to mention that dwarves were known for magic and architectural combinations that allowed their buildings to survive centuries and even milennia.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I’m not stating I believe they are margonite ships by any stretch of the imagination, just that there are some discrepancies with real world decomposition rates. I am interested to know where specifically that we have proof that dwarven architecture was ever infused with magic. I mean I’ve always thought that it must be the case, especially the amount of siege that deldrimor walls undertook without having much damage applied to it (while being made out of wood).
http://wiki.guildwars2.com/wiki/Lost_Treasures_of_the_Dwarven_World
http://wiki.guildwars2.com/wiki/Working_with_Deldrimor_Steel
http://wiki.guildwars2.com/wiki/Defend_Arcanist_Dremus_from_hostile_creatures
At least three statements of where dwarven architecture is mixed with magic and metal. Kind of a primitive magitech I guess. Though for those specific structures we see, it’s unstated.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Ha, you know sadly I have actually played through that event, and I don’t know if I was just distracted by the events taking place or what, but I missed that specific piece of lore. It does seem, though, that not all dwarven architecture is magically infused. He speaks of the magically infused architecture separately from the rest which are in ruins and impassable. Still, when I think of underwater dwarven architecture I can only think of two examples at the moment. One in Lornar’s Pass which is far enough south that it was not available in GW1, and the other being Droknar’s Forge. Though we do not know much about the dwarven village in South Lornar’s Pass, I’m pretty certain that Droknar’s Forge was pretty magically infused as a location.