[Spoiler] Eir in HoT? [Spoiler]

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Zabiyaka.2567

Zabiyaka.2567

I think something to note. Even if Eir had lived (vinetooth not stabbing her, or surviving the stab), she’d have been removed from the campaign either way.

Weakened, starved, and wounded as she was, she wouldn’t be able to continue fighting. She’d have to be evacuated to heal.

And that would make sense and would not kitten off Eir fans. Just letting her stay alive even if not doing anything for story would be fair enough. Story writters just crossed the line they shouldn’t even approach to. And as a big fan of norns and Eir I must say that over 2 years of passionate playing GW2 wkittentered in 2 minutes. And no….Im not anjoying GW2 anymore. I want…but simply cant.

(edited by Zabiyaka.2567)

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: DarcShriek.5829

DarcShriek.5829

War is hell. Heroes die.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Zabiyaka.2567

Zabiyaka.2567

War is hell. Heroes die.

Its a game. Heroes die. Players leave.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Kalavier.1097

Kalavier.1097

I think something to note. Even if Eir had lived (vinetooth not stabbing her, or surviving the stab), she’d have been removed from the campaign either way.

Weakened, starved, and wounded as she was, she wouldn’t be able to continue fighting. She’d have to be evacuated to heal.

And that would make sense and would not kitten off Eir fans. Just letting her stay alive even if not doing anything for story would be fair enough. Story writters just crossed the line they shouldn’t even approach to. And as a big fan of norns and Eir I must say that over 2 years of passionate playing GW2 wkittentered in 2 minutes. And no….Im not anjoying GW2 anymore. I want…but simply cant.

Yes, the dragonhunter Eir Stegalkin, pulled from a vine cell and carried out of the jungle to heal, literally sitting aside as her companions fight on because she’s unable to fight.

That’s a great chapter for a legendary hero. I’m not a fan of Eir dying, but as others said, dying versus literally being pulled out and sent home to heal is much different to a Norn of Eir’s status compared to humans or Asura.

War is hell. Heroes die.

Exactly why I think Eir died. It simply wouldn’t have felt the same if we saved everybody of note and they all lived happily afterward. Like the Personal story, people died because it’s a war, not everybody gets to come home sadly.

War is hell. Heroes die.

Its a game. Heroes die. Players leave.

And Eir dying is considered a worse option then literally saving her and her becoming a non-entity for the rest of the story for now?

The whole theme of the Pact fleet being brought out of the sky in one fell blow is that the Pact is crippled and disrupted. That feeling is (IMO) nullified or reduced if you literally turn around and go “Oh, by the way, every hero/major figure/leadership person is alive and fine.” I would’ve liked Eir to live, but I can see why she died.

I’ll agree with friends and say exactly how the death was done was blah (her dying instantly to the stab for one major point).

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Kirschwasser.3972

Kirschwasser.3972

He HATED Eir until Season 2, and all it took to get over all that hate which built up for 17-or-so years was… fighting alongside her once, and talking once. Yeah, that doesn’t happen in reality.

In fairness, I think fighting alongside someone even once would go a pretty long way for me repairing some bridges with people I hate. Now whether that’d work in a high fantasy game like this? I agree that it’s a little rushed.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Yes, the dragonhunter Eir Stegalkin, pulled from a vine cell and carried out of the jungle to heal, literally sitting aside as her companions fight on because she’s unable to fight.

That’s a great chapter for a legendary hero. I’m not a fan of Eir dying, but as others said, dying versus literally being pulled out and sent home to heal is much different to a Norn of Eir’s status compared to humans or Asura.

Why would she need to go home to heal?

She was only slightly wounded and was left starving. A good meal, a weapon, and one night’s sleep and she’d be up and ready to go. She’s a norn, after all.

Could have saved her, had her spend one mission or two recuperating, bringing her back to fight fully alongside us, to be killed later on against a powerful foe.

