I had some questions that may or may not ever be answerable given the story’s tendency to leave loose ends forever but anyway…
1. Was Balthazar impersonating Lazarus the entire time or was he the “fake aspect” that Caudecus gave Xera to ensure the real Lazarus did not return.
1a.If he was simply impersonating Lazarus then where are the “real” Lazarus aspects?
1b. Was Balthazar also the one taking in blood power at the end of the Xera raid?
1c. If Balth was the “fake” aspect then what happened to the other 4 parts of Lazarus? Did Balthazar simply subsume him and Lazarus cannot return anymore? (unless the 1/5th of him that is left is enough)
2. If Jormag is dead/dormant, what happens to the Norn? After all they had some prophecy about whoever broke the tooth could defeat Jormag. (Also did anyone else not find it annoying the Norn aren’t going crazy and mobilizing the moment they saw the dent in the tooth?)
Observations:
In-game vs lore power level discrepancy
The ingame power level not remotely matching the lore power level leaves the player feeling quite unsatisfied. You cannot hype up some creature to be a great threat if you can kill it with auto attacks later on. Part of this is Anet’s severe failure to give a sense of progression and difficulty as the player moves further into vanilla maps. It is not really until HoT or Living World maps that players are forced to improve. This failure to push skill increase leads to the creation of “weak” bosses that do no fit their lore reputations.
Balthazar current state is ridiculously weak by any God standards. We have two Gods to stack him up against.
Dhuum is a fallen God who constantly threatened Grenth’s grasp on the Underworld. To subdue him we had to do all this dirty work just to save the Reapers from getting overrun and then have them help us restrain Dhuum. Now it can be argued that Dhuum may be stronger than current Balth as Dhuum gains strength everytime things die in the UW.
Abaddon is the other severely weakened and chained God we have faced. He has been tormented and broken for ages that he doesn’t even have a real body anymore. He is probably the lowest point of a former God we have seen and yet current Balth appears to be weaker than him. I legit cannot tell if that is the real impression we should be getting or if Anet just had to weaken the encounter by that much because of in-game unskillful-ness. I mean atleast give his dog a bigger model or something…
Balth’s mercenaries
Why does the God of War need mercenaries and Inquest to help him when he can just walk into Divinity’s Reach and have the whole city bowing to him? Regardless of his current power level, he is still one of the Six and would be able to break off a large portion to do his bidding. Unless Anise/Jenna being another God is proven to be real, the path of action he has undertaken makes little sense.
General story direction
It appears to me Anet wants to wrap up this dragon stuff as quickly as possible. It was a great idea for the next “big bads” (after all what is going to easily top defeating a God in Nightfall?) but they have failed to make compelling villains of the dragons. Mostly by choice, the dragons being this force of nature type of enemy leaves no interesting motivations or grey decisions to be made. On the other hand. their attempts at alternate villains like Scarlet have gone out of control into the realm of lunacy with super-genius intellect and ability to make alliances between vastly different groups. In my view, the writers are now pulling from old lore and will build from there. GW1 lore is not a masterpiece by any means but at least the world was consistent. Nothing was super over the top that would break immersion or story telling. Indeed that is why I think they resorted to Lazarus and the mursaat to end this dragon stuff faster. The Mursaat storyline is relatively fleshed out and their motivations well known. They used this as a crutch to provide instant intrigue into the story. I see a similar situation occurring in the near future with the mentions of Palawa Joko.