Imagine this: Eir and Faolain don’t die in that story instance but move on, joining the Pact Commander in the fight against Mordremoth (Faolain joining because kitten shackles and Mordremoth’s the greatest shackle). There’s tension there, as they find Caithe and she’s assaulted by one of the Mordrem Guard commanders (let’s go with the axe dude cuz he’s a bulldozer). Like currently in Prized Possessions the Pact Commander gets separated, and heads to Tarir; when rejoined, Caithe and Faolain “went ahead to scout and be alone” while the rest of the group heads to the Blighting Tree south of Tarir to rescue Logan and Zojja. After rescue, those two – being weak human and asura – are sent north to Tarir and we keep them safe while fighting, and killing (for the time being) the Mordrem Commander again. We then head east, and discover about Rata Novus. Cue Act 3:

In Tangled Depths we run into Caithe and Faolain who have discovered Malyck’s tree. However it’s under assault. Distracted by argument while fighting (over the existence of Malyck’s tree being not-corrupted), Faolain is killed by the assault’s commander and her body taken away. After saving the tree the party splits – part go to Rata Novus, the rest track Trahearne southward, though Caithe leaves to track Faolain’s taker. After the Rata Novus fun-time where Rata Novan’s research point to Mordremoth’s greatest strength and cue Eir talking about the fight with Kralkatorrik and how Snaff battled the Elder Dragon leading to the revelation of Mordremoth’s potential weakness (much better than a dues ex machina that we got), we head south. In Dragon’s Stand we get our first instance showing the organization of the Pact camp with leaders from all our allies (Laranthir, Tizlak, Ibli, Ruka, Malyck), and we lead an in-instance push south but are assaulted by Mordrem Faolain, who overpowers the group and corners the Pact Commander, but Eir jumps in front of the way to save us, taking a hazardous blow from Faolain; seeing the rest of DE recooperating (or rather, Rytlock+Caithe+biconics), Faolain takes the injured Eir and flees. We give chase, we pin Faolain down at a Blighting Tower but she escapes and Eir is found dead. Next instance we go to track down Faolain and push deeper into enemy territory, leading us to the Heart of Thorns tree which allows a direct assault on Mordremoth.

Would that not suffice Eir’s death properly? Would that not suffice Faolain’s death properly? Would that not reveal Mordremoth’s weakness properly?

If I was given the parameters of “Eir must die, Faolain must turn Mordrem, egg must go to Tarir, Logan/Zojja must be freed, Trahearne must be at Mordremoth’s domain, Rata Novus must be visited and tell of Elder Dragons’ weaknesses without giving it directly” then that’s how I would have done it. Greatly summarized, of course.

I would have also had the named Mordrem Guards (including the commanders) have names we recognize. After all, who is Aryn? Who is Diarmid? Who is Hareth? Who is Gwyllion? Who are Cadogg, Morthwyl, Anwir, and Macsen? We are given only 8 named Mordrem Guard (as far as I’ve seen at least) and not one of them is of an NPC we knew before.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Kalavier.1097

Kalavier.1097

He HATED Eir until Season 2, and all it took to get over all that hate which built up for 17-or-so years was… fighting alongside her once, and talking once. Yeah, that doesn’t happen in reality.

In fairness, I think fighting alongside someone even once would go a pretty long way for me repairing some bridges with people I hate. Now whether that’d work in a high fantasy game like this? I agree that it’s a little rushed.

Typically it’s used as a bonding moment across stories and settings.

Two opposing forces put into a situation where they MUST work together to overcome a shared, more powerful enemy, and from that they see similarities or better things of each other.

IIRC, Braham hated Eir more of the fact she was NEVER in his life, and was this legendary figure (I forget it part of it was her legend overshadowing him). It wouldn’t heal instantly, but actually interacting with each other against common enemies, doing norn things (aka, hunting said enemies) would start the process.

Why would she need to go home to heal?

She was only slightly wounded and was left starving. A good meal, a weapon, and one night’s sleep and she’d be up and ready to go. She’s a norn, after all.

Honestly, I picture her was being more wounded then “slightly”. You have A: the fighting on the Glory of Tyria. B: The FALL from the glory of tyria. and C: fighting the Mordrem before being captured. I don’t particularly see her coming out of that mostly unscathed.

Could have saved her, had her spend one mission or two recuperating, bringing her back to fight fully alongside us, to be killed later on against a powerful foe.

Honestly, I’d accept that mostly if we explicitly had healing magic mentioned (Like a GW1 monk style healer).

Imagine this: Eir and Faolain don’t die in that story instance but move on, joining the Pact Commander in the fight against Mordremoth (Faolain joining because kitten shackles and Mordremoth’s the greatest shackle). There’s tension there, as they find Caithe and she’s assaulted by one of the Mordrem Guard commanders (let’s go with the axe dude cuz he’s a bulldozer). Like currently in Prized Possessions the Pact Commander gets separated, and heads to Tarir; when rejoined, Caithe and Faolain “went ahead to scout and be alone” while the rest of the group heads to the Blighting Tree south of Tarir to rescue Logan and Zojja. After rescue, those two – being weak human and asura – are sent north to Tarir and we keep them safe while fighting, and killing (for the time being) the Mordrem Commander again. We then head east, and discover about Rata Novus. Cue Act 3:

Sounds okay from my view. Especially if it resolves the prisoner arc faster and spends more focus on the actual PACT which the PC is in charge of :P.

In Tangled Depths we run into Caithe and Faolain who have discovered Malyck’s tree. However it’s under assault. Distracted by argument while fighting (over the existence of Malyck’s tree being not-corrupted), Faolain is killed by the assault’s commander and her body taken away. After saving the tree the party splits – part go to Rata Novus, the rest track Trahearne southward, though Caithe leaves to track Faolain’s taker. After the Rata Novus fun-time where Rata Novan’s research point to Mordremoth’s greatest strength and cue Eir talking about the fight with Kralkatorrik and how Snaff battled the Elder Dragon leading to the revelation of Mordremoth’s potential weakness (much better than a dues ex machina that we got), we head south. In Dragon’s Stand we get our first instance showing the organization of the Pact camp with leaders from all our allies (Laranthir, Tizlak, Ibli, Ruka, Malyck), and we lead an in-instance push south but are assaulted by Mordrem Faolain, who overpowers the group and corners the Pact Commander, but Eir jumps in front of the way to save us, taking a hazardous blow from Faolain; seeing the rest of DE recooperating (or rather, Rytlock+Caithe+biconics), Faolain takes the injured Eir and flees. We give chase, we pin Faolain down at a Blighting Tower but she escapes and Eir is found dead. Next instance we go to track down Faolain and push deeper into enemy territory, leading us to the Heart of Thorns tree which allows a direct assault on Mordremoth.

Sounds okay as well, besides the fact Eir is injured, dragged off, and then we just “find her dead” That part makes me bleh as much as Eir dying instantly to the gut stab from the vine.

Would that not suffice Eir’s death properly? Would that not suffice Faolain’s death properly? Would that not reveal Mordremoth’s weakness properly?

If I was given the parameters of “Eir must die, Faolain must turn Mordrem, egg must go to Tarir, Logan/Zojja must be freed, Trahearne must be at Mordremoth’s domain, Rata Novus must be visited and tell of Elder Dragons’ weaknesses without giving it directly” then that’s how I would have done it. Greatly summarized, of course.

Honestly, my true issues with HoT is how we start it as leader of the Pact (because Trahearne is MIA), then promptly go “kitten ya’ll, I’m doing my own thing” Like we were able to do in living story, personal story, hell, even in gw1. Which we were able to do because there was somebody else over us (Like Nightfall and personal story. We are highly trusted and decently ranked in the group, but we aren’t LEADERS of the faction. somebody else handles that job). We take the mantle of leadership, bear it for a day, then promptly ditch it because “OMG CAITHE WENT THROUGH HERE? I MUST FIND THAT kitten RAGE!”. That’s how I felt it was with my human necromancer. She just dropped whatever kittening event or task was on hand when she heard “caithe went through here”.

TBH, I would’ve changed the ENTIRE Egg arc to begin with. Caithe is supposed to be one of the STEALTHIEST people around. Yet not only do some Pact scouts/members spot her without issue heading into the jungle, but also several itzel scouts as well. That just made me shake my head thinking about it because of how effortlessly she had been seen when we went through hell in living story season 2 trying to track her. I would have removed ALL references to her at all. Maybe have the commander mention it, and having the scouts of Itzel and Pact nature go “Sorry, the way things are right now, I wouldn’t be able to tell you if I saw a specific sylvari. They are either helping or wounded, or charging and fighting.” I’d have the trail pick up only with the Exalted, who detect the egg/glint’s magic(or legacy, whichever you want to use), and we tag along not to hunt down caithe as some filthy freaking traitor, but to make sure the egg (and Caithe, being a destiny’s edge member and possibly a great source of strength for Sylvari pact members due to her hero status) are okay and safe.

Hell, if Faolin dies and turns into Mordrem early, have the scouts mention seeing a powerful, weird mordrem stalking the jungle relentlessly, searching for something specific and ignoring everything else.

I would have also had the named Mordrem Guards (including the commanders) have names we recognize. After all, who is Aryn? Who is Diarmid? Who is Hareth? Who is Gwyllion? Who are Cadogg, Morthwyl, Anwir, and Macsen? We are given only 8 named Mordrem Guard (as far as I’ve seen at least) and not one of them is of an NPC we knew before.

Agreed. I was wondering if the commanders from Verdant brink showed up in dragon’s stand. I know there is the one in the Itzel village story instance (If you defend the place), but I don’t recall seeing him ever again. Does that weird oldman staff guy show up there?
diarmid is supposedly instantly recognizable to the Ordance Corps crew…

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: SirMoogie.9263

SirMoogie.9263

snip

Why aren’t you on Anet’s team?

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: superveemon.6738

superveemon.6738

First of all, Eir did go down with a fight. Since attacks in cutscene are realistic, Faolain’kitten(censored “hit”) was probably deadly, and yet she still “killed” Faolain.
Second, I do want an “extra chapter” where we get to visit Eir’s house for her funeral, maybe with Braham deciding to build a statue in her honor (like she did for the past heroes); i also want to FINALLY show Zojja that Eir had built a statue to honor Snaff, because if she knew of the statue from the very beginning, she probably wouldn’t have hated Eir that much at the beginning of the personal story.
And, even if dead, we can still find her somewhere in the Mists, o the spirit world, right? So if they put a fitting plot, we can still see her again.

(edited by superveemon.6738)

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Esperacchius.5209

Esperacchius.5209

The other thing is with Eir and her death, is Anet has said with the rating they have, they couldn’t come out and show it, but Eir was stabbed in her lungs. She was set with the task of either A.) Drowning to death attempting to run and scramble away from the Vinetooth or B.) Face her death stoically, as a norn should. I mean, no matter what, the story is set to be a very fast pace, no time to breath story line. There’s no resting for a night and enjoying a campfire. From start to finish DE 2.0 is moving, there would be little time for Eir to heal up somewhere. While it does suck that Eir died for Brahams motivations, it was still the best death in the storyline.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Doug Whisper.2465

Doug Whisper.2465

I’m a bit surprised the spike hurt Eir that bad when you consider how strong Norn are, and how weak Sylvari are for that matter.

A dev in the other thread explained her lung was supposed to fill with blood but they can’t show it graphically because of the TEEN rating.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Kalavier.1097

Kalavier.1097

First of all, Eir did go down with a fight. Since attacks in cutscene are realistic, Faolain’kitten(censored “hit”) was probably deadly, and yet she still “killed” Faolain.
Second, I do want an “extra chapter” where we get to visit Eir’s house for her funeral, maybe with Braham deciding to build a statue in her honor (like she did for the past heroes); i also want to FINALLY show Zojja that Eir had built a statue to honor Snaff, because if she knew of the statue from the very beginning, she probably wouldn’t have hated Eir that much at the beginning of the personal story.
And, even if dead, we can still find her somewhere in the Mists, o the spirit world, right? So if they put a fitting plot, we can still see her again.

Honestly, I doubt eir’s stab was fatal. The thorn didn’t penetrate that deep (it also hit leather armor), and Eir is a norn. It came across explicitly as a more of a “OH crap, ow!” Like one does when you stub your toe.(well, it could be fatal from talking with a friend in military/medical areas. But we know Rox knows field medicine and a tiny bit of possibly healing magic).

The other thing is with Eir and her death, is Anet has said with the rating they have, they couldn’t come out and show it, but Eir was stabbed in her lungs. She was set with the task of either A.) Drowning to death attempting to run and scramble away from the Vinetooth or B.) Face her death stoically, as a norn should. I mean, no matter what, the story is set to be a very fast pace, no time to breath story line. There’s no resting for a night and enjoying a campfire. From start to finish DE 2.0 is moving, there would be little time for Eir to heal up somewhere. While it does suck that Eir died for Brahams motivations, it was still the best death in the storyline.

I question how Faolin managed to pierce both of Eir’s lungs with that thorn, especially through armor. A friend commented on the stab by the vinetooth that those wounds tend to not be instantly fatal either (as was shown). The vinetooth stab was fatal, but should it have killed Eir instantly? I don’t think so.

Not even armor, but probably a section of the thickest leather too, watching the cutscene again.

I’m a bit surprised the spike hurt Eir that bad when you consider how strong Norn are, and how weak Sylvari are for that matter.

A dev in the other thread explained her lung was supposed to fill with blood but they can’t show it graphically because of the TEEN rating.

Link? A collasped/pierced lung isn’t always fatal. And, I might be wrong, but it almost looks like Faolin stabs too low to hit the lung?

(edited by Kalavier.1097)

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Doug Whisper.2465

Doug Whisper.2465

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: CureForLiving.5360

CureForLiving.5360

I think something to note. Even if Eir had lived (vinetooth not stabbing her, or surviving the stab), she’d have been removed from the campaign either way.

Weakened, starved, and wounded as she was, she wouldn’t be able to continue fighting. She’d have to be evacuated to heal.

And that would make sense and would not kitten off Eir fans. Just letting her stay alive even if not doing anything for story would be fair enough. Story writters just crossed the line they shouldn’t even approach to. And as a big fan of norns and Eir I must say that over 2 years of passionate playing GW2 wkittentered in 2 minutes. And no….Im not anjoying GW2 anymore. I want…but simply cant.

Crazy fan theory, Eir becomes a Druid! Like in the few seconds before she got killed her soul ascended her mortal flesh… or something. Like I said crazy fan theory. Although more likely future Revenant Specialisation.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

We could glide down the cliff because it was a cliff, Point B was far down below. The story reason for Kasmeer’s portals is that she was creating several along the cliff-face (though mechanically we only see one if we look).

The spot where Eir is carried to is further than how far Kasmeer creates portals to – replay S2E1’s instance “Cornered” and you’ll see that a smaller gap she had to have Marjory create a bone bridge for her to help cross. And the only other time I recall Kasmeer seemingly teleporting is Bitter Harvest – but she’s stealthing primarily, not just blinking, so she disappears not because she teleports so far, but because she’s invisible.

Granted, it would have been better if for xyz reason Kasmeer was knocked down/dazed or otherwise not present, or Eir simply didn’t die due to “everyone else being unable to reach her on time.”

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: adormtil.1605

adormtil.1605

Exactly we could have glided on the dogs head and decapitate him. But no we did not for some reason. This is what I hate the commander could have saved here without issue but no he preferred to walk there.
Bad writing again.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

No, we couldn’t, because the Vinetooth was across a chasm on a plarform that was on equal ground to where we were. Unless there was an updraft or we had tier 3 gliding and enough room to use tier 3 gliding (which there wasn’t due to a small vine-held island in the way – unless you go well out of the way to do the dive the rise upward in which case it would probably be faster to run there!).

It’s not bad writing, you’re just not paying attention to the landscape.

Edit: I just want to say that I don’t mean there isn’t any bad writing. There is – that Eir has so little screen time, and more importantly that her death was so freaking predictable is bad writing.

But how she died is not bad writing at all.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: adormtil.1605

adormtil.1605

Look at 0:05 does that look hard to glide towards?
Also look at 0:19
https://www.youtube.com/watch?v=kU5euLJ8pqY

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Why don’t you go to the spot in the game and find out.

There’s a small island inbetween, and an updraft – but keep in mind the story presumes we can’t use updrafts (and in the story there is none). You can land on that small island – where the hero challenge is in-game – but you cannot reach the far end where Eir and Faolain land. You can climb up from the island, but you go so far out of the way and behind where Eir lands that you might as well run along the path and reach there roughly the same time.

Perspective is everything, and they had fun with it in that cinematic.

Go to the place in-game before you continue this argument.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: adormtil.1605

adormtil.1605

Do you think I remember where that is its got nothing special to make me remember. And by the way nothing is more canon then cinematics.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

If you can’t remember the landscape of that scene, why are you even arguing about it?

For the record: Verdant Brink’s SW corner. You literally end the mission at the portal to Auric Basin.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: adormtil.1605

adormtil.1605

If you can’t remember the landscape of that scene, why are you even arguing about it?

For the record: Verdant Brink’s SW corner. You literally end the mission at the portal to Auric Basin.

Well I gave proof you gave only words so stop saying that I am wrong. Remember give proof if you wanna convince people.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: DarcShriek.5829

DarcShriek.5829

Why can’t we just resurrect Eir just like everyone else?

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

@adormtil: Because I’m not at home currently. And your “proof” was a heavily perspective skewed visual that was intentionally done as such.

I actually went in the game before stating what I stated. I actually tried to glide there and could not make it without the updraft. My “words” was an account of my actual attempt to “glide to Eir”.

@DarcShriek: Because resurrection doesn’t exist in Tyria anymore. No one in GW2 that can be revived actually dies – they’re just knocked out.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Kalavier.1097

Kalavier.1097

Why can’t we just resurrect Eir just like everyone else?

Resurrection spells fall into two slots as of GW2 (for some reason).

A: Impossible
B: So resource/power expensive and long it’s completely worthless to try.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: DarcShriek.5829

DarcShriek.5829

@adormtil: Because I’m not at home currently. And your “proof” was a heavily perspective skewed visual that was intentionally done as such.

I actually went in the game before stating what I stated. I actually tried to glide there and could not make it without the updraft. My “words” was an account of my actual attempt to “glide to Eir”.

@DarcShriek: Because resurrection doesn’t exist in Tyria anymore. No one in GW2 that can be revived actually dies – they’re just knocked out.

Why do I have resurrection sphere’s then. That implies deaths do exist.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: SirMoogie.9263

SirMoogie.9263

Why do I have resurrection sphere’s then. That implies deaths do exist.

Why do you have experience boosters? Game play mechanics aren’t lore. Experience doesn’t exist in the lore, it is merely an RPG game play mechanic 1 introduced to approximate improving oneself through effort.

1 – One I feel that has run its course, but that’s an argument for another time.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Zabiyaka.2567

Zabiyaka.2567

Why can’t we just resurrect Eir just like everyone else?

+10 !

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Why do I have resurrection sphere’s then. That implies deaths do exist.

Nomenclature errors aside, it’s been long established that resurrection stopped working for a long time. Player theory is its because Dhuum broke free.

But narrative reason we were given by Jeff Grubb back in 2010 was because “resurrection made death feel less impactful”.

This is why we have so many characters die during the personal story that cannot be revived. They’re dead, and cannot be returned.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: DiogoSilva.7089

DiogoSilva.7089

War is hell. Heroes die.

Usually, a good story would make a hero’s death more meaningful, either by giving us a proper character arc for that hero before their death, or making the consequences of their death major.

You can have a story that is both realistic and cruel, while being satisfying and rewarding to the reader/ audience. One of the reasons for why Game of Thrones is so popular is because it can do both pretty well.

Eir’s death felt kinda of empty to me.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: DarcShriek.5829

DarcShriek.5829

If you want to see useless unrealistic deaths of heroes, watch the movies Patton and Lawrence of Arabia.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Kalavier.1097

Kalavier.1097

War is hell. Heroes die.

Usually, a good story would make a hero’s death more meaningful, either by giving us a proper character arc for that hero before their death, or making the consequences of their death major.

You can have a story that is both realistic and cruel, while being satisfying and rewarding to the reader/ audience. One of the reasons for why Game of Thrones is so popular is because it can do both pretty well.

Eir’s death felt kinda of empty to me.

A story that is Realistic would include deaths that are not epic or grand.

Sometimes a hero dies from what would seem a simple thing (Like being caught in a trap). Sometimes they die holding off a horde of enemies from getting to others.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Daralii.8940

Daralii.8940

War is hell. Heroes die.

Usually, a good story would make a hero’s death more meaningful, either by giving us a proper character arc for that hero before their death, or making the consequences of their death major.

You can have a story that is both realistic and cruel, while being satisfying and rewarding to the reader/ audience. One of the reasons for why Game of Thrones is so popular is because it can do both pretty well.

Eir’s death felt kinda of empty to me.

A story that is Realistic would include deaths that are not epic or grand.

Sometimes a hero dies from what would seem a simple thing (Like being caught in a trap). Sometimes they die holding off a horde of enemies from getting to others.

A story that is realistic wouldn’t have a giant plant dragon.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Zabiyaka.2567

Zabiyaka.2567

--’--‘-_-’--’--‘-_-’--’--‘-_-’--’--‘-_-’--’--‘-_-’--’--‘-_-’--’--‘-_-’--’--‘-_-’--’--‘-_-’

Attachments:

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: CureForLiving.5360

CureForLiving.5360

This is why we have so many characters die during the personal story that cannot be revived. They’re dead, and cannot be returned.

Zhaitan might disagree with that, although I guess they’d not be returned in exactly tip-top condition :P

Usually, a good story would make a hero’s death more meaningful, either by giving us a proper character arc for that hero before their death, or making the consequences of their death major.

You can have a story that is both realistic and cruel, while being satisfying and rewarding to the reader/ audience. One of the reasons for why Game of Thrones is so popular is because it can do both pretty well.

Eir’s death felt kinda of empty to me.

Death is sometimes meaningless, people just die for no reason. Giving death some sort of heroic narrative, or visceral cruelty takes away from the fact that death is an empty experience. Well unless you’re religious, then death is a wonderful and magical thing or something.

A story that is realistic wouldn’t have a giant plant dragon.

Juxtaposition? Or rather suspension of disbelieve. There is only so much an audience is willing to put aside (unless you invoke the rule of cool of course), until the scenario becomes too unrealistic or emergence breaking.
But I’d go with juxtaposition.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Tom Gore.4035

Tom Gore.4035

GRRM made a career out of non-heroic deaths of main characters.

One – Piken Square

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Kalavier.1097

Kalavier.1097

War is hell. Heroes die.

Usually, a good story would make a hero’s death more meaningful, either by giving us a proper character arc for that hero before their death, or making the consequences of their death major.

You can have a story that is both realistic and cruel, while being satisfying and rewarding to the reader/ audience. One of the reasons for why Game of Thrones is so popular is because it can do both pretty well.

Eir’s death felt kinda of empty to me.

A story that is Realistic would include deaths that are not epic or grand.

Sometimes a hero dies from what would seem a simple thing (Like being caught in a trap). Sometimes they die holding off a horde of enemies from getting to others.

A story that is realistic wouldn’t have a giant plant dragon.

Fantasy story.

Though Mordremoth isn’t a plant himself. It’s more realistic to have a variant of dragons, then literally every single main character/hero having an EPIC DEATH.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Doug Whisper.2465

Doug Whisper.2465

With Eir gone, Braham as a Norm to establish himself among his people to fight Jormag could be a major thread in the next story development.

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Mike.7263

Mike.7263

Eir was a tall, busty, conventionally attractive woman who actually took responsibility for her actions. She was way too cliche for the current story direction, as exemplified by the flighty and edgy Caithe.

She had to go.

(edited by Mike.7263)